mirror of
https://gitee.com/freeyz/godot-mota.git
synced 2024-12-23 01:59:20 +08:00
增加存档功能,和楼层切换
This commit is contained in:
parent
db6bb5a467
commit
735418e6e7
@ -1,11 +1,10 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://scenes/UI.tscn" type="PackedScene" id=1]
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[ext_resource path="res://scripts/NavigationTileMap.gd" type="Script" id=2]
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[ext_resource path="res://scenes/Player.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scenes/floors/Floor1.tscn" type="PackedScene" id=2]
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[ext_resource path="res://images/mota_tileset.tres" type="TileSet" id=4]
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[node name="2D" type="Node2D"]
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[node name="Main" type="Node2D"]
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[node name="BackgroundTileMap" type="TileMap" parent="."]
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tile_set = ExtResource( 4 )
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@ -16,12 +15,4 @@ tile_data = PoolIntArray( 0, 1, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 17, 1, 0, 18, 1, 0
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[node name="UI" parent="." instance=ExtResource( 1 )]
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[node name="NavigationTileMap" type="TileMap" parent="."]
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tile_set = ExtResource( 4 )
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cell_size = Vector2( 32, 32 )
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collision_mask = 2147483649
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format = 1
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tile_data = PoolIntArray( 196618, 2, 0, 262151, 2, 0, 262152, 2, 0, 262153, 2, 0, 262154, 2, 0, 262155, 2, 0, 262156, 2, 0, 262157, 2, 0, 327687, 2, 0, 327690, 2, 0, 327693, 2, 0, 393222, 2, 0, 393223, 2, 0, 393224, 2, 0, 393225, 2, 0, 393226, 2, 0, 393227, 2, 0, 393228, 2, 0, 393229, 2, 0, 393230, 2, 0, 393231, 2, 0, 458759, 2, 0, 458760, 2, 0, 458762, 2, 0, 458765, 2, 0, 524296, 2, 0, 524297, 2, 0, 524298, 2, 0, 524299, 2, 0, 524300, 2, 0, 524301, 2, 0, 589834, 2, 0 )
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script = ExtResource( 2 )
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[node name="PlayerKinematicBody2D" parent="." instance=ExtResource( 3 )]
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[node name="Floor1" parent="." instance=ExtResource( 2 )]
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@ -7,7 +7,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="export/index.html"
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export_path="../../export/mota/index.html"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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@ -18,8 +18,8 @@ vram_texture_compression/for_desktop=true
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vram_texture_compression/for_mobile=true
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html/custom_html_shell=""
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html/head_include=""
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custom_template/release=""
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custom_template/debug=""
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custom_template/release="D:/godot/source/godot/bin/godot.javascript.opt.64.zip"
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custom_template/debug="D:/godot/source/godot/bin/godot.javascript.opt.64.zip"
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[preset.1]
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@ -221,3 +221,46 @@ permissions/write_sms=false
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permissions/write_social_stream=false
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permissions/write_sync_settings=false
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permissions/write_user_dictionary=false
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[preset.2]
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name="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="export/mota.exe"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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[preset.2.options]
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texture_format/bptc=false
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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binary_format/embed_pck=false
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custom_template/release="D:/godot/source/godot/bin/godot.windows.opt.64.exe"
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custom_template/debug=""
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codesign/enable=false
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codesign/identity_type=0
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codesign/identity=""
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codesign/password=""
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PoolStringArray( )
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application/icon=""
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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@ -14,10 +14,10 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://scripts/ArrayTween.gd"
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}, {
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"base": "Node",
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"class": "GameArchive",
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"base": "Sprite",
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"class": "KeySprite",
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"language": "GDScript",
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"path": "res://scripts/GameArchive.gd"
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"path": "res://scripts/KeySprite.gd"
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}, {
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"base": "TileMap",
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"class": "NavigationTileMap",
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@ -29,23 +29,23 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://scripts/PlayerKinematicBody2D.gd"
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}, {
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"base": "Object",
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"class": "PlayerProperty",
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"language": "GDScript",
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"path": "res://scripts/PlayerProperty.gd"
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}, {
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"base": "Sprite",
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"class": "PlayerSprite",
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"language": "GDScript",
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"path": "res://scripts/PlayerSprite.gd"
