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https://gitee.com/freeyz/godot-mota.git
synced 2024-12-22 20:39:19 +08:00
修复文件导出bug
This commit is contained in:
parent
ae269b64ce
commit
652ad03903
@ -151,7 +151,7 @@ margin_right = 382.0
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margin_bottom = 27.0
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size_flags_horizontal = 3
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custom_fonts/font = ExtResource( 8 )
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text = "10"
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text = "100"
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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@ -182,7 +182,7 @@ margin_right = 122.0
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margin_bottom = 27.0
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size_flags_horizontal = 3
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custom_fonts/font = ExtResource( 8 )
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text = "10"
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text = "100"
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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docs/index.pck
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docs/index.pck
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docs/index.wasm
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docs/index.wasm
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@ -5,8 +5,8 @@ platform="HTML5"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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include_filter="*.json"
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exclude_filter="docs/*"
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export_path="docs/index.html"
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patch_list=PoolStringArray( )
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script_export_mode=1
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@ -18,5 +18,5 @@ vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=true
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html/custom_html_shell=""
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html/head_include=""
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custom_template/release="D:/godot/source/godot/bin/godot.javascript.opt.64.zip"
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custom_template/debug="D:/godot/source/godot/bin/godot.javascript.opt.64.zip"
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custom_template/release=""
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custom_template/debug=""
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@ -25,8 +25,6 @@ occluder_light_mask = 0
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format = 1
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tile_data = PoolIntArray( 196608, 1, 0, 196609, 1, 0, 196610, 1, 0, 196611, 1, 0, 196612, 1, 0, 196613, 1, 0, 196614, 1, 0, 196615, 1, 0, 196616, 1, 0, 196617, 1, 0, 196618, 1, 0, 196619, 1, 0, 196620, 1, 0, 262144, 1, 0, 262145, 2, 0, 262146, 2, 0, 262147, 2, 0, 262148, 2, 0, 262149, 2, 0, 262150, 2, 0, 262151, 2, 0, 262152, 2, 0, 262153, 2, 0, 262154, 2, 0, 262155, 2, 0, 262156, 1, 0, 327680, 1, 0, 327681, 1, 0, 327682, 1, 0, 327683, 1, 0, 327684, 1, 0, 327685, 1, 0, 327686, 1, 0, 327687, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 1, 0, 327691, 2, 0, 327692, 1, 0, 393216, 1, 0, 393217, 2, 0, 393218, 2, 0, 393219, 2, 0, 393220, 2, 0, 393221, 2, 0, 393222, 1, 0, 393223, 2, 0, 393224, 2, 0, 393225, 2, 0, 393226, 1, 0, 393227, 2, 0, 393228, 1, 0, 458752, 1, 0, 458753, 2, 0, 458754, 2, 0, 458755, 2, 0, 458756, 1, 0, 458757, 2, 0, 458758, 1, 0, 458759, 2, 0, 458760, 2, 0, 458761, 2, 0, 458762, 1, 0, 458763, 2, 0, 458764, 1, 0, 524288, 1, 0, 524289, 1, 0, 524290, 2, 0, 524291, 1, 0, 524292, 1, 0, 524293, 2, 0, 524294, 1, 0, 524295, 1, 0, 524296, 1, 0, 524297, 2, 0, 524298, 1, 0, 524299, 2, 0, 524300, 1, 0, 589824, 1, 0, 589825, 2, 0, 589826, 2, 0, 589827, 2, 0, 589828, 1, 0, 589829, 2, 0, 589830, 2, 0, 589831, 2, 0, 589832, 2, 0, 589833, 2, 0, 589834, 1, 0, 589835, 2, 0, 589836, 1, 0, 655360, 1, 0, 655361, 2, 0, 655362, 2, 0, 655363, 2, 0, 655364, 1, 0, 655365, 2, 0, 655366, 1, 0, 655367, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 655371, 2, 0, 655372, 1, 0, 720896, 1, 0, 720897, 1, 0, 720898, 2, 0, 720899, 1, 0, 720900, 1, 0, 720901, 2, 0, 720902, 2, 0, 720903, 2, 0, 720904, 2, 0, 720905, 2, 0, 720906, 2, 0, 720907, 2, 0, 720908, 1, 0, 786432, 1, 0, 786433, 2, 0, 786434, 2, 0, 786435, 2, 0, 786436, 1, 0, 786437, 1, 0, 786438, 2, 0, 786439, 1, 0, 786440, 1, 0, 786441, 1, 0, 786442, 2, 0, 786443, 1, 0, 786444, 1, 0, 851968, 1, 0, 851969, 2, 0, 851970, 2, 0, 851971, 2, 0, 851972, 1, 0, 851973, 2, 0, 851974, 2, 0, 851975, 2, 0, 851976, 1, 0, 851977, 2, 0, 851978, 2, 0, 851979, 2, 0, 851980, 1, 0, 917504, 1, 0, 917505, 2, 0, 917506, 2, 0, 917507, 2, 0, 917508, 1, 0, 917509, 2, 0, 917510, 2, 0, 917511, 2, 0, 917512, 1, 0, 917513, 2, 0, 917514, 2, 0, 917515, 2, 0, 917516, 1, 0, 983040, 1, 0, 983041, 1, 0, 983042, 1, 0, 983043, 1, 0, 983044, 1, 0, 983045, 1, 0, 983046, 1, 0, 983047, 1, 0, 983048, 1, 0, 983049, 1, 0, 983050, 1, 0, 983051, 1, 0, 983052, 1, 0 )
