; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Tween", "class": "ArrayTween", "language": "GDScript", "path": "res://scripts/ArrayTween.gd" }, { "base": "AudioStreamPlayer2D", "class": "BgmAudioPlayer", "language": "GDScript", "path": "res://scripts/BgmAudioPlayer.gd" }, { "base": "Sprite", "class": "DoorSprite", "language": "GDScript", "path": "res://scripts/DoorSprite.gd" }, { "base": "StaticBody2D", "class": "DoorStaticBody2D", "language": "GDScript", "path": "res://scripts/DoorStaticBody2D.gd" }, { "base": "Sprite", "class": "ElixirsSprite", "language": "GDScript", "path": "res://scripts/ElixirsSprite.gd" }, { "base": "Sprite", "class": "KeySprite", "language": "GDScript", "path": "res://scripts/KeySprite.gd" }, { "base": "TileMap", "class": "NavigationTileMap", "language": "GDScript", "path": "res://scripts/NavigationTileMap.gd" }, { "base": "KinematicBody2D", "class": "PlayerKinematicBody2D", "language": "GDScript", "path": "res://scripts/PlayerKinematicBody2D.gd" }, { "base": "Sprite", "class": "PlayerSprite", "language": "GDScript", "path": "res://scripts/PlayerSprite.gd" }, { "base": "Button", "class": "SaveGameButton", "language": "GDScript", "path": "res://scripts/SaveGameButton.gd" } ] _global_script_class_icons={ "ArrayTween": "", "BgmAudioPlayer": "", "DoorSprite": "", "DoorStaticBody2D": "", "ElixirsSprite": "", "KeySprite": "", "NavigationTileMap": "", "PlayerKinematicBody2D": "", "PlayerSprite": "", "SaveGameButton": "" } [application] config/name="mota" config/description="魔塔" run/main_scene="res://MainScene.tscn" config/use_custom_user_dir=true config/custom_user_dir_name="mota" boot_splash/image="res://images/logo.png" config/icon="res://settings/icon.png" [autoload] GameFloorManager="*res://scripts/GameFloorManager.gd" GameArchiveManager="*res://scripts/GameArchiveManager.gd" AffectAudioPlayer="*res://scripts/AffectAudioPlayer.gd" [debug] settings/fps/force_fps=60 [display] window/size/width=672 window/size/height=416 window/size/always_on_top=true window/dpi/allow_hidpi=true window/stretch/mode="2d" window/stretch/aspect="keep" [rendering] quality/driver/fallback_to_gles2=true quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 quality/2d/use_pixel_snap=true environment/default_environment="res://settings/default_env.tres"