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}, {
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"base": "Button",
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"class": "SaveGameButton",
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"language": "GDScript",
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"path": "res://scripts/SaveGameButton.gd"
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} ]
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_global_script_class_icons={
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"ArrayTween": "",
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"GameArchive": "",
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"KeySprite": "",
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"NavigationTileMap": "",
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"PlayerKinematicBody2D": "",
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"PlayerProperty": "",
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"PlayerSprite": ""
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"PlayerSprite": "",
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"SaveGameButton": ""
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}
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[application]
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@ -54,6 +54,11 @@ config/name="mota"
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run/main_scene="res://MainScene.tscn"
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config/icon="res://settings/icon.png"
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[autoload]
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GameFloorManager="*res://scripts/GameFloorManager.gd"
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GameArchiveManager="*res://scripts/GameArchiveManager.gd"
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[display]
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window/size/width=672
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@ -8,7 +8,7 @@
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 8 )
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[sub_resource type="Animation" id=4]
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[sub_resource type="Animation" id=2]
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resource_name = "down"
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length = 1.2
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tracks/0/type = "value"
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@ -24,8 +24,7 @@ tracks/0/keys = {
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"values": [ 0, 1, 2 ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "left"
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[sub_resource type="Animation" id=3]
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length = 1.2
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loop = true
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tracks/0/type = "value"
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@ -41,8 +40,7 @@ tracks/0/keys = {
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"values": [ 6, 7, 8 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "right"
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[sub_resource type="Animation" id=4]
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length = 1.2
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loop = true
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tracks/0/type = "value"
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@ -75,40 +73,42 @@ tracks/0/keys = {
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"values": [ 3, 4, 5 ]
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}
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[sub_resource type="AnimationNodeTimeScale" id=12]
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[sub_resource type="AnimationNodeAnimation" id=6]
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animation = "right"
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[sub_resource type="AnimationNodeTimeScale" id=6]
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[sub_resource type="AnimationNodeAnimation" id=7]
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animation = "up"
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animation = "right"
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[sub_resource type="AnimationNodeAnimation" id=8]
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animation = "down"
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animation = "up"
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[sub_resource type="AnimationNodeAnimation" id=9]
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animation = "down"
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[sub_resource type="AnimationNodeAnimation" id=10]
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animation = "left"
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[sub_resource type="AnimationNodeBlendSpace2D" id=10]
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blend_point_0/node = SubResource( 6 )
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[sub_resource type="AnimationNodeBlendSpace2D" id=11]
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blend_point_0/node = SubResource( 7 )
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blend_point_0/pos = Vector2( 1, 0 )
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blend_point_1/node = SubResource( 7 )
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blend_point_1/node = SubResource( 8 )
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blend_point_1/pos = Vector2( 0, -0.9 )
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blend_point_2/node = SubResource( 8 )
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blend_point_2/node = SubResource( 9 )
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blend_point_2/pos = Vector2( 0, 1 )
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blend_point_3/node = SubResource( 9 )
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blend_point_3/node = SubResource( 10 )
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blend_point_3/pos = Vector2( -1, 0 )
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blend_mode = 1
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[sub_resource type="AnimationNodeBlendTree" id=11]
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nodes/TimeScale/node = SubResource( 12 )
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[sub_resource type="AnimationNodeBlendTree" id=12]
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nodes/TimeScale/node = SubResource( 6 )
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nodes/TimeScale/position = Vector2( 340, 40 )
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nodes/output/position = Vector2( 580, 60 )
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nodes/player/node = SubResource( 10 )
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nodes/player/node = SubResource( 11 )
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nodes/player/position = Vector2( 120, 40 )