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script = ExtResource( 4 )
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navigation_cell_index = 2
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wall_cell_index = 1
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changed_cells = {
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}
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@ -89,7 +87,6 @@ position = Vector2( 114.1, 432 )
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[node name="Monster" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 112, 144 )
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frame = 0
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[node name="Monster2" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 144, 144 )
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@ -110,7 +107,6 @@ animation = "bluePriest"
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[node name="Monster11" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 304, 304 )
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animation = "bat"
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frame = 0
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[node name="Monster7" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 80, 240 )
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@ -122,15 +118,12 @@ animation = "skeletonSoilder"
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[node name="Monster5" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 306.1, 464 )
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frame = 0
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[node name="Monster6" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 368, 464 )
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frame = 0
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[node name="Monster3" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 176, 144 )
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frame = 0
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[node name="Stairs" parent="Items" instance=ExtResource( 3 )]
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position = Vector2( 48, 144 )
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@ -140,3 +133,5 @@ position = Vector2( 240, 208 )
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 207, 464 )
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atk = 100
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def = 100
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@ -128,8 +128,6 @@ cell_quadrant_size = 1
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format = 1
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tile_data = PoolIntArray( 196608, 1, 0, 196609, 1, 0, 196610, 1, 0, 196611, 1, 0, 196612, 1, 0, 196613, 1, 0, 196614, 1, 0, 196615, 1, 0, 196616, 1, 0, 196617, 1, 0, 196618, 1, 0, 196619, 1, 0, 196620, 1, 0, 262144, 1, 0, 262145, 2, 0, 262146, 2, 0, 262147, 2, 0, 262148, 2, 0, 262149, 2, 0, 262150, 2, 0, 262151, 2, 0, 262152, 2, 0, 262153, 2, 0, 262154, 2, 0, 262155, 2, 0, 262156, 1, 0, 327680, 1, 0, 327681, 2, 0, 327682, 2, 0, 327683, 1, 0, 327684, 1, 0, 327685, 2, 0, 327686, 2, 0, 327687, 2, 0, 327688, 2, 0, 327689, 2, 0, 327690, 1, 0, 327691, 1, 0, 327692, 1, 0, 393216, 1, 0, 393217, 2, 0, 393218, 1, 0, 393219, 1, 0, 393220, 1, 0, 393221, 1, 0, 393222, 1, 0, 393223, 2, 0, 393224, 1, 0, 393225, 1, 0, 393226, 1, 0, 393227, 1, 0, 393228, 1, 0, 458752, 1, 0, 458753, 2, 0, 458754, 1, 0, 458755, 2, 0, 458756, 2, 0, 458757, 1, 0, 458758, 2, 0, 458759, 2, 0, 458760, 2, 0, 458761, 1, 0, 458762, 2, 0, 458763, 2, 0, 458764, 1, 0, 524288, 1, 0, 524289, 2, 0, 524290, 1, 0, 524291, 2, 0, 524292, 2, 0, 524293, 2, 0, 524294, 2, 0, 524295, 2, 0, 524296, 2, 0, 524297, 2, 0, 524298, 2, 0, 524299, 2, 0, 524300, 1, 0, 589824, 1, 0, 589825, 2, 0, 589826, 1, 0, 589827, 1, 0, 589828, 1, 0, 589829, 1, 0, 589830, 2, 0, 589831, 2, 0, 589832, 2, 0, 589833, 1, 0, 589834, 1, 0, 589835, 1, 0, 589836, 1, 0, 655360, 1, 0, 655361, 2, 0, 655363, 2, 0, 655364, 2, 0, 655365, 1, 0, 655366, 2, 0, 655367, 2, 0, 655368, 2, 0, 655369, 1, 0, 655370, 2, 0, 655371, 2, 0, 655372, 1, 0, 720896, 1, 0, 720897, 2, 0, 720898, 1, 0, 720899, 2, 0, 720900, 2, 0, 720901, 2, 0, 720902, 2, 0, 720903, 2, 0, 720904, 2, 0, 720905, 2, 0, 720906, 2, 0, 720907, 2, 0, 720908, 1, 0, 786432, 1, 0, 786433, 2, 0, 786434, 1, 0, 786435, 1, 0, 786436, 1, 0, 786437, 1, 0, 786438, 2, 0, 786439, 2, 0, 786440, 2, 0, 786441, 1, 0, 786442, 1, 0, 786443, 1, 0, 786444, 1, 0, 851968, 1, 0, 851969, 2, 0, 851970, 1, 0, 851971, 2, 0, 851972, 2, 0, 851973, 1, 0, 851974, 2, 0, 851975, 2, 0, 851976, 2, 0, 851977, 1, 0, 851978, 2, 0, 851979, 2, 0, 851980, 1, 0, 917504, 1, 0, 917505, 2, 0, 917506, 1, 0, 917507, 2, 0, 917508, 2, 0, 917509, 2, 0, 917510, 2, 0, 917511, 2, 0, 917512, 2, 0, 917513, 2, 0, 917514, 2, 0, 917515, 2, 0, 917516, 1, 0, 983040, 1, 0, 983041, 1, 0, 983042, 1, 0, 983043, 1, 0, 983044, 1, 0, 983045, 1, 0, 983046, 1, 0, 983047, 1, 0, 983048, 1, 0, 983049, 1, 0, 983050, 1, 0, 983051, 1, 0, 983052, 1, 0 )
