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fix: incorrect verdict handling that caused packets to pass through even after they had been blocked (#52)
This commit is contained in:
parent
27c9b91a61
commit
6d33a0d51c
@ -65,7 +65,7 @@ func (f *tcpStreamFactory) New(ipFlow, tcpFlow gopacket.Flow, tcp *layers.TCP, a
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ctx.Verdict = tcpVerdictAcceptStream
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ctx.Verdict = tcpVerdictAcceptStream
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f.Logger.TCPStreamAction(info, ruleset.ActionAllow, true)
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f.Logger.TCPStreamAction(info, ruleset.ActionAllow, true)
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// a tcpStream with no activeEntries is a no-op
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// a tcpStream with no activeEntries is a no-op
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return &tcpStream{}
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return &tcpStream{finalVerdict: tcpVerdictAcceptStream}
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}
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}
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// Create entries for each analyzer
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// Create entries for each analyzer
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entries := make([]*tcpStreamEntry, 0, len(ans))
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entries := make([]*tcpStreamEntry, 0, len(ans))
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@ -109,6 +109,7 @@ type tcpStream struct {
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ruleset ruleset.Ruleset
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ruleset ruleset.Ruleset
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activeEntries []*tcpStreamEntry
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activeEntries []*tcpStreamEntry
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doneEntries []*tcpStreamEntry
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doneEntries []*tcpStreamEntry
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finalVerdict tcpVerdict
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}
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}
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type tcpStreamEntry struct {
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type tcpStreamEntry struct {
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@ -119,8 +120,13 @@ type tcpStreamEntry struct {
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}
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}
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func (s *tcpStream) Accept(tcp *layers.TCP, ci gopacket.CaptureInfo, dir reassembly.TCPFlowDirection, nextSeq reassembly.Sequence, start *bool, ac reassembly.AssemblerContext) bool {
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func (s *tcpStream) Accept(tcp *layers.TCP, ci gopacket.CaptureInfo, dir reassembly.TCPFlowDirection, nextSeq reassembly.Sequence, start *bool, ac reassembly.AssemblerContext) bool {
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// Only accept packets if we still have active entries
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if len(s.activeEntries) > 0 {
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return len(s.activeEntries) > 0
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return true
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} else {
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ctx := ac.(*tcpContext)
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ctx.Verdict = s.finalVerdict
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return false
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}
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}
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}
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func (s *tcpStream) ReassembledSG(sg reassembly.ScatterGather, ac reassembly.AssemblerContext) {
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func (s *tcpStream) ReassembledSG(sg reassembly.ScatterGather, ac reassembly.AssemblerContext) {
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@ -152,7 +158,9 @@ func (s *tcpStream) ReassembledSG(sg reassembly.ScatterGather, ac reassembly.Ass
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}
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}
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action := result.Action
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action := result.Action
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if action != ruleset.ActionMaybe && action != ruleset.ActionModify {
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if action != ruleset.ActionMaybe && action != ruleset.ActionModify {
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ctx.Verdict = actionToTCPVerdict(action)
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verdict := actionToTCPVerdict(action)
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s.finalVerdict = verdict
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ctx.Verdict = verdict
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s.logger.TCPStreamAction(s.info, action, false)
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s.logger.TCPStreamAction(s.info, action, false)
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// Verdict issued, no need to process any more packets
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// Verdict issued, no need to process any more packets
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s.closeActiveEntries()
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s.closeActiveEntries()
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@ -160,6 +168,7 @@ func (s *tcpStream) ReassembledSG(sg reassembly.ScatterGather, ac reassembly.Ass
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}
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}
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if len(s.activeEntries) == 0 && ctx.Verdict == tcpVerdictAccept {
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if len(s.activeEntries) == 0 && ctx.Verdict == tcpVerdictAccept {
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// All entries are done but no verdict issued, accept stream
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// All entries are done but no verdict issued, accept stream
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s.finalVerdict = tcpVerdictAcceptStream
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ctx.Verdict = tcpVerdictAcceptStream
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ctx.Verdict = tcpVerdictAcceptStream
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s.logger.TCPStreamAction(s.info, ruleset.ActionAllow, true)
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s.logger.TCPStreamAction(s.info, ruleset.ActionAllow, true)
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}
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}
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@ -65,7 +65,7 @@ func (f *udpStreamFactory) New(ipFlow, udpFlow gopacket.Flow, udp *layers.UDP, u
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uc.Verdict = udpVerdictAcceptStream
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uc.Verdict = udpVerdictAcceptStream
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f.Logger.UDPStreamAction(info, ruleset.ActionAllow, true)
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f.Logger.UDPStreamAction(info, ruleset.ActionAllow, true)
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// a udpStream with no activeEntries is a no-op
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// a udpStream with no activeEntries is a no-op
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return &udpStream{}
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return &udpStream{finalVerdict: udpVerdictAcceptStream}
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}
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}
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// Create entries for each analyzer
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// Create entries for each analyzer
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entries := make([]*udpStreamEntry, 0, len(ans))
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entries := make([]*udpStreamEntry, 0, len(ans))
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@ -167,6 +167,7 @@ type udpStream struct {
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ruleset ruleset.Ruleset
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ruleset ruleset.Ruleset
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activeEntries []*udpStreamEntry
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activeEntries []*udpStreamEntry
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doneEntries []*udpStreamEntry
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doneEntries []*udpStreamEntry
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finalVerdict udpVerdict
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}
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}
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type udpStreamEntry struct {
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type udpStreamEntry struct {
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@ -177,8 +178,12 @@ type udpStreamEntry struct {
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}
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}
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func (s *udpStream) Accept(udp *layers.UDP, rev bool, uc *udpContext) bool {
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func (s *udpStream) Accept(udp *layers.UDP, rev bool, uc *udpContext) bool {
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// Only accept packets if we still have active entries
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if len(s.activeEntries) > 0 {
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return len(s.activeEntries) > 0
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return true
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} else {
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uc.Verdict = s.finalVerdict
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return false
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}
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}
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}
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func (s *udpStream) Feed(udp *layers.UDP, rev bool, uc *udpContext) {
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func (s *udpStream) Feed(udp *layers.UDP, rev bool, uc *udpContext) {
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@ -221,16 +226,18 @@ func (s *udpStream) Feed(udp *layers.UDP, rev bool, uc *udpContext) {
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}
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}
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}
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}
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if action != ruleset.ActionMaybe {
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if action != ruleset.ActionMaybe {
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var final bool
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verdict, final := actionToUDPVerdict(action)
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uc.Verdict, final = actionToUDPVerdict(action)
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uc.Verdict = verdict
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s.logger.UDPStreamAction(s.info, action, false)
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s.logger.UDPStreamAction(s.info, action, false)
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if final {
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if final {
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s.finalVerdict = verdict
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s.closeActiveEntries()
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s.closeActiveEntries()
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}
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}
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}
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}
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}
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}
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if len(s.activeEntries) == 0 && uc.Verdict == udpVerdictAccept {
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if len(s.activeEntries) == 0 && uc.Verdict == udpVerdictAccept {
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// All entries are done but no verdict issued, accept stream
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// All entries are done but no verdict issued, accept stream
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s.finalVerdict = udpVerdictAcceptStream
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uc.Verdict = udpVerdictAcceptStream
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uc.Verdict = udpVerdictAcceptStream
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s.logger.UDPStreamAction(s.info, ruleset.ActionAllow, true)
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s.logger.UDPStreamAction(s.info, ruleset.ActionAllow, true)
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}
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}
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