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修复人物运动bug
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1b038e0115
@ -19,8 +19,6 @@ func _ready():
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# 使用节点进行动画
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# 使用节点进行动画
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func interpolate_array(values:Array) -> void:
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func interpolate_array(values:Array) -> void:
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if values.size() < 2:
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return
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if is_active():
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if is_active():
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stop_all()
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stop_all()
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self.index = 0
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self.index = 0
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@ -57,6 +57,8 @@ func _unhandled_input(event):
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var start_id = astar.get_closest_point(position)
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var start_id = astar.get_closest_point(position)
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var end_id = astar.get_closest_point(event.position)
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var end_id = astar.get_closest_point(event.position)
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var paths = astar.get_point_path(start_id,end_id)
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var paths = astar.get_point_path(start_id,end_id)
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if paths.size() < 2:
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return
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animation_tree.active = true
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animation_tree.active = true
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array_tween.interpolate_array(paths)
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array_tween.interpolate_array(paths)
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