This commit is contained in:
test 2020-03-11 19:28:53 +08:00
parent f21ed7f087
commit 88a19893d2
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CMWTAT_DIGITAL.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.2036
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CMWTAT_DIGITAL", "CMWTAT_DIGITAL\CMWTAT_DIGITAL.csproj", "{961DE925-B82C-4515-8FBD-6805E36D1212}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{961DE925-B82C-4515-8FBD-6805E36D1212}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{961DE925-B82C-4515-8FBD-6805E36D1212}.Debug|Any CPU.Build.0 = Debug|Any CPU
{961DE925-B82C-4515-8FBD-6805E36D1212}.Release|Any CPU.ActiveCfg = Release|Any CPU
{961DE925-B82C-4515-8FBD-6805E36D1212}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {653ED007-6FEF-4A82-9898-F60578205F1C}
EndGlobalSection
EndGlobal

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CMWTAT_DIGITAL/App.xaml Normal file
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<Application x:Class="CMWTAT_DIGITAL.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:CMWTAT_KMS"
StartupUri="MainWindow.xaml"
>
<Application.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Dark.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignThemes.Wpf;component/Themes/MaterialDesignTheme.Defaults.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignColors;component/Themes/Recommended/Primary/MaterialDesignColor.Pink.xaml" />
<ResourceDictionary Source="pack://application:,,,/MaterialDesignColors;component/Themes/Recommended/Accent/MaterialDesignColor.Lime.xaml" />
<ResourceDictionary Source="Lang/en.xaml"/>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Application.Resources>
</Application>

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using CMWTAT_DIGITAL;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Windows;
namespace CMWTAT_KMS
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application
{
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<TargetPlatformVersion>10.0.10240.0</TargetPlatformVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{961DE925-B82C-4515-8FBD-6805E36D1212}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>CMWTAT_DIGITAL</RootNamespace>
<AssemblyName>CMWTAT_DIGITAL</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>CMWTAT.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<StartupObject>CMWTAT_DIGITAL.Program</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="MaterialDesignColors, Version=1.1.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MaterialDesignColors.1.1.3\lib\net45\MaterialDesignColors.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MaterialDesignThemes.Wpf, Version=2.5.0.1205, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MaterialDesignThemes.2.5.0.1205\lib\net45\MaterialDesignThemes.Wpf.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.12.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Runtime" />
<Reference Include="System.Runtime.InteropServices.WindowsRuntime" />
<Reference Include="System.Runtime.WindowsRuntime, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="Windows.Data" />
<Reference Include="Windows.Foundation" />
<Reference Include="Windows.UI" />
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="Lang\en.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Lang\ja.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Lang\zh.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Domain\IsSN.cs" />
<Compile Include="Domain\NotifyPropertyChangedExtension.cs" />
<Compile Include="Domain\ViewModel.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="OSVersionInfoClass.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="app.config" />
<None Include="app.manifest">
<SubType>Designer</SubType>
</None>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<Resource Include="CMWTAT.ico" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="..\packages\MaterialDesignColors.1.1.3\lib\net45\MaterialDesignColors.dll">
<Link>Res\MaterialDesignColors.dll</Link>
</EmbeddedResource>
<EmbeddedResource Include="..\packages\MaterialDesignThemes.2.5.0.1205\lib\net45\MaterialDesignThemes.Wpf.dll">
<Link>Res\MaterialDesignThemes.Wpf.dll</Link>
</EmbeddedResource>
<EmbeddedResource Include="..\packages\Newtonsoft.Json.12.0.1\lib\net45\Newtonsoft.Json.dll">
<Link>Res\Newtonsoft.Json.dll</Link>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<None Include="Res\gatherosstate.exe" />
</ItemGroup>
<ItemGroup>
<None Include="Res\slc.dll" />
</ItemGroup>
<ItemGroup>
<None Include="Res\slmgr.vbs" />
</ItemGroup>
<ItemGroup>
<Folder Include="bin\Debug\" />
</ItemGroup>
<ItemGroup>
<None Include="Res\gatherosstateltsc.exe" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<StartArguments>
</StartArguments>
</PropertyGroup>
<PropertyGroup>
<PublishUrlHistory>publish\</PublishUrlHistory>
<InstallUrlHistory />
<SupportUrlHistory />
<UpdateUrlHistory />
<BootstrapperUrlHistory />
<ErrorReportUrlHistory />
<FallbackCulture>zh-CN</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<StartArguments>-l -%3f</StartArguments>
</PropertyGroup>
</Project>

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using System;
using System.Globalization;
using System.Text.RegularExpressions;
using System.Windows.Controls;
namespace CMWTAT_DIGITAL.Domain
{
class IsSN : ValidationRule
{
#region
/// <summary>
/// 验证字符串是否匹配正则表达式描述的规则
/// </summary>
/// <param name="inputStr">待验证的字符串</param>
/// <param name="patternStr">正则表达式字符串</param>
/// <returns>是否匹配</returns>
public static bool IsMatch(string inputStr, string patternStr)
{
return IsMatch(inputStr, patternStr, false, false);
}
/// <summary>
/// 验证字符串是否匹配正则表达式描述的规则
/// </summary>
/// <param name="inputStr">待验证的字符串</param>
/// <param name="patternStr">正则表达式字符串</param>
/// <param name="ifIgnoreCase">匹配时是否不区分大小写</param>
/// <returns>是否匹配</returns>
public static bool IsMatch(string inputStr, string patternStr, bool ifIgnoreCase)
{
return IsMatch(inputStr, patternStr, ifIgnoreCase, false);
}
/// <summary>
/// 验证字符串是否匹配正则表达式描述的规则
/// </summary>
/// <param name="inputStr">待验证的字符串</param>
/// <param name="patternStr">正则表达式字符串</param>
/// <param name="ifIgnoreCase">匹配时是否不区分大小写</param>
/// <param name="ifValidateWhiteSpace">是否验证空白字符串</param>
/// <returns>是否匹配</returns>
public static bool IsMatch(string inputStr, string patternStr, bool ifIgnoreCase, bool ifValidateWhiteSpace)
{
if (!ifValidateWhiteSpace && string.IsNullOrEmpty(inputStr))
return false;//如果不要求验证空白字符串而此时传入的待验证字符串为空白字符串,则不匹配
Regex regex = null;
if (ifIgnoreCase)
regex = new Regex(patternStr, RegexOptions.IgnoreCase);//指定不区分大小写的匹配
else
regex = new Regex(patternStr);
return regex.IsMatch(inputStr);
}
#endregion
public override ValidationResult Validate(object value, CultureInfo cultureInfo)
{
//Console.WriteLine("\""+value+"\"");
//return string.IsNullOrWhiteSpace((value ?? "").ToString())
// ? new ValidationResult(false, "Key is required.")
// : ValidationResult.ValidResult;
string pattern = @"^[a-zA-Z0-9]{5}-[a-zA-Z0-9]{5}-[a-zA-Z0-9]{5}-[a-zA-Z0-9]{5}-[a-zA-Z0-9]{5}$";
if (IsMatch((value ?? "").ToString(), pattern))
{
return ValidationResult.ValidResult;
}
else if (string.IsNullOrWhiteSpace((value ?? "").ToString()))
{
return new ValidationResult(false, "Please enter the key for the current edition.");
}
else
{
return new ValidationResult(false, "Invalid format.");
}
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace CMWTAT_DIGITAL.Domain
{
public static class NotifyPropertyChangedExtension
{
public static void MutateVerbose<TField>(this INotifyPropertyChanged instance, ref TField field, TField newValue, Action<PropertyChangedEventArgs> raise, [CallerMemberName] string propertyName = null)
{
if (EqualityComparer<TField>.Default.Equals(field, newValue)) return;
field = newValue;
raise?.Invoke(new PropertyChangedEventArgs(propertyName));
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CMWTAT_DIGITAL.Domain
{
class ViewModel : INotifyPropertyChanged
{
private string _sn;
public ViewModel()
{
LongListToTestComboVirtualization = new List<int>(Enumerable.Range(0, 1000));
}
public string SN
{
get { return _sn; }
set
{
this.MutateVerbose(ref _sn, value, RaisePropertyChanged());
}
}
public IList<int> LongListToTestComboVirtualization { get; }
public event PropertyChangedEventHandler PropertyChanged;
private Action<PropertyChangedEventArgs> RaisePropertyChanged()
{
return args => PropertyChanged?.Invoke(this, args);
}
}
}