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script = ExtResource( 4 )
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navigation_cell_index = 2
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wall_cell_index = 1
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changed_cells = {
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}
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@ -30,8 +30,6 @@ cell_quadrant_size = 1
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format = 1
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tile_data = PoolIntArray( 196608, 1, 0, 196609, 1, 0, 196610, 1, 0, 196611, 1, 0, 196612, 1, 0, 196613, 1, 0, 196614, 1, 0, 196615, 1, 0, 196616, 1, 0, 196617, 1, 0, 196618, 1, 0, 196619, 1, 0, 196620, 1, 0, 262144, 1, 0, 262145, 2, 0, 262146, 2, 0, 262147, 1, 0, 262148, 2, 0, 262149, 2, 0, 262150, 2, 0, 262151, 1, 0, 262152, 2, 0, 262153, 1, 0, 262154, 2, 0, 262155, 2, 0, 262156, 1, 0, 327680, 1, 0, 327681, 2, 0, 327682, 2, 0, 327683, 1, 0, 327684, 2, 0, 327685, 2, 0, 327686, 2, 0, 327687, 1, 0, 327688, 2, 0, 327689, 2, 0, 327690, 2, 0, 327691, 2, 0, 327692, 1, 0, 393216, 1, 0, 393217, 2, 0, 393218, 2, 0, 393219, 1, 0, 393220, 2, 0, 393221, 2, 0, 393222, 2, 0, 393223, 1, 0, 393224, 2, 0, 393225, 1, 0, 393226, 1, 0, 393227, 1, 0, 393228, 1, 0, 458752, 1, 0, 458753, 2, 0, 458754, 1, 0, 458755, 1, 0, 458756, 1, 0, 458757, 2, 0, 458758, 1, 0, 458759, 1, 0, 458760, 2, 0, 458761, 1, 0, 458762, 2, 0, 458763, 2, 0, 458764, 1, 0, 524288, 1, 0, 524289, 2, 0, 524290, 2, 0, 524291, 2, 0, 524292, 2, 0, 524293, 2, 0, 524294, 2, 0, 524295, 2, 0, 524296, 2, 0, 524297, 2, 0, 524298, 2, 0, 524299, 2, 0, 524300, 1, 0, 589824, 1, 0, 589825, 2, 0, 589826, 1, 0, 589827, 1, 0, 589828, 2, 0, 589829, 2, 0, 589830, 2, 0, 589831, 1, 0, 589832, 2, 0, 589833, 1, 0, 589834, 1, 0, 589835, 1, 0, 589836, 1, 0, 655360, 1, 0, 655361, 2, 0, 655362, 2, 0, 655363, 1, 0, 655364, 1, 0, 655365, 2, 0, 655366, 1, 0, 655367, 1, 0, 655368, 2, 0, 655369, 1, 0, 655370, 2, 0, 655371, 2, 0, 655372, 1, 0, 720896, 1, 0, 720897, 2, 0, 720898, 2, 0, 720899, 1, 0, 720900, 2, 0, 720901, 2, 0, 720902, 2, 0, 720903, 1, 0, 720904, 2, 0, 720905, 2, 0, 720906, 2, 0, 720907, 2, 0, 720908, 1, 0, 786432, 1, 0, 786433, 2, 0, 786434, 2, 0, 786435, 1, 0, 786436, 2, 0, 786437, 2, 0, 786438, 2, 0, 786439, 1, 0, 786440, 2, 0, 786441, 1, 0, 786442, 1, 0, 786443, 1, 0, 786444, 1, 0, 851968, 1, 0, 851969, 1, 0, 851970, 1, 0, 851971, 1, 0, 851972, 1, 0, 851973, 2, 0, 851974, 1, 0, 851975, 1, 0, 851976, 2, 0, 851977, 1, 0, 851978, 2, 0, 851979, 2, 0, 851980, 1, 0, 917504, 1, 0, 917505, 2, 0, 917506, 2, 0, 917507, 2, 0, 917508, 2, 0, 917509, 2, 0, 917510, 2, 0, 917511, 1, 0, 917512, 2, 0, 917513, 2, 0, 917514, 2, 0, 917515, 2, 0, 917516, 1, 0, 983040, 1, 0, 983041, 1, 0, 983042, 1, 0, 983043, 1, 0, 983044, 1, 0, 983045, 1, 0, 983046, 1, 0, 983047, 1, 0, 983048, 1, 0, 983049, 1, 0, 983050, 1, 0, 983051, 1, 0, 983052, 1, 0 )
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script = ExtResource( 2 )
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navigation_cell_index = 2
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wall_cell_index = 1
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changed_cells = {
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}
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@ -94,31 +92,32 @@ position = Vector2( 368, 464 )
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[node name="MonsterSprite" parent="Items" instance=ExtResource( 16 )]
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position = Vector2( 240, 272 )
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frame = 1
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[node name="MonsterSprite2" parent="Items" instance=ExtResource( 16 )]
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position = Vector2( 112, 272 )
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animation = "bat"
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frame = 0
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frame = 1
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[node name="MonsterSprite6" parent="Items" instance=ExtResource( 16 )]