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node_connections = [ "TimeScale", 0, "player", "output", 0, "TimeScale" ]
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node_connections = [ "output", 0, "TimeScale", "TimeScale", 0, "player" ]
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[node name="PlayerKinematicBody2D" type="KinematicBody2D"]
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[node name="PlayerKinematicBody2D" type="KinematicBody2D" groups=[
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"player",
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]]
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position = Vector2( 336, 208 )
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script = ExtResource( 2 )
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__meta__ = {
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@ -132,13 +132,13 @@ script = ExtResource( 1 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/down = SubResource( 4 )
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anims/left = SubResource( 2 )
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anims/right = SubResource( 3 )
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anims/down = SubResource( 2 )
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anims/left = SubResource( 3 )
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anims/right = SubResource( 4 )
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anims/up = SubResource( 5 )
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource( 11 )
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tree_root = SubResource( 12 )
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anim_player = NodePath("../AnimationPlayer")
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parameters/TimeScale/scale = 10.0
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parameters/player/blend_position = Vector2( -0.0495575, -0.190751 )
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@ -1,28 +1,30 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=15 format=2]
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[ext_resource path="res://scripts/SaveGameButton.gd" type="Script" id=1]
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[ext_resource path="res://images/mota.png" type="Texture" id=2]
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[ext_resource path="res://fonts/Droid Sans Fallback.ttf" type="DynamicFontData" id=3]
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[ext_resource path="res://scripts/LoadGameButton.gd" type="Script" id=4]
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[sub_resource type="DynamicFont" id=1]
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size = 14
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font_data = ExtResource( 3 )
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[sub_resource type="DynamicFont" id=2]
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font_data = ExtResource( 3 )
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[sub_resource type="DynamicFont" id=3]
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size = 12
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font_data = ExtResource( 3 )
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[sub_resource type="Curve" id=4]
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[sub_resource type="DynamicFont" id=2]
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size = 14
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font_data = ExtResource( 3 )
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[sub_resource type="DynamicFont" id=3]
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font_data = ExtResource( 3 )
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[sub_resource type="DynamicFont" id=4]
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size = 12
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font_data = ExtResource( 3 )
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[sub_resource type="Curve" id=5]
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_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0.1 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=5]
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curve = SubResource( 4 )
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[sub_resource type="DynamicFont" id=6]
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size = 10
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font_data = ExtResource( 3 )
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[sub_resource type="CurveTexture" id=6]
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curve = SubResource( 5 )
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[sub_resource type="DynamicFont" id=7]
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size = 10
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@ -36,6 +38,10 @@ font_data = ExtResource( 3 )
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size = 10
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font_data = ExtResource( 3 )
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[sub_resource type="DynamicFont" id=10]
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size = 10
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font_data = ExtResource( 3 )
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[node name="UI" type="Node2D"]
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[node name="ItemBackground" type="ColorRect" parent="."]
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@ -44,11 +50,36 @@ margin_left = 8.0
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margin_top = 224.0
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margin_right = 120.0
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margin_bottom = 384.0
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rect_pivot_offset = Vector2( 0, 32 )
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color = Color( 0.403922, 0.403922, 0.403922, 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="SaveGameButton" type="Button" parent="ItemBackground"]
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margin_left = 8.0
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margin_top = 120.0
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margin_right = 48.0
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margin_bottom = 152.0
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custom_fonts/font = SubResource( 1 )
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text = "存档"
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="LoadGameButton" type="Button" parent="ItemBackground"]
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margin_left = 64.0
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margin_top = 120.0
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margin_right = 104.0
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margin_bottom = 152.0
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custom_fonts/font = SubResource( 1 )
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text = "读档"
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script = ExtResource( 4 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="LevelBackground" type="ColorRect" parent="."]
