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https://github.com/apernet/OpenGFW.git
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rebase and remove replayDelay
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parent
94387450cf
commit
f01b79e625
@ -137,7 +137,6 @@ func initConfig() {
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}
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}
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viper.SetDefault("replay.realtime", true)
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viper.SetDefault("replay.realtime", true)
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viper.SetDefault("replay.replayDelay", 10 * time.Millisecond)
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}
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}
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func initLogger() {
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func initLogger() {
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@ -185,7 +184,6 @@ type cliConfigIO struct {
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type cliConfigReplay struct {
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type cliConfigReplay struct {
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Realtime bool `mapstructure:"realtime"`
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Realtime bool `mapstructure:"realtime"`
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ReplayDelay time.Duration `mapstructure:"replayDelay"`
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}
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}
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type cliConfigWorkers struct {
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type cliConfigWorkers struct {
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@ -216,7 +214,6 @@ func (c *cliConfig) fillIO(config *engine.Config) error {
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ioImpl, err = io.NewPcapPacketIO(io.PcapPacketIOConfig{
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ioImpl, err = io.NewPcapPacketIO(io.PcapPacketIOConfig{
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PcapFile: pcapFile,
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PcapFile: pcapFile,
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Realtime: c.Replay.Realtime,
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Realtime: c.Replay.Realtime,
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ReplayDelay: c.Replay.ReplayDelay,
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})
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})
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} else {
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} else {
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// Setup IO for nfqueue
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// Setup IO for nfqueue
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12
io/pcap.go
12
io/pcap.go
@ -24,7 +24,6 @@ type pcapPacketIO struct {
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type PcapPacketIOConfig struct {
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type PcapPacketIOConfig struct {
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PcapFile string
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PcapFile string
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Realtime bool
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Realtime bool
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ReplayDelay time.Duration
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}
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}
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func NewPcapPacketIO(config PcapPacketIOConfig) (PacketIO, error) {
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func NewPcapPacketIO(config PcapPacketIOConfig) (PacketIO, error) {
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@ -34,8 +33,6 @@ func NewPcapPacketIO(config PcapPacketIOConfig) (PacketIO, error) {
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return nil, err
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return nil, err
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}
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}
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print(config.ReplayDelay)
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return &pcapPacketIO{
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return &pcapPacketIO{
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pcap: handle,
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pcap: handle,
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lastTime: nil,
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lastTime: nil,
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@ -59,6 +56,7 @@ func (p *pcapPacketIO) Register(ctx context.Context, cb PacketCallback) error {
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cb(&pcapPacket{
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cb(&pcapPacket{
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streamID: id,
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streamID: id,
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timestamp: packet.Metadata().Timestamp,
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data: packet.LinkLayer().LayerPayload(),
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data: packet.LinkLayer().LayerPayload(),
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}, nil)
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}, nil)
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}
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}
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@ -91,10 +89,8 @@ func (p *pcapPacketIO) Close() error {
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// Intentionally slow down the replay
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// Intentionally slow down the replay
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// In realtime mode, this is to match the timestamps in the capture
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// In realtime mode, this is to match the timestamps in the capture
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// In non realtime mode, this helps to avoid flooding the workers
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func (p *pcapPacketIO) wait(packet gopacket.Packet) error {
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func (p *pcapPacketIO) wait(packet gopacket.Packet) error {
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if !p.config.Realtime {
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if !p.config.Realtime {
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time.Sleep(p.config.ReplayDelay)
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return nil
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return nil
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}
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}
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@ -113,6 +109,7 @@ var _ Packet = (*pcapPacket)(nil)
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type pcapPacket struct {
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type pcapPacket struct {
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streamID uint32
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streamID uint32
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timestamp time.Time
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data []byte
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data []byte
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}
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}
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@ -120,7 +117,10 @@ func (p *pcapPacket) StreamID() uint32 {
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return p.streamID
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return p.streamID
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}
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}
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func (p *pcapPacket) Timestamp() time.Time {
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return p.timestamp
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}
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func (p *pcapPacket) Data() []byte {
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func (p *pcapPacket) Data() []byte {
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return p.data
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return p.data
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}
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}
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