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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">
<!--
Version: 2.5.0.0
-->
<!--FontFamily Dictionary-->
<FontFamily x:Key="Font">
Roboto
</FontFamily>
<!--String Dictionary-->
<sys:String x:Key="OK">
OK
</sys:String>
<sys:String x:Key="Cancel">
Cancel
</sys:String>
<sys:String x:Key="Refuse">
Refuse
</sys:String>
<sys:String x:Key="DonateBtn">
Thanks developer and donate a dinner
</sys:String>
<sys:String x:Key="Exit">
Exit
</sys:String>
<sys:String x:Key="UpdateNow">
Update Now
</sys:String>
<sys:String x:Key="Ignore">
Ignore
</sys:String>
<sys:String x:Key="TitleName">
CMWTAT Digital Edition
</sys:String>
<sys:String x:Key="AppName">
CMWTAT Digital Edition V2
</sys:String>
<sys:String x:Key="UpdateTitle">
A new version available!
</sys:String>
<sys:String x:Key="CurrentVersion">
Current Version
</sys:String>
<sys:String x:Key="LatestVersion">
Latest Version
</sys:String>
<sys:String x:Key="Auto_Mode">
Auto Mode
</sys:String>
<sys:String x:Key="Manual_Mode">
Manual Mode
</sys:String>
<sys:String x:Key="Activate_Button">
Activate
</sys:String>
<sys:String x:Key="Convert_versions">
Convert versions (Install Key without Activate)
</sys:String>
<sys:String x:Key="test">
Test Text
</sys:String>
<sys:String x:Key="Loading">
Loading
</sys:String>
<sys:String x:Key="Activating">
Activating
</sys:String>
<sys:String x:Key="Complete">
Complete
</sys:String>
<sys:String x:Key="notifyIconTitle">
CloudMoe Windows 10 Activation Toolkit V2
</sys:String>
<sys:String x:Key="Running">
Running.
</sys:String>
<sys:String x:Key="Experimental">
Experimental
</sys:String>
<sys:String x:Key="Attention">
Attention
</sys:String>
<sys:String x:Key="System_Edition">
System edition
</sys:String>
<sys:String x:Key="May_be_not_be_supported">
Unable to correctly identify your operating system edition in support list, may be not be supported.
</sys:String>
<sys:String x:Key="Only_find_experimental">
Only found experimental options that can be used with this operating system edition, little hope of activation success.
</sys:String>
<sys:String x:Key="notify_May_be_not_be_supported_try">
Your system edition may not be supported, program will exit. you can try add --expact or -e to startup.
</sys:String>
<sys:String x:Key="notify_May_be_not_be_supported_exit">
Your system edition may not be supported, program will exit.
</sys:String>
<sys:String x:Key="notify_Disconnect_to_server_exit">
Unable to connect to server, Please check the network and try to try again later, program will exit.
</sys:String>
<sys:String x:Key="Disconnect_to_server_exit">
Unable to connect to server, Please check the network and try to try again later, program will exit.
</sys:String>
<sys:String x:Key="RunInstall_Converting">
Converting
</sys:String>
<sys:String x:Key="RunAct_Activating">
Activating
</sys:String>
<sys:String x:Key="RunInstall_Getting_Key">
Getting Key via Internet
</sys:String>
<sys:String x:Key="RunAct_Getting_Key">
Getting Key via Internet
</sys:String>
<sys:String x:Key="RunInstall_Uninstalling_old_Key">
Uninstalling old Key
</sys:String>
<sys:String x:Key="RunAct_Uninstalling_old_Key">
Uninstalling old Key
</sys:String>
<sys:String x:Key="RunAct_Uninstalling_old_Key_Exp">
Uninstalling old Key (Experimental)
</sys:String>
<sys:String x:Key="RunInstall_Installing_Key">
Installing Key
</sys:String>
<sys:String x:Key="RunAct_Installing_Key">
Installing Key
</sys:String>
<sys:String x:Key="RunAct_Getting_edition_code_Exp">
Getting edition code (Experimental)
</sys:String>
<sys:String x:Key="RunAct_Prepare_for_the_next_step_Exp">
Prepare for the next step (Experimental)
</sys:String>
<sys:String x:Key="RunAct_Writing_old_OS">
Writing feature of old Windows version
</sys:String>
<sys:String x:Key="RunAct_Getting_free_upgrade_permissions">
Getting free upgrade permissions
</sys:String>
<sys:String x:Key="RunAct_Cleaning_changes">
Cleaning changes
</sys:String>
<sys:String x:Key="RunAct_Getting_digital_license">
Getting digital license
</sys:String>
<sys:String x:Key="CompleteTitle">
Complete
</sys:String>
<sys:String x:Key="ErrorTitle">
Error
</sys:String>
<sys:String x:Key="ErrorCode">
Code:
</sys:String>
<sys:String x:Key="SysMsg">
System return:
</sys:String>
<!--
Attention:
DO NOT USE ANY Indentation in Preserve Mode, Please!
-->
<sys:String x:Key="HelpText" xml:space="preserve">
This application now supports the use of console args to startup!&#10;&#10;-a&#9;--auto&#9;&#9;Auto activate.&#10;-h&#9;--hide&#9;&#9;Run with hide mode (Only be worked with -auto).&#10;-e&#9;--expact&#9;&#9;Experimental activation.&#10;-l&#9;--log&#9;&#9;Output log to file.&#10;-?&#9;--help&#9;&#9;Show this help Dialog.
</sys:String>
<sys:String x:Key="DonateTextConverted" xml:space="preserve">
Congratulation! &#10;&#10;Windows 10 has been successful converted.
</sys:String>
<sys:String x:Key="DonateTextActivated" xml:space="preserve">
Congratulation! &#10;&#10;Windows 10 has been successful activated.
</sys:String>
<sys:String x:Key="UpdateText" xml:space="preserve">
We found a new version for CloudMoe Windows 10 Activation Toolkit Digital Edition.&#10;Please update to the latest version to make sure it works.
</sys:String>
<sys:String x:Key="UpdateMustText" xml:space="preserve">
We found a new version for CloudMoe Windows 10 Activation Toolkit Digital Edition.&#10;And because your version is too old, so you MUST update to the latest version to make sure it works.
</sys:String>
<sys:String x:Key="ErrorMsg-0" xml:space="preserve">
Activate Windows 10 requires a network to gets the product key :)
</sys:String>
<sys:String x:Key="ErrorMsg-1" xml:space="preserve">
Cannot to uninstall old key. :(
</sys:String>
<sys:String x:Key="ErrorMsg-1.1" xml:space="preserve">
Cannot to install key, may be you choose or enter a incorrect version. :(
</sys:String>
<sys:String x:Key="ErrorMsg-1.2" xml:space="preserve">
Cannot to get edition code. :(
</sys:String>
<sys:String x:Key="ErrorMsg-2" xml:space="preserve">
Cannot to install key, may be you choose or enter a incorrect version. :(
</sys:String>
<sys:String x:Key="ErrorMsg-3" xml:space="preserve">
Time out, may be you choose or enter a incorrect version. :(
</sys:String>
<sys:String x:Key="ErrorMsg-4" xml:space="preserve">
Activation Failed. :( &#10;Maybe: &#10;1.This edition/version of Windows does not support digital license activation. &#10;2. Unable to connect to Microsoft Windows Activation Server. &#10;3. Other unexpected problems. &#10;&#10;You can try to wait a minute or try again later. &#10;
</sys:String>
<sys:String x:Key="Only_find_ltok" xml:space="preserve">
Only found Long-Term Offline KMS (LTOK) options that can be used with this operating system edition. &#10;This means that it will not be activate automatically after you reinstalled the system. &#10;But don't worry, this is different from the legacy KMS activation method (it can keep activating for 180 days in offline environment). &#10;LTOK (The prefix is Offline-KMS) can keep activating for up to 19 years even it is without networking!
</sys:String>
<sys:String x:Key="DonateTextWillActivated" xml:space="preserve">
Congratulation! &#10;&#10;Windows 10 is ready to activate. &#10;However, it seems that Windows cannot connect to the Microsoft Activation Server.&#10;Your system will be activated automatically the next time the server is connected.
</sys:String>
</ResourceDictionary>

