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mirror of https://gitee.com/freeyz/godot-mota.git synced 2024-12-23 01:19:30 +08:00

完成怪物伤害计算逻辑,完成1F和2F场景搭建

This commit is contained in:
freewu32 2020-08-21 17:15:50 +08:00
parent 19b9823ecb
commit bdf2a65152
20 changed files with 1157 additions and 2 deletions

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@ -88,6 +88,7 @@ config/icon="res://settings/icon.png"
FileUtils="*res://src/utils/FileUtils.gd" FileUtils="*res://src/utils/FileUtils.gd"
Messages="*res://src/hud/Messages.gd" Messages="*res://src/hud/Messages.gd"
MonsterBook="*res://src/monster/MonsterBook.gd"
[debug] [debug]
@ -105,6 +106,29 @@ window/dpi/allow_hidpi=true
window/stretch/mode="viewport" window/stretch/mode="viewport"
window/stretch/aspect="keep" window/stretch/aspect="keep"
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[rendering] [rendering]
quality/driver/driver_name="GLES2" quality/driver/driver_name="GLES2"

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@ -1,10 +1,17 @@
[gd_scene load_steps=6 format=2] [gd_scene load_steps=13 format=2]
[ext_resource path="res://src/player/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://src/player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://src/level/LevelInstance.gd" type="Script" id=2] [ext_resource path="res://src/level/LevelInstance.gd" type="Script" id=2]
[ext_resource path="res://src/stairs/StairsUp.tscn" type="PackedScene" id=3] [ext_resource path="res://src/stairs/StairsUp.tscn" type="PackedScene" id=3]
[ext_resource path="res://src/navigation/NavigationTileMap.gd" type="Script" id=4] [ext_resource path="res://src/navigation/NavigationTileMap.gd" type="Script" id=4]
[ext_resource path="res://src/navigation/NavigationTileset.tres" type="TileSet" id=5] [ext_resource path="res://src/navigation/NavigationTileset.tres" type="TileSet" id=5]
[ext_resource path="res://src/monster/Monster.tscn" type="PackedScene" id=6]
[ext_resource path="res://src/props/YellowKey.tscn" type="PackedScene" id=7]
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[ext_resource path="res://src/props/RedGemstone.tscn" type="PackedScene" id=9]
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[ext_resource path="res://src/props/BlueDrug.tscn" type="PackedScene" id=12]
[node name="Level1" type="Node2D"] [node name="Level1" type="Node2D"]
script = ExtResource( 2 ) script = ExtResource( 2 )
@ -26,8 +33,106 @@ changed_cells = {
[node name="Items" type="Node2D" parent="."] [node name="Items" type="Node2D" parent="."]
[node name="YellowDoor" parent="Items" instance=ExtResource( 8 )]
position = Vector2( 208, 400 )
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position = Vector2( 112, 144 )
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position = Vector2( 144, 144 )
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@ -1,4 +1,4 @@
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@ -13,6 +13,7 @@
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@ -186,6 +187,14 @@ position = Vector2( 144, 432 )
[node name="Stairs2" parent="Items" instance=ExtResource( 10 )] [node name="Stairs2" parent="Items" instance=ExtResource( 10 )]
position = Vector2( 48, 464 ) position = Vector2( 48, 464 )
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position = Vector2( 208, 176 )
animation = "blueGuard"
[node name="MonsterSprite2" parent="Items" instance=ExtResource( 14 )]
position = Vector2( 272, 176 )
animation = "blueGuard"
[node name="Thief" type="StaticBody2D" parent="."] [node name="Thief" type="StaticBody2D" parent="."]
position = Vector2( 112, 336 ) position = Vector2( 112, 336 )
script = ExtResource( 13 ) script = ExtResource( 13 )

35
src/monster/Monster.gd Normal file
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@ -0,0 +1,35 @@
tool
extends StaticBody2D
# 怪物信息
var monster_info : Dictionary
var monster_sprite : AnimatedSprite
func _ready():
monster_sprite = get_parent()
monster_info = MonsterBook.get_info_by_name(monster_sprite.animation)
# 玩家触碰回调
func on_player_touched(player):
player.stop()
var hurt = get_hurt(player)
if hurt > player.hp:
Messages.showDialog("你无法打败此怪物")
player.resume()
return
#播放动画
var skill_sprite : AnimatedSprite = $SkillSprite
skill_sprite.visible = true
skill_sprite.playing = true
yield(skill_sprite,"animation_finished")
#减扣英雄血量
player.hp -= hurt
#删除怪物
monster_sprite.queue_free()
player.resume()
# 计算伤害
func get_hurt(player) -> int:
var count = (self.monster_info.hp / (player.atk - monster_info.def)) as int
return count * (monster_info.atk - player.def)

38
src/monster/Monster.tscn Normal file
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@ -0,0 +1,38 @@
[gd_scene load_steps=11 format=2]
[ext_resource path="res://assets/images/skill/skill (2).png" type="Texture" id=1]
[ext_resource path="res://assets/images/skill/skill (5).png" type="Texture" id=2]
[ext_resource path="res://assets/images/skill/skill (3).png" type="Texture" id=3]
[ext_resource path="res://assets/images/skill/skill (4).png" type="Texture" id=4]
[ext_resource path="res://assets/images/skill/skill (1).png" type="Texture" id=5]
[ext_resource path="res://assets/images/skill/skill (6).png" type="Texture" id=6]
[ext_resource path="res://src/monster/Monster.gd" type="Script" id=7]
[ext_resource path="res://src/monster/monster_spriteframes.tres" type="SpriteFrames" id=8]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 5 ), ExtResource( 1 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 2 ), ExtResource( 6 ) ],
"loop": false,
"name": "default",
"speed": 12.0
} ]
[node name="MonsterSprite" type="AnimatedSprite"]
frames = ExtResource( 8 )
animation = "greenSlime"
frame = 1
playing = true
[node name="Monster" type="StaticBody2D" parent="."]
script = ExtResource( 7 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Monster"]
shape = SubResource( 1 )
[node name="SkillSprite" type="AnimatedSprite" parent="Monster"]
visible = false
scale = Vector2( 0.2, 0.2 )
frames = SubResource( 2 )

