[gd_scene load_steps=6 format=2] [ext_resource path="res://src/npc/npc_spriteframes.tres" type="SpriteFrames" id=1] [ext_resource path="res://src/npc/HelpEscape.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 16 ) [sub_resource type="Animation" id=2] resource_name = "leave" tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 48, 400 ), Vector2( 48, 464 ) ] } tracks/1/type = "value" tracks/1/path = NodePath(".:modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0.5, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] } tracks/2/type = "method" tracks/2/path = NodePath("../Player") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "resume" } ] } [sub_resource type="Animation" id=3] length = 1.5 tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0.5, 1, 1.5 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 112, 336 ), Vector2( 48, 336 ), Vector2( 48, 400 ) ] } tracks/1/type = "method" tracks/1/path = NodePath("../Items/HiddenDoor") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "open" } ] } tracks/2/type = "method" tracks/2/path = NodePath("../Player") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 1.5 ), "transitions": PoolRealArray( 1 ), "values": [ { "args": [ ], "method": "resume" } ] } [node name="Thief" type="StaticBody2D"] position = Vector2( 112, 336 ) script = ExtResource( 2 ) __meta__ = { "_edit_group_": true } [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = ExtResource( 1 ) animation = "thief" playing = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/leave = SubResource( 2 ) anims/open_door = SubResource( 3 )