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CMWTAT_DIGITAL/Lang/ja.xaml Normal file
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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">
<!--
Version: 2.5.0.0
-->
<!--FontFamily Dictionary-->
<FontFamily x:Key="Font">
Yu Gothic UI
</FontFamily>
<!--String Dictionary-->
<sys:String x:Key="OK">
はい
</sys:String>
<sys:String x:Key="Cancel">
キャンセル
</sys:String>
<sys:String x:Key="Refuse">
リフューズ
</sys:String>
<sys:String x:Key="DonateBtn">
寄付します
</sys:String>
<sys:String x:Key="Exit">
終了
</sys:String>
<sys:String x:Key="UpdateNow">
今すぐアップデート
</sys:String>
<sys:String x:Key="Ignore">
無視する
</sys:String>
<sys:String x:Key="TitleName">
雲萌 Windows 10 デジタルライセンス認証アプリ
</sys:String>
<sys:String x:Key="AppName">
CMWTAT Digital Edition V2
</sys:String>
<sys:String x:Key="UpdateTitle">
新しいバージョンがあります!
</sys:String>
<sys:String x:Key="CurrentVersion">
バージョン
</sys:String>
<sys:String x:Key="LatestVersion">
ラストバージョン
</sys:String>
<sys:String x:Key="Auto_Mode">
オートモード
</sys:String>
<sys:String x:Key="Manual_Mode">
マニュアルモード
</sys:String>
<sys:String x:Key="Activate_Button">
認証
</sys:String>
<sys:String x:Key="Convert_versions">
エディション変換 (キーをインストールするが、認証しません)
</sys:String>
<sys:String x:Key="test">
テストテキスト
</sys:String>
<sys:String x:Key="Loading">
ローディング
</sys:String>
<sys:String x:Key="Activating">
認証中
</sys:String>
<sys:String x:Key="Complete">
コンプリート
</sys:String>
<sys:String x:Key="notifyIconTitle">
雲萌 Windows 10 認証アプリ V2
</sys:String>
<sys:String x:Key="Running">
実行中。
</sys:String>
<sys:String x:Key="Experimental">
実験性
</sys:String>
<sys:String x:Key="Attention">
注意
</sys:String>
<sys:String x:Key="System_Edition">
システムエディション
</sys:String>
<sys:String x:Key="May_be_not_be_supported">
あなたのシステムエディションが判別できません、対応していないかもしれません。
</sys:String>
<sys:String x:Key="Only_find_experimental">
このシステムエディションに実験性オプションしか取れません、認証成功の可能性は極めて低い。
</sys:String>
<sys:String x:Key="notify_May_be_not_be_supported_try">
あなたのシステムエディションは対応していないかもしれません。アプリは終了する。試して、--expactまたは-eを追加することでアプリ起動してください。
</sys:String>
<sys:String x:Key="notify_May_be_not_be_supported_exit">
あなたのシステムエディションは対応していないかもしれません。アプリは終了する。
</sys:String>
<sys:String x:Key="notify_Disconnect_to_server_exit">
サーバーに接続できません、インターネット接続を確認するまたは後で試してください、アプリは終了します。
</sys:String>
<sys:String x:Key="Disconnect_to_server_exit">
サーバーに接続できません、インターネット接続を確認するまたは後で試してください、アプリは終了します。
</sys:String>
<sys:String x:Key="RunInstall_Converting">
変換中
</sys:String>
<sys:String x:Key="RunAct_Activating">
ライセンス認証中
</sys:String>
<sys:String x:Key="RunInstall_Getting_Key">
インターネットを通じてキーを取得しています
</sys:String>
<sys:String x:Key="RunAct_Getting_Key">
インターネットを通じてキーを取得しています
</sys:String>
<sys:String x:Key="RunInstall_Uninstalling_old_Key">
以前のキーをアンインストールしています
</sys:String>
<sys:String x:Key="RunAct_Uninstalling_old_Key">
以前のキーをアンインストールしています
</sys:String>
<sys:String x:Key="RunAct_Uninstalling_old_Key_Exp">
以前のキーをアンインストールしています(実験性)
</sys:String>
<sys:String x:Key="RunInstall_Installing_Key">
キーをインストールしています
</sys:String>
<sys:String x:Key="RunAct_Installing_Key">
キーをインストールしています
</sys:String>
<sys:String x:Key="RunAct_Getting_edition_code_Exp">
エディションコードを取得中(実験性)
</sys:String>
<sys:String x:Key="RunAct_Prepare_for_the_next_step_Exp">
次のステップに準備しています(実験性)
</sys:String>
<sys:String x:Key="RunAct_Writing_old_OS">
旧システムの特徴を書き込み中
</sys:String>
<sys:String x:Key="RunAct_Getting_free_upgrade_permissions">
無償アップグレード権限を取得中
</sys:String>
<sys:String x:Key="RunAct_Cleaning_changes">
変更がクリーンアップされます
</sys:String>
<sys:String x:Key="RunAct_Getting_digital_license">
デジタルライセンスを取得中
</sys:String>
<sys:String x:Key="CompleteTitle">
コンプリート
</sys:String>
<sys:String x:Key="ErrorTitle">
エラー
</sys:String>
<sys:String x:Key="ErrorCode">
コード:
</sys:String>
<sys:String x:Key="SysMsg">
システムメッセージ:
</sys:String>
<!--
Attention:
DO NOT USE ANY Indentation in Preserve Mode, Please!
-->
<sys:String x:Key="HelpText" xml:space="preserve">
このアプリは起動時にコンソール引数を使用できるようになりました!&#10;&#10;-a&#9;--auto&#9;&#9;自動認証。&#10;-h&#9;--hide&#9;&#9;非表示モードで実行 (-autoと一緒に使用するだけ可能)。&#10;-e&#9;--expact&#9;&#9;実験性認証。&#10;-l&#9;--log&#9;&#9;ログをファイルに出力。&#10;-?&#9;--help&#9;&#9;この説明ダイアログボックスを表示する。
</sys:String>
<sys:String x:Key="DonateTextConverted" xml:space="preserve">
おめでとう! &#10;&#10;Windows 10 エディション変換成功。
</sys:String>
<sys:String x:Key="DonateTextActivated" xml:space="preserve">
おめでとう! &#10;&#10;Windows 10 認証成功。
</sys:String>
<sys:String x:Key="UpdateText" xml:space="preserve">
雲萌 Windows10 デジタルライセンス認証アプリの新しいバージョン発見しました。&#10;最新バージョンにアップデートしてください。
</sys:String>
<sys:String x:Key="UpdateMustText" xml:space="preserve">
雲萌 Windows10 デジタルライセンス認証アプリの新しいバージョン発見しました。&#10;アプリが古すぎるため、最新バージョンにアップデートしてから利用ください。
</sys:String>
<sys:String x:Key="ErrorMsg-0" xml:space="preserve">
Windows10ライセンス認証にはインターネットを通じてキーを取得する必要があります :)
</sys:String>
<sys:String x:Key="ErrorMsg-1" xml:space="preserve">
以前のキーをアンインストールできません :(
</sys:String>
<sys:String x:Key="ErrorMsg-1.1" xml:space="preserve">
キーをインストールできません、選択または入力されたエディションが間違っているかもしれません :(
</sys:String>
<sys:String x:Key="ErrorMsg-1.2" xml:space="preserve">
エディションコードを取得できません :(
</sys:String>
<sys:String x:Key="ErrorMsg-2" xml:space="preserve">
キーをインストールできません、選択または入力されたエディションが間違っているかもしれません :(
</sys:String>
<sys:String x:Key="ErrorMsg-3" xml:space="preserve">
タイムアウト,選択または入力されたエディションが間違っているかもしれません :(
</sys:String>
<sys:String x:Key="ErrorMsg-4" xml:space="preserve">
認証失敗。 :( &#10;多分: &#10;1. このエディション/バージョンの Windows はデジタルライセンス認証が適用しない。 &#10;2. マイクロソフトの認証サーバーに接続できません。 &#10;3. その他。 &#10;&#10;暫くお待ちくださいまたはあとでもう一度やり直してください。 &#10;
</sys:String>
<sys:String x:Key="Only_find_ltok" xml:space="preserve">
このシステムエディションに適用されたのは長期オフラインKMS(LTOK)オプションしか見つかりません。これによってシステムを再インストールした時自動的にライセンス認証しませんが、心配する必要はありません。この方法(LTOK)でライセンス認証後、インターネット接続なしでも最大19年間稼働を継続できます!
</sys:String>
<sys:String x:Key="DonateTextWillActivated" xml:space="preserve">
おめでとうございます! &#10;&#10;Windows 10はライセンス認証の準備が出来ています。&#10;でも、マイクロソフトのライセンス認証サーバーに接続できませんみたいです。&#10;システムは認証サーバーに接続出来る次第に自動的にライセンス認証します。
</sys:String>
</ResourceDictionary>