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@ -0,0 +1,24 @@
extends Node
var monster_data : Dictionary
# 根据json文件初始化怪物数据
func _ready():
var file = File.new()
file.open("res://src/monster/monster.json",File.READ)
var json_result = JSON.parse(file.get_as_text())
if json_result.error != OK:
print(json_result.error_string)
else:
monster_data = json_result.result
file.close()
# 获取所有怪物名称
func get_monsters_name() -> Array:
if monster_data == null:
return []
return monster_data.keys()
# 根据怪物名称获取怪物信息
func get_info_by_name(name:String) -> Dictionary:
return monster_data[name]

605
src/monster/monster.json Normal file
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@ -0,0 +1,605 @@
{
"greenSlime": {
"name": "绿色史莱姆",
"hp": 35,
"atk": 18,
"def": 1,
"money": 1,
"experience": 0,
"special": 0
},
"redSlime": {
"name": "红色史莱姆",
"hp": 45,
"atk": 20,
"def": 2,
"money": 2,
"experience": 0,
"special": 0
},
"blackSlime": {
"name": "大史莱姆",
"hp": 130,
"atk": 60,
"def": 3,
"money": 8,
"experience": 0,
"special": 0
},
"slimelord": {
"name": "史莱姆王",
"hp": 360,
"atk": 310,
"def": 20,
"money": 40,
"experience": 0,
"special": 0
},
"bat": {
"name": "小蝙蝠",
"hp": 35,
"atk": 38,
"def": 3,
"money": 3,
"experience": 0,
"special": 0
},
"bigBat": {
"name": "大蝙蝠",
"hp": 60,
"atk": 100,
"def": 8,
"money": 12,
"experience": 0,
"special": 0
},
"redBat": {
"name": "吸血蝙蝠",
"hp": 200,
"atk": 390,
"def": 90,
"money": 50,
"experience": 0,
"special": 0
},
"vampire": {
"name": "吸血鬼",
"hp": 444,
"atk": 199,
"def": 66,
"money": 144,
"experience": 0,
"special": 0,
"notBomb": true
},
"skeleton": {
"name": "骷髅人",
"hp": 50,
"atk": 42,
"def": 6,
"money": 6,
"experience": 0,
"special": 0
},
"skeletonSoilder": {
"name": "骷髅士兵",
"hp": 55,
"atk": 52,
"def": 12,
"money": 8,
"experience": 0,
"special": 0
},
"skeletonCaptain": {
"name": "骷髅队长",
"hp": 100,
"atk": 65,
"def": 15,
"money": 30,
"experience": 0,
"special": 0,
"notBomb": true
},
"ghostSkeleton": {
"name": "鬼战士",
"hp": 220,
"atk": 180,
"def": 30,
"money": 35,
"experience": 0,
"special": 0
},
"zombie": {
"name": "兽人",
"hp": 260,
"atk": 85,
"def": 5,
"money": 18,
"experience": 0,
"special": 0
},
"zombieKnight": {
"name": "兽人武士",
"hp": 320,
"atk": 120,
"def": 15,
"money": 30,
"experience": 0,
"special": 0
},
"rock": {
"name": "石头人",
"hp": 20,
"atk": 100,
"def": 68,
"money": 28,
"experience": 0,
"special": 0
},
"slimeMan": {
"name": "幽灵",
"hp": 320,
"atk": 140,
"def": 20,
"money": 30,
"experience": 0,
"special": 0,
"atkValue": null,
"defValue": null
},
"bluePriest": {
"name": "初级法师",
"hp": 60,
"atk": 32,
"def": 8,
"money": 5,
"experience": 0,
"special": 0
},
"redPriest": {
"name": "高级法师",
"hp": 100,
"atk": 95,
"def": 30,
"money": 22,
"experience": 0,
"special": 0
},
"brownWizard": {
"name": "初级巫师",
"hp": 220,
"atk": 370,
"def": 110,
"money": 80,
"experience": 0,
"special": 15,
"value": 100,
"range": 1
},
"redWizard": {
"name": "高级巫师",
"hp": 200,
"atk": 380,
"def": 130,
"money": 90,
"experience": 0,
"special": 15,
"value": 200,
"zoneSquare": null,
"range": 1
},
"yellowGuard": {
"name": "初级卫兵",
"hp": 50,
"atk": 48,
"def": 22,
"money": 12,
"experience": 0,
"special": 0
},
"blueGuard": {
"name": "中级卫兵",
"hp": 100,
"atk": 180,
"def": 110,
"money": 50,
"experience": 0,
"special": 0
},
"redGuard": {
"name": "高级卫兵",
"hp": 180,
"atk": 460,
"def": 360,
"money": 200,
"experience": 0,
"special": 0
},
"swordsman": {
"name": "双手剑士",
"hp": 100,
"atk": 680,
"def": 50,
"money": 55,
"experience": 0,
"special": 0
},
"soldier": {
"name": "战士",
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"special": 6,
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},
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"money": 0,
"experience": 0,
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"steelGuard": {
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"evilBat": {
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"special": [
2,
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}
}

View File

@ -0,0 +1,111 @@
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