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https://gitee.com/freeyz/godot-mota.git
synced 2024-12-22 14:49:21 +08:00
战斗完成增加英雄金币
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commit
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@ -28,7 +28,7 @@ region = Rect2( 0, 160, 32, 32 )
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[sub_resource type="AtlasTexture" id=5]
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atlas = ExtResource( 7 )
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region = Rect2( 0, 192, 32, 32 )
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region = Rect2( 0, 224, 32, 32 )
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[sub_resource type="StreamTexture" id=6]
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load_path = "res://.import/icons_old.png-15488db7964fa7b4e69cdc7d96c7bd7f.stex"
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@ -75,43 +75,54 @@ position = Vector2( 80, 144 )
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[node name="MonsterSprite" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 112, 336 )
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frame = 1
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[node name="MonsterSprite4" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 144, 464 )
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frame = 1
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[node name="MonsterSprite6" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 272, 464 )
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frame = 1
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[node name="MonsterSprite7" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 272, 400 )
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animation = "bluePriest"
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frame = 1
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[node name="MonsterSprite8" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 80, 208 )
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animation = "bluePriest"
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frame = 1
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[node name="MonsterSprite9" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 304, 272 )
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animation = "skeleton"
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frame = 1
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[node name="MonsterSprite10" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 336, 208 )
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animation = "skeletonSoilder"
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frame = 1
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[node name="MonsterSprite5" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 112, 432 )
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frame = 1
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[node name="MonsterSprite11" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 144, 400 )
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animation = "bat"
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frame = 1
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[node name="MonsterSprite2" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 48, 336 )
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animation = "redSlime"
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frame = 1
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[node name="MonsterSprite3" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 208, 272 )
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animation = "redSlime"
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frame = 1
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[node name="PlayerProps4" parent="Items" instance=ExtResource( 10 )]
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position = Vector2( 306.1, 432 )
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@ -26,6 +26,8 @@ func on_player_touched(player):
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yield(skill_sprite,"animation_finished")
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#减扣英雄血量
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player.hp -= hurt
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#增加金币
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player.money += monster_info.money
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#删除怪物
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monster_sprite.queue_free()
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player.resume()
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@ -3,7 +3,7 @@
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[ext_resource path="res://src/npc/GiveBook.gd" type="Script" id=1]
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[ext_resource path="res://src/npc/npc_spriteframes.tres" type="SpriteFrames" id=2]
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[sub_resource type="RectangleShape2D" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[node name="BookNpc" type="StaticBody2D"]
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@ -14,7 +14,7 @@ __meta__ = {
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}
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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shape = SubResource( 1 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = ExtResource( 2 )
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@ -6,7 +6,7 @@
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[ext_resource path="res://assets/images/npcs.png" type="Texture" id=4]
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[ext_resource path="res://assets/fonts/Droid Sans Fallback.ttf" type="DynamicFontData" id=5]
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[sub_resource type="RectangleShape2D" id=6]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 48, 16 )
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[sub_resource type="AtlasTexture" id=2]
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@ -29,6 +29,8 @@ animations = [ {
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size = 12
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font_data = ExtResource( 5 )
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[sub_resource type="StyleBoxEmpty" id=6]
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[sub_resource type="StyleBoxEmpty" id=7]
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[sub_resource type="StyleBoxEmpty" id=8]
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@ -37,15 +39,13 @@ font_data = ExtResource( 5 )
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[sub_resource type="StyleBoxEmpty" id=10]
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[sub_resource type="StyleBoxEmpty" id=11]
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[node name="Shop" type="StaticBody2D"]
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position = Vector2( 176, 144 )
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script = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 32, 0 )
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shape = SubResource( 6 )
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shape = SubResource( 1 )
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[node name="Left" type="Sprite" parent="."]
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texture = ExtResource( 2 )
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@ -65,7 +65,6 @@ region_enabled = true
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region_rect = Rect2( 0, 736, 32, 32 )
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[node name="ShopDialog" type="PopupDialog" parent="."]
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visible = true
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margin_left = -80.0
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margin_top = 16.0
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margin_right = 146.0
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@ -125,11 +124,11 @@ __meta__ = {
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margin_top = 8.0
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margin_right = 160.0
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margin_bottom = 30.0
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custom_styles/hover = SubResource( 7 )
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custom_styles/pressed = SubResource( 8 )
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custom_styles/focus = SubResource( 9 )
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custom_styles/disabled = SubResource( 10 )
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custom_styles/normal = SubResource( 11 )
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custom_styles/hover = SubResource( 6 )
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custom_styles/pressed = SubResource( 7 )
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custom_styles/focus = SubResource( 8 )
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custom_styles/disabled = SubResource( 9 )
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custom_styles/normal = SubResource( 10 )
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custom_fonts/font = ExtResource( 1 )
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text = "生命+100"
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@ -137,11 +136,11 @@ text = "生命+100"
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margin_top = 38.0
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margin_right = 160.0
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margin_bottom = 60.0
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custom_styles/hover = SubResource( 7 )
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custom_styles/pressed = SubResource( 8 )
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custom_styles/focus = SubResource( 9 )
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custom_styles/disabled = SubResource( 10 )
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custom_styles/normal = SubResource( 11 )
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custom_styles/hover = SubResource( 6 )
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custom_styles/pressed = SubResource( 7 )
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custom_styles/focus = SubResource( 8 )
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custom_styles/disabled = SubResource( 9 )
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custom_styles/normal = SubResource( 10 )
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custom_fonts/font = ExtResource( 1 )
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text = "攻击力+2"
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@ -149,11 +148,11 @@ text = "攻击力+2"
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margin_top = 68.0
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margin_right = 160.0
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margin_bottom = 90.0
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custom_styles/hover = SubResource( 7 )
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custom_styles/pressed = SubResource( 8 )
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custom_styles/focus = SubResource( 9 )
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custom_styles/disabled = SubResource( 10 )
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custom_styles/normal = SubResource( 11 )
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custom_styles/hover = SubResource( 6 )
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custom_styles/pressed = SubResource( 7 )
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custom_styles/focus = SubResource( 8 )
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custom_styles/disabled = SubResource( 9 )
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custom_styles/normal = SubResource( 10 )
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custom_fonts/font = ExtResource( 1 )
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text = "防御力+4"
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@ -161,11 +160,11 @@ text = "防御力+4"
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margin_top = 98.0
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margin_right = 160.0
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margin_bottom = 120.0
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custom_styles/hover = SubResource( 7 )
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custom_styles/pressed = SubResource( 8 )
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custom_styles/focus = SubResource( 9 )
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custom_styles/disabled = SubResource( 10 )
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custom_styles/normal = SubResource( 11 )
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custom_styles/hover = SubResource( 6 )
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custom_styles/pressed = SubResource( 7 )
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custom_styles/focus = SubResource( 8 )
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custom_styles/disabled = SubResource( 9 )
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custom_styles/normal = SubResource( 10 )
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custom_fonts/font = ExtResource( 1 )
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text = "离开"
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[connection signal="pressed" from="ShopDialog/VBoxContainer/AddHp" to="." method="_on_AddHp_pressed"]
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