213
CMWTAT_DIGITAL/Lang/zh.xaml Normal file
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@ -0,0 +1,213 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">
<!--
Version: 2.5.0.0
-->
<!--FontFamily Dictionary-->
<FontFamily x:Key="Font">
Microsoft YaHei UI
</FontFamily>
<!--String Dictionary-->
<sys:String x:Key="OK">
</sys:String>
<sys:String x:Key="Cancel">
取消
</sys:String>
<sys:String x:Key="Refuse">
丑拒
</sys:String>
<sys:String x:Key="DonateBtn">
请顿晚饭,感谢作者
</sys:String>
<sys:String x:Key="Exit">
退出
</sys:String>
<sys:String x:Key="UpdateNow">
立即更新
</sys:String>
<sys:String x:Key="Ignore">
忽略
</sys:String>
<sys:String x:Key="TitleName">
云萌 Windows 10 数字权利激活工具
</sys:String>
<sys:String x:Key="AppName">
CMWTAT Digital Edition V2
</sys:String>
<sys:String x:Key="UpdateTitle">
新版本可用!
</sys:String>
<sys:String x:Key="CurrentVersion">
当前版本
</sys:String>
<sys:String x:Key="LatestVersion">
最新版本
</sys:String>
<sys:String x:Key="Auto_Mode">
自动模式
</sys:String>
<sys:String x:Key="Manual_Mode">
手动模式
</sys:String>
<sys:String x:Key="Activate_Button">
激活
</sys:String>
<sys:String x:Key="Convert_versions">
版本无缝转换 (安装产品密钥而不激活)
</sys:String>
<sys:String x:Key="test">
测试文本
</sys:String>
<sys:String x:Key="Loading">
载入中
</sys:String>
<sys:String x:Key="Activating">
激活中
</sys:String>
<sys:String x:Key="Complete">
完成
</sys:String>
<sys:String x:Key="notifyIconTitle">
云萌 Windows 10 激活工具 V2
</sys:String>
<sys:String x:Key="Running">
运行中。
</sys:String>
<sys:String x:Key="Experimental">
实验性
</sys:String>
<sys:String x:Key="Attention">
注意
</sys:String>
<sys:String x:Key="System_Edition">
系统版本
</sys:String>
<sys:String x:Key="May_be_not_be_supported">
无法在支持列表里识别您的操作系统版本,可能不受支持。
</sys:String>
<sys:String x:Key="Only_find_experimental">
只找到用于此版本系统的实验性选项,成功概率极低。
</sys:String>
<sys:String x:Key="notify_May_be_not_be_supported_try">
你的系统版本可能不受支持,程序即将退出。不过你可以尝试添加 --expact 或者 -e 参数来启动。
</sys:String>
<sys:String x:Key="notify_May_be_not_be_supported_exit">
你的系统版本可能不受支持,程序即将退出。
</sys:String>
<sys:String x:Key="notify_Disconnect_to_server_exit">
无法连接服务器,请检查网络并尝试稍后重试,程序即将退出。
</sys:String>
<sys:String x:Key="Disconnect_to_server_exit">
无法连接服务器,请检查网络并尝试稍后重试,程序即将退出。
</sys:String>
<sys:String x:Key="RunInstall_Converting">
转换中
</sys:String>
<sys:String x:Key="RunAct_Activating">
激活中
</sys:String>
<sys:String x:Key="RunInstall_Getting_Key">
正在通过网络获取产品密钥
</sys:String>
<sys:String x:Key="RunAct_Getting_Key">
正在通过网络获取产品密钥
</sys:String>
<sys:String x:Key="RunInstall_Uninstalling_old_Key">
正在卸载旧的产品密钥
</sys:String>
<sys:String x:Key="RunAct_Uninstalling_old_Key">
正在卸载旧的产品密钥
</sys:String>
<sys:String x:Key="RunAct_Uninstalling_old_Key_Exp">
正在卸载旧的产品密钥(实验性)
</sys:String>
<sys:String x:Key="RunInstall_Installing_Key">
正在安装产品密钥
</sys:String>
<sys:String x:Key="RunAct_Installing_Key">
正在安装产品密钥
</sys:String>
<sys:String x:Key="RunAct_Getting_edition_code_Exp">
正在获取版本代号(实验性)
</sys:String>
<sys:String x:Key="RunAct_Prepare_for_the_next_step_Exp">
正在准备下一步(实验性)
</sys:String>
<sys:String x:Key="RunAct_Writing_old_OS">
正在写入旧系统残留特征
</sys:String>
<sys:String x:Key="RunAct_Getting_free_upgrade_permissions">
正在获取免费升级许可
</sys:String>
<sys:String x:Key="RunAct_Cleaning_changes">
正在清理更改
</sys:String>
<sys:String x:Key="RunAct_Getting_digital_license">
正在获取数字许可证
</sys:String>
<sys:String x:Key="CompleteTitle">
完成
</sys:String>
<sys:String x:Key="ErrorTitle">
错误
</sys:String>
<sys:String x:Key="ErrorCode">
代码:
</sys:String>
<sys:String x:Key="SysMsg">
系统返回:
</sys:String>
<!--
Attention:
DO NOT USE ANY Indentation in Preserve Mode, Please!
-->
<sys:String x:Key="HelpText" xml:space="preserve">
这个应用现已支持通过控制台参数启动!&#10;&#10;-a&#9;--auto&#9;&#9;自动激活。&#10;-h&#9;--hide&#9;&#9;隐藏模式运行 (只能与 -auto 一起使用)。&#10;-e&#9;--expact&#9;实验性激活。&#10;-l&#9;--log&#9;&#9;输出日志到文件。&#10;-?&#9;--help&#9;&#9;显示此说明对话框。
</sys:String>
<sys:String x:Key="DonateTextConverted" xml:space="preserve">
祝贺! &#10;&#10;Windows 10 已经成功转换。
</sys:String>
<sys:String x:Key="DonateTextActivated" xml:space="preserve">
祝贺! &#10;&#10;Windows 10 已经成功激活。
</sys:String>
<sys:String x:Key="UpdateText" xml:space="preserve">
我们发现了新版本的 云萌 Windows10 数字权利激活工具。&#10;请更新到最新版本来确保它可以正常工作。
</sys:String>
<sys:String x:Key="UpdateMustText" xml:space="preserve">
我们发现了新版本的 云萌 Windows10 数字权利激活工具。&#10;由于您的版本太旧,所以您必须更新到最新版本来确保它可以正常工作。
</sys:String>
<sys:String x:Key="ErrorMsg-0" xml:space="preserve">
激活Windows10需要网络获取产品密钥 :)
</sys:String>
<sys:String x:Key="ErrorMsg-1" xml:space="preserve">
无法卸载旧密钥 :(
</sys:String>
<sys:String x:Key="ErrorMsg-1.1" xml:space="preserve">
无法安装密钥,可能没有选择或输入正确的版本 :(
</sys:String>
<sys:String x:Key="ErrorMsg-1.2" xml:space="preserve">
无法获取版本代号 :(
</sys:String>
<sys:String x:Key="ErrorMsg-2" xml:space="preserve">
无法安装密钥,可能没有选择或输入正确的版本 :(
</sys:String>
<sys:String x:Key="ErrorMsg-3" xml:space="preserve">
执行超时,可能没有选择正确或输入的版本 :(
</sys:String>
<sys:String x:Key="ErrorMsg-4" xml:space="preserve">
激活失败。 :( &#10;可能因为: &#10;1. 此版本/类型的 Windows 不支持数字权利(数字许可证)方式激活。 &#10;2. 无法连接到微软Windows激活服务器。 &#10;3. 其它未知问题。 &#10;&#10;你可以尝试稍等片刻或者稍后重试。 &#10;
</sys:String>
<sys:String x:Key="Only_find_ltok" xml:space="preserve">
只找到用于此版本系统的长期离线KMS批量激活选项。&#10;这表示您将不能在下次重装系统后自动激活。&#10;不过无需担心这不同于传统的KMS激活方式离线状态下可以保持激活180天&#10;长期离线KMSOffline-KMS即使不联网也可以保持激活长达19年
</sys:String>
<sys:String x:Key="DonateTextWillActivated" xml:space="preserve">
祝贺! &#10;&#10;Windows 10 已经快要激活成功了。&#10;不过似乎Windows无法连接到微软激活服务器&#10;当下次连接上服务器时系统将会自动激活。
</sys:String>
</ResourceDictionary>

View File

@ -0,0 +1,237 @@
<Window x:Class="CMWTAT_DIGITAL.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:domain="clr-namespace:CMWTAT_DIGITAL.Domain"
xmlns:local="clr-namespace:CMWTAT_DIGITAL"
mc:Ignorable="d"
Title="{DynamicResource TitleName}" Height="550" Width="450"
xmlns:materialDesign="http://materialdesigninxaml.net/winfx/xaml/themes"
TextElement.Foreground="{DynamicResource MaterialDesignBody}"
TextElement.FontWeight="Regular"
TextElement.FontSize="13"
TextOptions.TextFormattingMode="Ideal"
TextOptions.TextRenderingMode="Aliased"
Background="{DynamicResource MaterialDesignPaper}"
ResizeMode="NoResize"
d:DataContext="{d:DesignInstance domain:ViewModel, d:IsDesignTimeCreatable=False}"
Icon="CMWTAT.ico"
Closing="Window_Closing"
FontFamily="{DynamicResource Font}"
Activated="Window_Activated"
WindowStartupLocation="CenterScreen"
>
<!--FontFamily="{DynamicResource MaterialDesignFont}"-->
<Grid>
<Grid Margin="30,30,30,30" VerticalAlignment="Center">
<StackPanel>
<materialDesign:Card Padding="30" Margin="0,0,0,0" materialDesign:ShadowAssist.ShadowDepth="Depth3" UniformCornerRadius="8">
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" ><Run Text="{DynamicResource AppName}"/></TextBlock>
</materialDesign:Card>
<materialDesign:Card Padding="30,30" Margin="0,30,0,0" materialDesign:ShadowAssist.ShadowDepth="Depth3" UniformCornerRadius="8">
<StackPanel>
<Grid>
<ComboBox x:Name="SystemEditionText" DisplayMemberPath="DisplayOS" VerticalAlignment="Center" Visibility="Visible"/>
<TextBox x:Name="SystemEditionTextInput" materialDesign:HintAssist.Hint="XXXXX-XXXXX-XXXXX-XXXXX-XXXXX" MaxLength="29" xmlns:input="clr-namespace:System.Windows.Input;assembly=PresentationCore" input:InputMethod.IsInputMethodEnabled="False" VerticalAlignment="Center" Visibility="Hidden" TextChanged="SystemEditionTextInput_TextChanged">
<TextBox.Text>
<Binding Path="SN" UpdateSourceTrigger="PropertyChanged">
<Binding.ValidationRules>
<domain:IsSN ValidatesOnTargetUpdated="True"/>
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
</Grid>
<!--<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" x:Name="SystemEditionText" Text="Checking System" />-->
<StackPanel HorizontalAlignment="Center" Orientation="Horizontal" Margin="0,30,0,0">
<RadioButton x:Name="AutoRadio" Content="{DynamicResource Auto_Mode}" Margin="30,0,30,0" IsChecked="True" Checked="A_RadioButton_Checked"/>
<RadioButton x:Name="ManualRadio" Content="{DynamicResource Manual_Mode}" Margin="30,0,30,0" Checked="M_RadioButton_Checked"/>
</StackPanel>
</StackPanel>
</materialDesign:Card>
<materialDesign:Card Margin="0,30,0,0" VerticalAlignment="Top" materialDesign:ShadowAssist.ShadowDepth="Depth3" Height="65" UniformCornerRadius="8">
<Button FontFamily="{DynamicResource Font}" x:Name="actbtn" Content="{DynamicResource Activate_Button}" materialDesign:ShadowAssist.ShadowDepth="Depth0" Click="Activate_Button_Click" Margin="0" Height="65" />
</materialDesign:Card>
<materialDesign:Card Margin="0,30,0,0" VerticalAlignment="Top" materialDesign:ShadowAssist.ShadowDepth="Depth3" Height="65" UniformCornerRadius="8">
<Button FontFamily="{DynamicResource Font}" x:Name="installbtn" Content="{DynamicResource Convert_versions}" materialDesign:ShadowAssist.ShadowDepth="Depth0" Click="installbtn_Click" Margin="0" Height="65"/>
</materialDesign:Card>
</StackPanel>
</Grid>
<Grid x:Name="DialogHostGrid" Visibility="Hidden">
<materialDesign:DialogHost x:Name="DialogWait" IsOpen="False">
<materialDesign:DialogHost.DialogContent>
<Grid>
<materialDesign:Card UniformCornerRadius="8" materialDesign:ShadowAssist.ShadowDepth="Depth3">
<StackPanel>
<StackPanel Margin="32,24,32,24">
<ProgressBar Style="{DynamicResource MaterialDesignCircularProgressBar}" HorizontalAlignment="Center" Margin="0,0,0,0" IsIndeterminate="True" Value="0" VerticalAlignment="Top" Width="32" Height="32" />
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" Margin="0,24,0,0" HorizontalAlignment="Center" VerticalAlignment="Bottom" FontSize="14" Text="{DynamicResource Loading}" />
</StackPanel>
</StackPanel>
</materialDesign:Card>
</Grid>
</materialDesign:DialogHost.DialogContent>
</materialDesign:DialogHost>
<materialDesign:DialogHost x:Name="DialogActProg" IsOpen="False">
<materialDesign:DialogHost.DialogContent>
<Grid>
<materialDesign:Card UniformCornerRadius="8" materialDesign:ShadowAssist.ShadowDepth="Depth3">
<StackPanel>
<StackPanel Margin="32,24,32,24">
<ProgressBar Style="{DynamicResource MaterialDesignCircularProgressBar}" HorizontalAlignment="Center" Margin="0,0,0,0" IsIndeterminate="True" Value="0" VerticalAlignment="Top" Width="32" Height="32" />
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" x:Name="activatingtext" Margin="0,24,0,0" HorizontalAlignment="Center" VerticalAlignment="Bottom" FontSize="14" Text="{DynamicResource Activating}" />
</StackPanel>
</StackPanel>
</materialDesign:Card>
</Grid>
</materialDesign:DialogHost.DialogContent>
</materialDesign:DialogHost>
<materialDesign:DialogHost x:Name="DialogWithCancel" IsOpen="False">
<materialDesign:DialogHost.DialogContent>
<Grid>
<materialDesign:Card UniformCornerRadius="8" materialDesign:ShadowAssist.ShadowDepth="Depth3">
<StackPanel>
<StackPanel Margin="24,24,24,8">
<ProgressBar Style="{DynamicResource MaterialDesignCircularProgressBar}" HorizontalAlignment="Center" Margin="0,0,0,0" IsIndeterminate="True" Value="0" VerticalAlignment="Top" Width="32" Height="32" />
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" Margin="24,16,24,0" HorizontalAlignment="Center" VerticalAlignment="Bottom" FontSize="14" Text="{DynamicResource Loading}" />
</StackPanel>
<StackPanel HorizontalAlignment="Right" VerticalAlignment="Bottom" Orientation="Horizontal" Margin="8,0,8,8">
<Button FontFamily="{DynamicResource Font}" Style="{StaticResource MaterialDesignFlatButton}" IsCancel="True"
Command="{x:Static materialDesign:DialogHost.CloseDialogCommand}"
CommandParameter="Sample2Cancel"
HorizontalAlignment="Center" Content="{DynamicResource Cancel}" />
</StackPanel>
</StackPanel>
</materialDesign:Card>
</Grid>
</materialDesign:DialogHost.DialogContent>
</materialDesign:DialogHost>
<materialDesign:DialogHost x:Name="DialogWithOK" IsOpen="False">
<materialDesign:DialogHost.DialogContent>
<Grid>
<materialDesign:Card UniformCornerRadius="8" materialDesign:ShadowAssist.ShadowDepth="Depth3">
<StackPanel>
<StackPanel Margin="16,16,16,8">
<!--<ProgressBar Style="{DynamicResource MaterialDesignCircularProgressBar}" HorizontalAlignment="Center" Margin="0,0,0,0" IsIndeterminate="True" Value="0" VerticalAlignment="Top" Width="32" Height="32" />-->
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" Margin="0" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="16" FontWeight="Bold" Text="Title" />
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" Margin="0,8,0,0" HorizontalAlignment="Center" VerticalAlignment="Bottom" FontSize="14" Text="Hello World" />
</StackPanel>
<StackPanel HorizontalAlignment="Right" VerticalAlignment="Bottom" Orientation="Horizontal" Margin="8,0,8,8">
<Button FontFamily="{DynamicResource Font}" Style="{StaticResource MaterialDesignFlatButton}" IsCancel="True"
Command="{x:Static materialDesign:DialogHost.CloseDialogCommand}"
CommandParameter="Sample2Cancel"
HorizontalAlignment="Center" Content="{DynamicResource OK}" />
</StackPanel>
</StackPanel>
</materialDesign:Card>
</Grid>
</materialDesign:DialogHost.DialogContent>