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margin_left = 16.0
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margin_top = 32.0
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@ -62,7 +93,7 @@ __meta__ = {
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[node name="LevelLabel" type="Label" parent="LevelBackground"]
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margin_right = 104.0
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margin_bottom = 24.0
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custom_fonts/font = SubResource( 1 )
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custom_fonts/font = SubResource( 2 )
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text = "魔塔 第01层"
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align = 1
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valign = 1
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@ -84,7 +115,7 @@ __meta__ = {
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margin_left = 8.0
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margin_right = 56.0
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margin_bottom = 40.0
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 3 )
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custom_colors/font_color = Color( 0.952941, 0.776471, 0.658824, 1 )
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text = "神圣剑"
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align = 1
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@ -113,7 +144,7 @@ __meta__ = {
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||||
margin_left = 8.0
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margin_right = 56.0
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||||
margin_bottom = 40.0
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custom_fonts/font = SubResource( 2 )
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custom_fonts/font = SubResource( 3 )
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custom_colors/font_color = Color( 0.815686, 0.803922, 0.992157, 1 )
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text = "神圣盾"
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align = 1
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@ -150,7 +181,7 @@ margin_left = 28.0
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margin_top = 14.0
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||||
margin_right = 52.0
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||||
margin_bottom = 38.0
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||||
custom_fonts/font = SubResource( 3 )
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||||
custom_fonts/font = SubResource( 4 )
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||||
text = "0"
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||||
valign = 1
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||||
autowrap = true
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||||
@ -171,7 +202,7 @@ margin_left = 76.0
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||||
margin_top = 14.0
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||||
margin_right = 100.0
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||||
margin_bottom = 38.0
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||||
custom_fonts/font = SubResource( 3 )
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||||
custom_fonts/font = SubResource( 4 )
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||||
text = "0"
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||||
valign = 1
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||||
autowrap = true
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||||
@ -192,7 +223,7 @@ margin_left = 27.0
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||||
margin_top = 48.0
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||||
margin_right = 51.0
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||||
margin_bottom = 72.0
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||||
custom_fonts/font = SubResource( 3 )
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||||
custom_fonts/font = SubResource( 4 )
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||||
text = "0"
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||||
valign = 1
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||||
autowrap = true
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||||
@ -213,7 +244,7 @@ margin_left = 78.0
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||||
margin_top = 48.0
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||||
margin_right = 102.0
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||||
margin_bottom = 72.0
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||||
custom_fonts/font = SubResource( 3 )
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||||
custom_fonts/font = SubResource( 4 )
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||||
text = "0"
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||||
valign = 1
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||||
autowrap = true
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||||
@ -235,7 +266,7 @@ __meta__ = {
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||||
