[gd_scene load_steps=11 format=2] [ext_resource path="res://assets/images/skill/skill (2).png" type="Texture" id=1] [ext_resource path="res://assets/images/skill/skill (5).png" type="Texture" id=2] [ext_resource path="res://assets/images/skill/skill (3).png" type="Texture" id=3] [ext_resource path="res://assets/images/skill/skill (4).png" type="Texture" id=4] [ext_resource path="res://assets/images/skill/skill (1).png" type="Texture" id=5] [ext_resource path="res://assets/images/skill/skill (6).png" type="Texture" id=6] [ext_resource path="res://src/monster/Monster.gd" type="Script" id=7] [ext_resource path="res://src/monster/monster_spriteframes.tres" type="SpriteFrames" id=8] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 16, 16 ) [sub_resource type="SpriteFrames" id=2] animations = [ { "frames": [ ExtResource( 5 ), ExtResource( 1 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 2 ), ExtResource( 6 ) ], "loop": false, "name": "default", "speed": 12.0 } ] [node name="MonsterSprite" type="AnimatedSprite"] frames = ExtResource( 8 ) animation = "greenSlime" frame = 1 playing = true [node name="Monster" type="StaticBody2D" parent="."] script = ExtResource( 7 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Monster"] shape = SubResource( 1 ) [node name="SkillSprite" type="AnimatedSprite" parent="Monster"] visible = false scale = Vector2( 0.2, 0.2 ) frames = SubResource( 2 )