</materialDesign:DialogHost>
<materialDesign:DialogHost x:Name="DialogHelp" IsOpen="False">
<materialDesign:DialogHost.DialogContent>
<Grid>
<materialDesign:Card UniformCornerRadius="8" materialDesign:ShadowAssist.ShadowDepth="Depth3">
<StackPanel>
<StackPanel Margin="16,16,16,8">
<!--<ProgressBar Style="{DynamicResource MaterialDesignCircularProgressBar}" HorizontalAlignment="Center" Margin="0,0,0,0" IsIndeterminate="True" Value="0" VerticalAlignment="Top" Width="32" Height="32" />-->
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" Margin="0" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="16" FontWeight="Bold" Text="Help"></TextBlock>
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" Margin="0,8,0,0" HorizontalAlignment="Center" VerticalAlignment="Bottom" FontSize="14" Text="{DynamicResource HelpText}"></TextBlock>
</StackPanel>
<StackPanel HorizontalAlignment="Right" VerticalAlignment="Bottom" Orientation="Horizontal" Margin="8,0,8,8">
<Button FontFamily="{DynamicResource Font}" Style="{StaticResource MaterialDesignFlatButton}" IsCancel="True"
Command="{x:Static materialDesign:DialogHost.CloseDialogCommand}"
CommandParameter="Sample2Cancel"
HorizontalAlignment="Center" Content="{DynamicResource OK}" />
</StackPanel>
</StackPanel>
</materialDesign:Card>
</Grid>
</materialDesign:DialogHost.DialogContent>
</materialDesign:DialogHost>
<materialDesign:DialogHost x:Name="DialogWithExit" IsOpen="False">
<materialDesign:DialogHost.DialogContent>
<Grid>
<materialDesign:Card UniformCornerRadius="8" materialDesign:ShadowAssist.ShadowDepth="Depth3">
<StackPanel>
<StackPanel Margin="16,16,16,8">
<!--<ProgressBar Style="{DynamicResource MaterialDesignCircularProgressBar}" HorizontalAlignment="Center" Margin="0,0,0,0" IsIndeterminate="True" Value="0" VerticalAlignment="Top" Width="32" Height="32" />-->
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" x:Name="DialogWithExitTitle" Margin="0" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="16" FontWeight="Bold" Text="{DynamicResource ErrorTitle}"/>
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" x:Name="DialogWithExitText" Margin="0,8,0,0" HorizontalAlignment="Center" VerticalAlignment="Bottom" FontSize="14" Text="{DynamicResource Disconnect_to_server_exit}"/>
</StackPanel>
<StackPanel HorizontalAlignment="Right" VerticalAlignment="Bottom" Orientation="Horizontal" Margin="8,0,8,8">
<Button FontFamily="{DynamicResource Font}" Style="{StaticResource MaterialDesignFlatButton}" IsCancel="True"
Click="Exit_Button_Click"
HorizontalAlignment="Center" Content="{DynamicResource Exit}"/>
</StackPanel>
</StackPanel>
</materialDesign:Card>
</Grid>
</materialDesign:DialogHost.DialogContent>
</materialDesign:DialogHost>
<materialDesign:DialogHost x:Name="DialogWithOKToCloseDialog" IsOpen="False">
<materialDesign:DialogHost.DialogContent>
<Grid>
<materialDesign:Card UniformCornerRadius="8" materialDesign:ShadowAssist.ShadowDepth="Depth3">
<StackPanel>
<StackPanel Margin="16,16,16,8">
<!--<ProgressBar Style="{DynamicResource MaterialDesignCircularProgressBar}" HorizontalAlignment="Center" Margin="0,0,0,0" IsIndeterminate="True" Value="0" VerticalAlignment="Top" Width="32" Height="32" />-->
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" x:Name="DialogWithOKToCloseDialogTitle" Margin="0" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="16" FontWeight="Bold" >Title</TextBlock>
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" x:Name="DialogWithOKToCloseDialogText" Margin="0,8,0,0" HorizontalAlignment="Center" VerticalAlignment="Bottom" FontSize="14" >Text</TextBlock>
</StackPanel>
<StackPanel HorizontalAlignment="Right" VerticalAlignment="Bottom" Orientation="Horizontal" Margin="8,0,8,8">
<Button FontFamily="{DynamicResource Font}" Style="{StaticResource MaterialDesignFlatButton}" IsCancel="True"
Command="{x:Static materialDesign:DialogHost.CloseDialogCommand}"
HorizontalAlignment="Center" Content="{DynamicResource OK}"/>
</StackPanel>
</StackPanel>
</materialDesign:Card>
</Grid>
</materialDesign:DialogHost.DialogContent>
</materialDesign:DialogHost>
<materialDesign:DialogHost x:Name="DialogWithOKToCloseDialogDonate" IsOpen="False">
<materialDesign:DialogHost.DialogContent>
<Grid>
<materialDesign:Card UniformCornerRadius="8" materialDesign:ShadowAssist.ShadowDepth="Depth3">
<StackPanel>
<StackPanel Margin="16,16,16,8">
<!--<ProgressBar Style="{DynamicResource MaterialDesignCircularProgressBar}" HorizontalAlignment="Center" Margin="0,0,0,0" IsIndeterminate="True" Value="0" VerticalAlignment="Top" Width="32" Height="32" />-->
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" x:Name="DialogWithOKToCloseDialogDonateTitle" Margin="0" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="16" FontWeight="Bold" Text="{DynamicResource Complete}" />
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" x:Name="DialogWithOKToCloseDialogDonateText" Margin="0,8,0,0" HorizontalAlignment="Left" VerticalAlignment="Bottom" FontSize="14" Text="{DynamicResource DonateTextActivated}" />
</StackPanel>
<StackPanel HorizontalAlignment="Right" VerticalAlignment="Bottom" Orientation="Horizontal" Margin="8,0,8,8">
<Button FontFamily="{DynamicResource Font}" Style="{StaticResource MaterialDesignFlatButton}" IsCancel="True"
Command="{x:Static materialDesign:DialogHost.CloseDialogCommand}" HorizontalAlignment="Center" Content="{DynamicResource Refuse}"/>
<Button FontFamily="{DynamicResource Font}" Style="{StaticResource MaterialDesignFlatButton}" IsCancel="True"
Click="Donate_Button_Click" HorizontalAlignment="Center" Content="{DynamicResource DonateBtn}"/>
</StackPanel>
</StackPanel>
</materialDesign:Card>
</Grid>
</materialDesign:DialogHost.DialogContent>
</materialDesign:DialogHost>
<materialDesign:DialogHost x:Name="DialogUpdate" IsOpen="False">
<materialDesign:DialogHost.DialogContent>
<Grid>
<materialDesign:Card UniformCornerRadius="8" materialDesign:ShadowAssist.ShadowDepth="Depth3">
<StackPanel>
<StackPanel Margin="16,16,16,8">
<!--<ProgressBar Style="{DynamicResource MaterialDesignCircularProgressBar}" HorizontalAlignment="Center" Margin="0,0,0,0" IsIndeterminate="True" Value="0" VerticalAlignment="Top" Width="32" Height="32" />-->
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" x:Name="DialogUpdateTitle" Margin="0" HorizontalAlignment="Left" VerticalAlignment="Top" FontSize="16" FontWeight="Bold" Text="{DynamicResource UpdateTitle}" />
<TextBlock FontFamily="{DynamicResource Font}" Style="{DynamicResource MaterialDesignTitleTextBlock}" x:Name="DialogUpdateText" Margin="0,8,0,0" HorizontalAlignment="Left" VerticalAlignment="Bottom" FontSize="14" Text="{DynamicResource UpdateText}" />
</StackPanel>
<StackPanel HorizontalAlignment="Right" VerticalAlignment="Bottom" Orientation="Horizontal" Margin="8,0,8,8">
<Button x:Name="IgnoreUpdate" FontFamily="{DynamicResource Font}" Style="{StaticResource MaterialDesignFlatButton}" IsCancel="True"
Command="{x:Static materialDesign:DialogHost.CloseDialogCommand}" HorizontalAlignment="Center" Content="{DynamicResource Ignore}"/>
<Button x:Name="UpdateBtn" FontFamily="{DynamicResource Font}" Style="{StaticResource MaterialDesignFlatButton}" IsCancel="True"
Click="UpdateBtn_Click" HorizontalAlignment="Center" Content="{DynamicResource UpdateNow}"/>
</StackPanel>
</StackPanel>
</materialDesign:Card>
</Grid>
</materialDesign:DialogHost.DialogContent>
</materialDesign:DialogHost>
</Grid>
</Grid>
</Window>