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position = Vector2( 336, 176 )
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animation = "bat"
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frame = 0
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frame = 1
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[node name="MonsterSprite3" parent="Items" instance=ExtResource( 16 )]
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position = Vector2( 48, 208 )
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animation = "bluePriest"
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frame = 0
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frame = 1
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[node name="MonsterSprite5" parent="Items" instance=ExtResource( 16 )]
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position = Vector2( 336, 368 )
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animation = "bluePriest"
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frame = 0
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frame = 1
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[node name="MonsterSprite4" parent="Items" instance=ExtResource( 16 )]
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position = Vector2( 48, 336 )
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animation = "skeleton"
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frame = 0
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frame = 1
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[node name="YellowDoor5" parent="Items" instance=ExtResource( 8 )]
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position = Vector2( 304, 464 )
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@ -76,6 +76,7 @@ position = Vector2( 80, 144 )
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[node name="MonsterSprite" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 112, 336 )
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frame = 0
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[node name="MonsterSprite4" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 144, 464 )
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@ -106,10 +107,12 @@ position = Vector2( 112, 432 )
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[node name="MonsterSprite2" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 48, 336 )
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animation = "redSlime"
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frame = 0
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[node name="MonsterSprite3" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 208, 272 )
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animation = "redSlime"
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frame = 0
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[node name="PlayerProps4" parent="Items" instance=ExtResource( 10 )]
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position = Vector2( 306.1, 432 )
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@ -17,13 +17,12 @@ animations = [ {
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"frames": [ ExtResource( 5 ), ExtResource( 1 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 2 ), ExtResource( 6 ) ],
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"loop": false,
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"name": "default",
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"speed": 12.0
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"speed": 20.0
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} ]
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[node name="MonsterSprite" type="AnimatedSprite"]
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frames = ExtResource( 8 )
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animation = "greenSlime"
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frame = 1
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playing = true
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[node name="Monster" type="StaticBody2D" parent="."]
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@ -20,6 +20,8 @@ func _on_HitPlot_body_entered(body):
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# 初始化勇者位置
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var player : Player = body as Player
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player.position = Vector2(80,464)
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player.atk = 10
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player.def = 10
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to_second_level()
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# 移动角色到二楼监狱
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