37 lines
750 B
GDScript
37 lines
750 B
GDScript
extends AudioStreamPlayer2D
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onready var attack = preload("res://sounds/attack.ogg")
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onready var bomb = preload("res://sounds/bomb.ogg")
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onready var center_fly = preload("res://sounds/centerFly.ogg")
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onready var door = preload("res://sounds/door.ogg")
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onready var equip = preload("res://sounds/equip.ogg")
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onready var f = preload("res://sounds/floor.ogg")
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onready var item = preload("res://sounds/item.ogg")
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onready var jump = preload("res://sounds/jump.ogg")
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onready var pickaxe = preload("res://sounds/pickaxe.ogg")
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onready var zone = preload("res://sounds/zone.ogg")
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func play_door():
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stream = door
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play()
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func play_item():
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stream = item
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play()
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func play_attack():
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if playing:
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return
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pitch_scale = 1.5
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stream = attack
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play()
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