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112
CMWTAT_DIGITAL/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace CMWTAT_DIGITAL
{
public static class Program
{
public static bool autoact = false;
public static bool hiderun = false;
public static bool expact = false;
public static bool log2file = false;
public static bool showhelp = false;
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main(string[] startup_args)
{
//添加程序集解析事件
//AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
//{
// String resourceName = "CMWTAT_DIGITAL.Res." +
// new AssemblyName(args.Name).Name + ".dll";
// Console.WriteLine("Load Assembly: " + resourceName);
// using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
// {
// if (stream == null)
// return null;
// Byte[] assemblyData = new Byte[stream.Length];
// stream.Read(assemblyData, 0, assemblyData.Length);
// return Assembly.Load(assemblyData);
// }
//};
var loadedAssemblies = new Dictionary<string, Assembly>();
AppDomain.CurrentDomain.AssemblyResolve += (sender, args) =>
{
String resourceName = "CMWTAT_DIGITAL.Res." +
new AssemblyName(args.Name).Name + ".dll";
//Must return the EXACT same assembly, do not reload from a new stream
if (loadedAssemblies.TryGetValue(resourceName, out Assembly loadedAssembly))
{
return loadedAssembly;
}
using (var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName))
{
if (stream == null)
return null;
Byte[] assemblyData = new Byte[stream.Length];
stream.Read(assemblyData, 0, assemblyData.Length);
var assembly = Assembly.Load(assemblyData);
loadedAssemblies[resourceName] = assembly;
return assembly;
}
};
foreach (string arg in startup_args)
{
Console.WriteLine("arg: " + arg);
if (arg == "-a" || arg == "--auto")
{
Console.WriteLine("AUTO: True");
autoact = true;
}
if (arg == "-h" || arg == "--hide")
{
Console.WriteLine("HIDE: True");
hiderun = true;
}
if (arg == "-e" || arg == "--expact")
{
Console.WriteLine("EXPACT: True");
expact = true;
}
if (arg == "-l" || arg == "--log")
{
Console.WriteLine("LOG: True");
log2file = true;
}
if (arg == "-?" || arg == "--help")
{
Console.WriteLine("SHOWHELP: True");
showhelp = true;
}
}
CMWTAT_DIGITAL.App app = new CMWTAT_DIGITAL.App();//WPF项目的Application实例用来启动WPF项目的
app.InitializeComponent();
app.Run();
}
}
}

