[gd_scene load_steps=4 format=2] [ext_resource path="res://src/door/SealDoor.gd" type="Script" id=1] [ext_resource path="res://src/door/door_spriteframes.tres" type="SpriteFrames" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 16 ) [node name="SealDoor" type="StaticBody2D"] script = ExtResource( 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = ExtResource( 2 ) animation = "seal_door" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]