mirror of
https://gitee.com/freeyz/godot-mota.git
synced 2024-12-23 02:39:20 +08:00
增加钥匙功能和血药功能
This commit is contained in:
parent
735418e6e7
commit
f5a8d9c901
3
.import/icons.png-67a334c68ca839e2c9d988e4ef34c645.md5
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3
.import/icons.png-67a334c68ca839e2c9d988e4ef34c645.md5
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@ -0,0 +1,3 @@
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source_md5="a74561b8bcd64b6ca7fb83cdb6b5d485"
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dest_md5="b3a45028e1b1186751f5f5159dad612f"
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@ -15,6 +15,21 @@ _global_script_classes=[ {
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"path": "res://scripts/ArrayTween.gd"
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}, {
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"base": "Sprite",
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"class": "DoorSprite",
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"language": "GDScript",
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"path": "res://scripts/DoorSprite.gd"
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}, {
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"base": "StaticBody2D",
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"class": "DoorStaticBody2D",
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"language": "GDScript",
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"path": "res://scripts/DoorStaticBody2D.gd"
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}, {
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"base": "Sprite",
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"class": "ElixirsSprite",
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"language": "GDScript",
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"path": "res://scripts/ElixirsSprite.gd"
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}, {
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"base": "Sprite",
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"class": "KeySprite",
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"language": "GDScript",
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"path": "res://scripts/KeySprite.gd"
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@ -41,6 +56,9 @@ _global_script_classes=[ {
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} ]
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_global_script_class_icons={
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"ArrayTween": "",
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"DoorSprite": "",
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"DoorStaticBody2D": "",
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"ElixirsSprite": "",
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"KeySprite": "",
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"NavigationTileMap": "",
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"PlayerKinematicBody2D": "",
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21
scenes/Doore.tscn
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21
scenes/Doore.tscn
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@ -0,0 +1,21 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://images/mota.png" type="Texture" id=1]
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[ext_resource path="res://scripts/DoorSprite.gd" type="Script" id=2]
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[ext_resource path="res://scripts/DoorStaticBody2D.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[node name="DoorSprite" type="Sprite"]
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position = Vector2( 304, 208 )
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texture = ExtResource( 1 )
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region_enabled = true
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region_rect = Rect2( 192, 480, 32, 32 )
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script = ExtResource( 2 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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script = ExtResource( 3 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource( 1 )
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19
scenes/Elixirs.tscn
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19
scenes/Elixirs.tscn
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@ -0,0 +1,19 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://scripts/ElixirsSprite.gd" type="Script" id=1]
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[ext_resource path="res://images/mota.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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[node name="ElixirsSprite" type="Sprite"]
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position = Vector2( 272, 240 )
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 96, 416, 32, 32 )
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script = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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19
scenes/Key.tscn
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19
scenes/Key.tscn
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@ -0,0 +1,19 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://scripts/KeySprite.gd" type="Script" id=1]
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[ext_resource path="res://images/mota.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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[node name="KeySprite" type="Sprite"]
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position = Vector2( 432, 208 )
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texture = ExtResource( 2 )
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region_enabled = true
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region_rect = Rect2( 96, 448, 32, 32 )
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script = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
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@ -6,7 +6,7 @@
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[ext_resource path="res://images/mota.png" type="Texture" id=4]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 8, 8 )
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extents = Vector2( 15.9, 15.9 )
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[sub_resource type="Animation" id=2]
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resource_name = "down"
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@ -94,7 +94,7 @@ __meta__ = {
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margin_right = 104.0
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margin_bottom = 24.0
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custom_fonts/font = SubResource( 2 )
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text = "魔塔 第01层"
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text = "魔塔 第1层"
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align = 1
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valign = 1
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__meta__ = {
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65
scenes/floors/Floor1.tscn
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65
scenes/floors/Floor1.tscn
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@ -0,0 +1,65 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://images/mota_tileset.tres" type="TileSet" id=1]
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[ext_resource path="res://scenes/Doore.tscn" type="PackedScene" id=2]
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[ext_resource path="res://scripts/NavigationTileMap.gd" type="Script" id=3]
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[ext_resource path="res://scenes/Elixirs.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scenes/Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scenes/Key.tscn" type="PackedScene" id=6]
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[node name="Floor1" type="Node2D"]
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[node name="NavigationTileMap" type="TileMap" parent="."]
