修复z-index造成dialog显示的问题

This commit is contained in:
freewu32 2020-09-06 10:01:16 +08:00
parent 93762ab087
commit 998f28ead2
2 changed files with 8 additions and 1 deletions

View File

@ -92,30 +92,37 @@ position = Vector2( 112, 144 )
[node name="Monster2" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 144, 144 )
animation = "redSlime"
frame = 0
[node name="Monster4" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 336, 432 )
animation = "bat"
frame = 0
[node name="Monster9" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 240, 304 )
animation = "bat"
frame = 0
[node name="Monster10" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 272, 304 )
animation = "bluePriest"
frame = 0
[node name="Monster11" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 304, 304 )
animation = "bat"
frame = 0
[node name="Monster7" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 80, 240 )
animation = "skeleton"
frame = 0
[node name="Monster8" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 80, 336 )
animation = "skeletonSoilder"
frame = 0
[node name="Monster5" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 304, 464 )

View File

@ -17,7 +17,7 @@
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 1
1/z_index = -1
2/name = "terrains.png 2"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )