[gd_scene load_steps=10 format=2] [ext_resource path="res://assets/images/npcs.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 16 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 0, 64, 32, 32 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 32, 64, 32, 32 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 32, 32 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 1 ) region = Rect2( 0, 32, 32, 32 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 1 ) region = Rect2( 32, 32, 32, 32 ) [sub_resource type="SpriteFrames" id=8] animations = [ { "frames": [ SubResource( 2 ), SubResource( 3 ) ], "loop": true, "name": "thief", "speed": 5.0 }, { "frames": [ SubResource( 4 ), SubResource( 5 ) ], "loop": true, "name": "old_man", "speed": 5.0 }, { "frames": [ SubResource( 6 ), SubResource( 7 ) ], "loop": true, "name": "business_man", "speed": 5.0 } ] [node name="ThiefNpc" type="StaticBody2D"] position = Vector2( 112, 336 ) __meta__ = { "_edit_group_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 8 ) animation = "thief" frame = 1 playing = true