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tile_set = ExtResource( 1 )
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cell_size = Vector2( 32, 32 )
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collision_mask = 2147483649
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format = 1
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tile_data = PoolIntArray( 196618, 2, 0, 262151, 2, 0, 262152, 2, 0, 262153, 2, 0, 262154, 2, 0, 262155, 2, 0, 262156, 2, 0, 262157, 2, 0, 327687, 2, 0, 327690, 2, 0, 327693, 2, 0, 393222, 2, 0, 393223, 2, 0, 393224, 2, 0, 393225, 2, 0, 393226, 2, 0, 393227, 2, 0, 393228, 2, 0, 393229, 2, 0, 393230, 2, 0, 393231, 2, 0, 458759, 2, 0, 458760, 2, 0, 458762, 2, 0, 458765, 2, 0, 524296, 2, 0, 524297, 2, 0, 524298, 2, 0, 524299, 2, 0, 524300, 2, 0, 524301, 2, 0, 589834, 2, 0 )
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script = ExtResource( 3 )
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[node name="Item" type="Node2D" parent="."]
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[node name="KeySprite" parent="Item" instance=ExtResource( 6 )]
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[node name="KeySprite2" parent="Item" instance=ExtResource( 6 )]
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position = Vector2( 336, 144 )
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region_rect = Rect2( 160, 448, 32, 32 )
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key_type = 2
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[node name="KeySprite3" parent="Item" instance=ExtResource( 6 )]
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position = Vector2( 336, 272 )
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region_rect = Rect2( 192, 448, 32, 32 )
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key_type = 3
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[node name="KeySprite4" parent="Item" instance=ExtResource( 6 )]
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position = Vector2( 240, 208 )
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region_rect = Rect2( 128, 448, 32, 32 )
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key_type = 1
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[node name="DoorSprite" parent="Item" instance=ExtResource( 2 )]
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[node name="DoorSprite2" parent="Item" instance=ExtResource( 2 )]
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position = Vector2( 368, 208 )
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region_rect = Rect2( 256, 480, 32, 32 )
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door_type = 2
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[node name="DoorSprite3" parent="Item" instance=ExtResource( 2 )]
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position = Vector2( 336, 176 )
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region_rect = Rect2( 288, 480, 32, 32 )
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door_type = 3
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[node name="DoorSprite4" parent="Item" instance=ExtResource( 2 )]
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position = Vector2( 336, 240 )
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region_rect = Rect2( 288, 480, 32, 32 )
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door_type = 3
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[node name="ElixirsSprite" parent="Item" instance=ExtResource( 4 )]
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[node name="ElixirsSprite2" parent="Item" instance=ExtResource( 4 )]
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position = Vector2( 240, 144 )
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region_rect = Rect2( 128, 416, 32, 32 )
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elixirs_color = 1
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elixirs_value = 200
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[node name="PlayerKinematicBody2D" parent="." instance=ExtResource( 5 )]
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navigation_tile_map_path = NodePath("../../Floor1/NavigationTileMap")
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26
scripts/DoorSprite.gd
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26
scripts/DoorSprite.gd
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@ -0,0 +1,26 @@
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tool
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extends Sprite
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class_name DoorSprite
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# 门类型
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enum DoorType { Yellow,Blue,Red,Iron }
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export(DoorType) var door_type setget set_door_type
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# 默认数据初始化
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func _init():
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self.texture = load("res://images/mota.png")
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self.region_enabled = true
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func set_door_type(value):
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door_type = value
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match value:
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DoorType.Yellow:
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region_rect = Rect2(192,480,32,32)
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DoorType.Blue:
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region_rect = Rect2(224,480,32,32)
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DoorType.Red:
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region_rect = Rect2(256,480,32,32)
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DoorType.Iron:
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region_rect = Rect2(288,480,32,32)
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25
scripts/DoorStaticBody2D.gd
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scripts/DoorStaticBody2D.gd
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extends StaticBody2D
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class_name DoorStaticBody2D
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onready var door_sprite : DoorSprite = get_parent()
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func on_player_touched():
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match door_sprite.door_type:
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DoorSprite.DoorType.Yellow:
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if GameArchiveManager.player_info.yellow_key <= 0:
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return
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GameArchiveManager.player_info.yellow_key -= 1
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$"/root/Main/UI/KeyBackground/YellowKeyCountLabel".text = GameArchiveManager.player_info.yellow_key as String
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DoorSprite.DoorType.Blue:
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if GameArchiveManager.player_info.blue_key <= 0:
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return
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GameArchiveManager.player_info.blue_key -= 1
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$"/root/Main/UI/KeyBackground/BlueKeyCountLabel".text = GameArchiveManager.player_info.blue_key as String
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DoorSprite.DoorType.Red:
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if GameArchiveManager.player_info.red_key <= 0:
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return
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GameArchiveManager.player_info.red_key -= 1
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$"/root/Main/UI/KeyBackground/RedKeyCountLabel".text = GameArchiveManager.player_info.red_key as String
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door_sprite.queue_free()
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GameArchiveManager.add_used_item(door_sprite.get_path())
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33
scripts/ElixirsSprite.gd
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scripts/ElixirsSprite.gd
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tool
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extends Sprite
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class_name ElixirsSprite
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# 药水颜色
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enum ElixirsColor { Red,Blue,Gold }
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export(ElixirsColor) var elixirs_color = ElixirsColor.Red setget set_elixirs_color
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# 药剂回升血量
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export var elixirs_value : int = 100
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# 默认数据初始化
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func _init():
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self.texture = load("res://images/mota.png")
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self.region_enabled = true
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func set_elixirs_color(value):
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elixirs_color = value
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match value:
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ElixirsColor.Red:
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region_rect = Rect2(96,416,32,32)
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ElixirsColor.Blue:
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region_rect = Rect2(128,416,32,32)
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ElixirsColor.Gold:
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region_rect = Rect2(160,416,32,32)
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func _on_Area2D_body_entered(body):
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GameArchiveManager.player_info.hp += elixirs_value
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$"/root/Main/UI/HpSprite/HpBackground/HpLabel".text = GameArchiveManager.player_info.hp as String
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GameArchiveManager.add_used_item(get_path())
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queue_free()
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151
scripts/GameArchiveManager.gd
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151
scripts/GameArchiveManager.gd
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@ -0,0 +1,151 @@
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extends Node
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const archive_image_path_prefix = "user://"
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const archive_file_path = "user://mota.save"
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# 当前玩家信息
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var player_info = {
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#英雄名称
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"username" : "hero",
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#英雄当前位置
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"position" : Vector2.ZERO,
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#英雄血量
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"hp" : 1000,
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# 英雄攻击力
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"atk" : 1,
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# 英雄防御力
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"def" : 1,
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#默认金钱
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"money" : 0,
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# 英雄等级
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"level" : 1,
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# 英雄经验
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"experience" : 0,
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# 当前楼层
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"now_floor" : 1,
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# 去过的最大楼层
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"max_floor" : 1,
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# 去过的最小楼层
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"min_floor" : 1,
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# 黄钥匙数量
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"yellow_key" : 0,
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# 蓝钥匙数量
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"blue_key" : 0,
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# 红钥匙数量
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"red_key" : 0,
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# 绿色钥匙数量
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"green_key" : 0,
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# 被使用的道具
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"used_items" : {}
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}
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# 增加已经使用的对象
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func add_used_item(path:String) -> void:
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if not player_info.has("used_items"):
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player_info.used_items = {}
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var k = player_info.now_floor as String
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if not player_info.used_items.has(k):
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player_info.used_items[k] = [path]
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else:
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player_info.used_items[k].append(path)
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# 根据楼层查询被使用的道具
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func get_used_item(f:int) -> Array:
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if not player_info.has("used_items"):
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return []
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var k = f as String
