实现商店逻辑

This commit is contained in:
freewu32 2020-09-04 21:54:46 +08:00
parent 0a0ece085a
commit 95a36343ff
5 changed files with 258 additions and 14 deletions

View File

@ -376,6 +376,7 @@ __meta__ = {
margin_top = 96.0
margin_right = 414.0
margin_bottom = 224.0
popup_exclusive = true
__meta__ = {
"_edit_group_": true,
"_edit_use_anchors_": false
@ -417,6 +418,7 @@ margin_left = -208.0
margin_top = -176.0
margin_right = 208.0
margin_bottom = 240.0
popup_exclusive = true
__meta__ = {
"_edit_use_anchors_": false
}

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://src/level/LevelInstance.gd" type="Script" id=1]
[ext_resource path="res://src/navigation/NavigationTileMap.gd" type="Script" id=2]
@ -14,6 +14,7 @@
[ext_resource path="res://src/props/RedGemstone.tscn" type="PackedScene" id=12]
[ext_resource path="res://src/stairs/StairsDown.tscn" type="PackedScene" id=13]
[ext_resource path="res://src/player/Player.tscn" type="PackedScene" id=14]
[ext_resource path="res://src/shop/Shop.tscn" type="PackedScene" id=15]
[node name="Level4" type="Node2D"]
script = ExtResource( 1 )
@ -74,54 +75,43 @@ position = Vector2( 80, 144 )
[node name="MonsterSprite" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 112, 336 )
frame = 1
[node name="MonsterSprite4" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 144, 464 )
frame = 1
[node name="MonsterSprite6" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 272, 464 )
frame = 1
[node name="MonsterSprite7" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 272, 400 )
animation = "bluePriest"
frame = 1
[node name="MonsterSprite8" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 80, 208 )
animation = "bluePriest"
frame = 1
[node name="MonsterSprite9" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 304, 272 )
animation = "skeleton"
frame = 1
[node name="MonsterSprite10" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 336, 208 )
animation = "skeletonSoilder"
frame = 1
[node name="MonsterSprite5" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 112, 432 )
frame = 1
[node name="MonsterSprite11" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 144, 400 )
animation = "bat"
frame = 1
[node name="MonsterSprite2" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 48, 336 )
animation = "redSlime"
frame = 1
[node name="MonsterSprite3" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 208, 272 )
animation = "redSlime"
frame = 1
[node name="PlayerProps4" parent="Items" instance=ExtResource( 10 )]
position = Vector2( 306.1, 432 )
@ -143,3 +133,5 @@ position = Vector2( 48, 464 )
[node name="Player" parent="." instance=ExtResource( 14 )]
position = Vector2( 368, 437.1 )
[node name="Shop" parent="." instance=ExtResource( 15 )]

View File

@ -2,6 +2,8 @@ extends KinematicBody2D
class_name Player
const touch_callback_function_name = "on_player_touched"
export(NodePath) var navigation_tile_map_path : NodePath
export var hp : int = 1000 setget set_hp
@ -81,10 +83,10 @@ func call_collider(collision:KinematicCollision2D):
var collider = collision.collider
if collider is TileMap:
return
if collider.has_method("on_player_touched"):
if collider.has_method(touch_callback_function_name):
array_tween.stop_all()
animation_tree.active = false
collider.call("on_player_touched",self)
collider.call(touch_callback_function_name,self)
# 保存游戏数据
func save_data(data:Dictionary,global:Dictionary):

74
src/shop/Shop.gd Normal file
View File

@ -0,0 +1,74 @@
extends Node2D
onready var dialog : PopupDialog = $"ShopDialog"
# 文字
onready var message : Label = $"ShopDialog/Message"
# 按钮
onready var close_button : Button = $"ShopDialog/VBoxContainer/CloseDialog"
onready var add_hp_button : Button = $"ShopDialog/VBoxContainer/AddHp"
onready var add_atk_button : Button = $"ShopDialog/VBoxContainer/AddAtk"
onready var add_def_button : Button = $"ShopDialog/VBoxContainer/AddDef"
# 增加的hp
export var added_hp = 100
# 增加的攻击力
export var added_atk = 2
# 增加的防御力
export var added_def = 4
# 初始金币
export var init_money = 20
# 使用的次数
export var used_count = 0
# 玩家
var player : Player
func _ready():
var used_money = get_used_money()
message.text = "如果供奉%s金币,便可以增强你的力量,你想要什么呢......" % used_money
add_hp_button.text = "生命+%s" % added_hp
add_atk_button.text = "攻击力+%s" % added_atk
add_def_button.text = "防御力+%s" % added_def
# 触碰回调
func on_player_touched(player):
self.player = player
dialog.popup_centered()
func _on_CloseDialog_pressed():
dialog.visible = false
func _on_AddHp_pressed():
if enough_money_to_pay():
player.hp += added_hp
func _on_AddAtk_pressed():
if enough_money_to_pay():
player.atk += added_atk
func _on_AddDef_pressed():
if enough_money_to_pay():
player.def += added_def
func get_used_money() -> int:
return init_money * (used_count + 1)
func enough_money_to_pay() -> bool:
var money = get_used_money()
if player.money >= money:
player.money -= money
return true
else:
Messages.showDialog("金钱不足")
return false