[node name="MoneySprite" type="Sprite" parent="."]
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||||
position = Vector2( 24, 184 )
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||||
texture = ExtResource( 2 )
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||||
normal_map = SubResource( 5 )
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||||
normal_map = SubResource( 6 )
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||||
region_enabled = true
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||||
region_rect = Rect2( 96, 480, 32, 32 )
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||||
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||||
@ -252,7 +283,7 @@ __meta__ = {
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||||
[node name="MoneyLabel" type="Label" parent="MoneySprite/MoneyBackground"]
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||||
margin_right = 72.0
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||||
margin_bottom = 16.0
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||||
custom_fonts/font = SubResource( 6 )
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||||
custom_fonts/font = SubResource( 7 )
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||||
text = "0"
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||||
align = 2
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||||
valign = 1
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||||
@ -279,7 +310,7 @@ __meta__ = {
|
||||
[node name="DefLabel" type="Label" parent="DefSprite/DefBackground"]
|
||||
margin_right = 72.0
|
||||
margin_bottom = 16.0
|
||||
custom_fonts/font = SubResource( 7 )
|
||||
custom_fonts/font = SubResource( 8 )
|
||||
text = "10"
|
||||
align = 2
|
||||
valign = 1
|
||||
@ -306,7 +337,7 @@ __meta__ = {
|
||||
[node name="AtkLabel" type="Label" parent="AtkSprite/AtkBackground"]
|
||||
margin_right = 72.0
|
||||
margin_bottom = 16.0
|
||||
custom_fonts/font = SubResource( 8 )
|
||||
custom_fonts/font = SubResource( 9 )
|
||||
text = "10"
|
||||
align = 2
|
||||
valign = 1
|
||||
@ -333,10 +364,12 @@ __meta__ = {
|
||||
[node name="HpLabel" type="Label" parent="HpSprite/HpBackground"]
|
||||
margin_right = 72.0
|
||||
margin_bottom = 16.0
|
||||
custom_fonts/font = SubResource( 9 )
|
||||
custom_fonts/font = SubResource( 10 )
|
||||
text = "1000"
|
||||
align = 2
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
[connection signal="pressed" from="ItemBackground/SaveGameButton" to="ItemBackground/SaveGameButton" method="_on_SaveGameButton_pressed"]
|
||||
[connection signal="pressed" from="ItemBackground/LoadGameButton" to="ItemBackground/LoadGameButton" method="_on_LoadGameButton_pressed"]
|
||||
|
@ -1,10 +0,0 @@
|
||||
extends Node
|
||||
|
||||
class_name GameArchive
|
||||
|
||||
# 创建存档时间
|
||||
var create_time : String
|
||||
|
||||
# 更新存档时间
|
||||
var update_time : String
|
||||
|
@ -18,6 +18,7 @@ func _ready():
|
||||
var cells := get_cells()
|
||||
init_nodes(cells)
|
||||
init_edges(cells)
|
||||
print("rect ", get_used_rect())
|
||||
|
||||
# 初始化nodes
|
||||
func init_nodes(cells:Array):
|
||||
|
@ -7,6 +7,8 @@ export(NodePath) var navigation_tile_map_path : NodePath
|
||||
|
||||
var navigation_tile_map : NavigationTileMap
|
||||
|
||||
var navigation_rect : Rect2
|
||||
|
||||
onready var array_tween : ArrayTween = $ArrayTween
|
||||
|
||||
onready var animation_tree : AnimationTree = $AnimationTree
|
||||
@ -15,10 +17,15 @@ onready var animation_tree : AnimationTree = $AnimationTree
|
||||
func _ready():
|
||||
if not navigation_tile_map_path.is_empty():
|
||||
navigation_tile_map = get_node(navigation_tile_map_path)
|
||||
navigation_rect = navigation_tile_map.get_used_rect()
|
||||
navigation_rect.position *= navigation_tile_map.cell_size
|
||||
navigation_rect.size *= navigation_tile_map.cell_size
|
||||
|
||||
# 监听屏幕点击事件
|
||||
func _input(event):
|
||||
if event is InputEventMouseButton and event.is_pressed() and navigation_tile_map != null:
|
||||
if not navigation_rect.has_point(event.position):
|
||||
return
|
||||
var astar = navigation_tile_map.astar
|
||||
var start_id = astar.get_closest_point(position)
|
||||
var end_id = astar.get_closest_point(event.position)
|
||||
|
@ -1,47 +0,0 @@
|
||||
extends Object
|
||||
|
||||
class_name PlayerProperty
|
||||
|
||||
# 英雄名称
|
||||
var username : String = "hero"
|
||||
|
||||
# 英雄血量
|
||||
var hp : int = 1000
|
||||
|
||||
# 英雄攻击力
|
||||
var atk : int = 1
|
||||
|
||||
# 英雄防御力
|
||||
var def : int = 1
|
||||
|
||||
#默认金钱
|
||||
var money : int = 0
|
||||
|
||||
# 英雄等级
|
||||
var level : int = 1
|
||||
|
||||
# 英雄经验
|
||||
var experience : int = 0
|
||||
|
||||
# 当前楼层
|
||||
var now_floor = 1
|
||||
|
||||
# 去过的最大楼层
|
||||
var max_floor = 1
|
||||
|
||||
# 去过的最小楼层
|
||||
var min_floor = 1
|
||||
|
||||
# 被使用的道具
|
||||
var used_items : Dictionary = {}
|
||||
|
||||
# 增加使用过的道具
|
||||
func add_used_item(now_floor:int,id:int) -> void:
|
||||
if not used_items.has(now_floor):
|
||||
used_items[now_floor] = []
|
||||
var items = used_items[now_floor] as Array
|
||||
items.append(id)
|
||||
|
||||
# 根据楼层查询被使用过的道具
|
||||
func get_used_items_by_floor(query_floor:int) -> Array:
|
||||
return used_items[query_floor]
|
Loading…
Reference in New Issue
Block a user