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@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("CMWTAT Digital Edition V2")]
[assembly: AssemblyDescription("CloudMoe Windows 10 Activation Toolkit V2")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("CloudMoe Network")]
[assembly: AssemblyProduct("CMWTAT Digital Edition V2")]
[assembly: AssemblyCopyright("Copyright © CloudMoe Saltfish Studio 2018")]
[assembly: AssemblyTrademark("CloudMoe Saltfish Studio")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
//若要开始生成可本地化的应用程序,请设置
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
//例如,如果您在源文件中使用的是美国英语,
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
//对以下 NeutralResourceLanguage 特性的注释。 更新
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
//(未在页面中找到资源时使用,
//或应用程序资源字典中找到时使用)
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
//(未在页面中找到资源时使用,
//、应用程序或任何主题专用资源字典中找到时使用)
)]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
// 方法是按如下所示使用“*”: :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.5.0.0")]
[assembly: AssemblyFileVersion("2.5.0.0")]

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@ -0,0 +1,113 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace CMWTAT_DIGITAL.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CMWTAT_DIGITAL.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
/// </summary>
internal static System.Drawing.Icon CMWTAT_ICON {
get {
object obj = ResourceManager.GetObject("CMWTAT_ICON", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] gatherosstate {
get {
object obj = ResourceManager.GetObject("gatherosstate", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] gatherosstateltsc {
get {
object obj = ResourceManager.GetObject("gatherosstateltsc", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] slc {
get {
object obj = ResourceManager.GetObject("slc", resourceCulture);
return ((byte[])(obj));
}
}
/// <summary>
/// 查找 System.Byte[] 类型的本地化资源。
/// </summary>
internal static byte[] slmgr {
get {
object obj = ResourceManager.GetObject("slmgr", resourceCulture);
return ((byte[])(obj));
}
}
}
}

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@ -0,0 +1,136 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="CMWTAT_ICON" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\CMWTAT.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="gatherosstate" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Res\gatherosstate.exe;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="gatherosstateltsc" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Res\gatherosstateltsc.exe;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="slc" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Res\slc.dll;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="slmgr" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Res\slmgr.vbs;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace CMWTAT_DIGITAL.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.7.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2"/></startup></configuration>

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<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC 清单选项
如果想要更改 Windows 用户帐户控制级别,请使用
以下节点之一替换 requestedExecutionLevel 节点。n
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
指定 requestedExecutionLevel 元素将禁用文件和注册表虚拟化。
如果你的应用程序需要此虚拟化来实现向后兼容性,则删除此
元素。
-->
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- 设计此应用程序与其一起工作且已针对此应用程序进行测试的
Windows 版本的列表。取消评论适当的元素Windows 将
自动选择最兼容的环境。 -->
<!-- Windows Vista -->
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />-->
<!-- Windows 7 -->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />-->
<!-- Windows 8 -->
<!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />-->
<!-- Windows 8.1 -->
<!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />-->
<!-- Windows 10 -->
<!--<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />-->
</application>
</compatibility>
<!-- 指示该应用程序可以感知 DPI 且 Windows 在 DPI 较高时将不会对其进行
自动缩放。Windows Presentation Foundation (WPF)应用程序自动感知 DPI无需
选择加入。选择加入此设置的 Windows 窗体应用程序(目标设定为 .NET Framework 4.6 )还应
在其 app.config 中将 "EnableWindowsFormsHighDpiAutoResizing" 设置设置为 "true"。-->
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
</windowsSettings>
</application>
<!-- 启用 Windows 公共控件和对话框的主题(Windows XP 和更高版本) -->
<!--
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
-->
</assembly>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MaterialDesignColors" version="1.1.3" targetFramework="net45" />
<package id="MaterialDesignThemes" version="2.5.0.1205" targetFramework="net452" />
<package id="Newtonsoft.Json" version="12.0.1" targetFramework="net452" />
</packages>

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342
LICENSE Normal file
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GNU GENERAL PUBLIC LICENSE
Copyright (c) 2018 TGSAN
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable. However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
Copyright (C) 2018 TGSAN
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
{signature of Ty Coon}, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

15
_config.yml Normal file
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theme: jekyll-theme-cayman
show_downloads: false
title: CloudMoe Windows 10 Toolkit Digital Edition
description: CloudMoe Windows 10 Acivation Toolkit get digital license, the best open source Win 10 activator in GitHub. <br>GitHub 上最棒的开源 Win10 数字权利(数字许可证)激活工具!
# SEORelate
google_site_verification :
bing_site_verification :
alexa_site_verification :
yandex_site_verification :
tags: [Digital License, Windows 10 Acivation Toolkit, Activator]
navbar-links:
Resources:
- Learn markdown: "http://www.markdowntutorial.com/"
- GitHub Pages: "https://pages.github.com/"

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