174
src/shop/Shop.tscn Normal file
View File

@ -0,0 +1,174 @@
[gd_scene load_steps=16 format=2]
[ext_resource path="res://assets/fonts/Droid Sans Fallback.tres" type="DynamicFont" id=1]
[ext_resource path="res://assets/images/terrains.png" type="Texture" id=2]
[ext_resource path="res://src/shop/Shop.gd" type="Script" id=3]
[ext_resource path="res://assets/images/npcs.png" type="Texture" id=4]
[ext_resource path="res://assets/fonts/Droid Sans Fallback.ttf" type="DynamicFontData" id=5]
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 48, 16 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 4 )
region = Rect2( 0, 320, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 4 )
region = Rect2( 32, 320, 32, 32 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "default",
"speed": 2.0
} ]
[sub_resource type="DynamicFont" id=5]
size = 12
font_data = ExtResource( 5 )
[sub_resource type="StyleBoxEmpty" id=7]
[sub_resource type="StyleBoxEmpty" id=8]
[sub_resource type="StyleBoxEmpty" id=9]
[sub_resource type="StyleBoxEmpty" id=10]
[sub_resource type="StyleBoxEmpty" id=11]
[node name="Shop" type="StaticBody2D"]
position = Vector2( 176, 144 )
script = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 32, 0 )
shape = SubResource( 6 )
[node name="Left" type="Sprite" parent="."]
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 0, 704, 32, 32 )
[node name="Center" type="AnimatedSprite" parent="."]
position = Vector2( 32, 0 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Right" type="Sprite" parent="."]
position = Vector2( 61.9, 0 )
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 0, 736, 32, 32 )
[node name="ShopDialog" type="PopupDialog" parent="."]
visible = true
margin_left = -80.0
margin_top = 16.0
margin_right = 146.0
margin_bottom = 309.0
popup_exclusive = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" type="Label" parent="ShopDialog"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -20.0
margin_top = 23.0
margin_right = 20.0
margin_bottom = 48.0
custom_fonts/font = ExtResource( 1 )
custom_colors/font_color = Color( 1, 0.854902, 0, 1 )
text = "祭坛"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Message" type="Label" parent="ShopDialog"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -81.0
margin_top = 64.0
margin_right = 79.0
margin_bottom = 104.0
custom_fonts/font = SubResource( 5 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
text = "如果供奉20金币便可以增强你的力量你想要什么呢......"
align = 1
autowrap = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="ShopDialog"]
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -81.0
margin_top = -165.0
margin_right = 79.0
margin_bottom = -37.0
alignment = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AddHp" type="Button" parent="ShopDialog/VBoxContainer"]
margin_top = 8.0
margin_right = 160.0
margin_bottom = 30.0
custom_styles/hover = SubResource( 7 )
custom_styles/pressed = SubResource( 8 )
custom_styles/focus = SubResource( 9 )
custom_styles/disabled = SubResource( 10 )
custom_styles/normal = SubResource( 11 )
custom_fonts/font = ExtResource( 1 )
text = "生命+100"
[node name="AddAtk" type="Button" parent="ShopDialog/VBoxContainer"]
margin_top = 38.0
margin_right = 160.0
margin_bottom = 60.0
custom_styles/hover = SubResource( 7 )
custom_styles/pressed = SubResource( 8 )
custom_styles/focus = SubResource( 9 )
custom_styles/disabled = SubResource( 10 )
custom_styles/normal = SubResource( 11 )
custom_fonts/font = ExtResource( 1 )
text = "攻击力+2"
[node name="AddDef" type="Button" parent="ShopDialog/VBoxContainer"]
margin_top = 68.0
margin_right = 160.0
margin_bottom = 90.0
custom_styles/hover = SubResource( 7 )
custom_styles/pressed = SubResource( 8 )
custom_styles/focus = SubResource( 9 )
custom_styles/disabled = SubResource( 10 )
custom_styles/normal = SubResource( 11 )
custom_fonts/font = ExtResource( 1 )
text = "防御力+4"
[node name="CloseDialog" type="Button" parent="ShopDialog/VBoxContainer"]
margin_top = 98.0
margin_right = 160.0
margin_bottom = 120.0
custom_styles/hover = SubResource( 7 )
custom_styles/pressed = SubResource( 8 )
custom_styles/focus = SubResource( 9 )
custom_styles/disabled = SubResource( 10 )
custom_styles/normal = SubResource( 11 )
custom_fonts/font = ExtResource( 1 )
text = "离开"
[connection signal="pressed" from="ShopDialog/VBoxContainer/AddHp" to="." method="_on_AddHp_pressed"]
[connection signal="pressed" from="ShopDialog/VBoxContainer/AddAtk" to="." method="_on_AddAtk_pressed"]
[connection signal="pressed" from="ShopDialog/VBoxContainer/AddDef" to="." method="_on_AddDef_pressed"]
[connection signal="pressed" from="ShopDialog/VBoxContainer/CloseDialog" to="." method="_on_CloseDialog_pressed"]