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if not player_info.used_items.has(k):
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return []
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else:
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return player_info.used_items[k]
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return []
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# 保存存档
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func save_to_index(index:int):
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update_player_position()
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var archives := get_archives() as Array
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if index >= 0 and index < archives.size():
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var archive = archives[index] as Dictionary
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archive.update_time = OS.get_unix_time()
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archive.screenshot_file_path = save_screenshot_to_file(index)
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archive.player_info = self.player_info
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else:
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var archive = {}
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archive.create_time = OS.get_unix_time()
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archive.update_time = archive.create_time
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archive.screenshot_file_path = save_screenshot_to_file(index)
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archive.player_info = self.player_info
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archives.append(archive)
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save_archives(archives)
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# 获取玩家对象
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func get_player() -> PlayerKinematicBody2D:
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return get_tree().get_nodes_in_group("player")[0] as PlayerKinematicBody2D
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# 更新玩家位置
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func update_player_position() -> void:
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var player = get_player()
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player_info.position = player.position
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# 根据索引加载存档
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func load_by_index(index:int) -> void:
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var archive = get_archives()[index]
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self.player_info = archive.player_info
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#加载楼层
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GameFloorManager.load_by_floor(self.player_info.now_floor)
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#设置人物位置
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var player = get_player()
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player.position = self.player_info.position
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#更新楼层UI显示
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$"/root/Main/UI/LevelBackground/LevelLabel".text = "魔塔 第%s层" % player_info.now_floor
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#更新人物血量
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$"/root/Main/UI/HpSprite/HpBackground/HpLabel".text = player_info.hp as String
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#更新钥匙数量显示
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$"/root/Main/UI/KeyBackground/YellowKeyCountLabel".text = player_info.yellow_key as String
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$"/root/Main/UI/KeyBackground/BlueKeyCountLabel".text = player_info.blue_key as String
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$"/root/Main/UI/KeyBackground/RedKeyCountLabel".text = player_info.red_key as String
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$"/root/Main/UI/KeyBackground/GreenKeyCountLabel".text = player_info.green_key as String
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# 保存屏幕截图到本地
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func save_screenshot_to_file(index:int) -> String:
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var image = get_viewport().get_texture().get_data()
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image.flip_y()
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var image_path = "%s%s%s" % [archive_image_path_prefix,index,".png"]
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var result = image.save_png(image_path)
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if result != OK:
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print("保存存档图片错误:",result)
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return image_path
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# 得到所有存档文件对象
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func get_archives() -> Array:
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var archive_file = File.new()
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if not archive_file.file_exists(archive_file_path):
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archive_file.close()
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return []
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var result = archive_file.open(archive_file_path,File.READ)
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if result == OK:
|
||||
return archive_file.get_var(true)
|
||||
else:
|
||||
archive_file.close()
|
||||
return []
|
||||
|
||||
# 保存所有存档文件对象
|
||||
func save_archives(archives:Array) -> void:
|
||||
var archive_file = File.new()
|
||||
var result = archive_file.open(archive_file_path,File.WRITE)
|
||||
if result == OK:
|
||||
archive_file.store_var(archives,true)
|
||||
else:
|
||||
print("保存游戏文件失败:",result)
|
||||
archive_file.close()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
16
scripts/GameFloorManager.gd
Normal file
16
scripts/GameFloorManager.gd
Normal file
@ -0,0 +1,16 @@
|
||||
extends Node
|
||||
|
||||
const floor_file_path = "res://scenes/floors/Floor"
|
||||
|
||||
# 加载指定楼层
|
||||
func load_by_floor(f:int) -> void:
|
||||
var root = get_tree().get_root().get_node("Main")
|
||||
var next_floor = load("%s%s%s" % [floor_file_path,f,".tscn"]).instance() as Node2D
|
||||
var used_items = GameArchiveManager.get_used_item(f)
|
||||
root.get_node("Floor%s" % f).free()
|
||||
root.add_child(next_floor)
|
||||
for used_item in used_items:
|
||||
print("path ",used_item)
|
||||
var node = next_floor.get_node(used_item)
|
||||
if node != null:
|
||||
node.free()
|
45
scripts/KeySprite.gd
Normal file
45
scripts/KeySprite.gd
Normal file
@ -0,0 +1,45 @@
|
||||
tool
|
||||
extends Sprite
|
||||
|
||||
class_name KeySprite
|
||||
|
||||
enum KeyType { Yellow,Blue,Red,Green }
|
||||
|
||||
# 钥匙类型
|
||||
export(KeyType) var key_type = KeyType.Yellow setget set_key_type
|
||||
|
||||
func _init():
|
||||
self.texture = load("res://images/mota.png")
|
||||
self.region_enabled = true
|
||||
|
||||
func set_key_type(value):
|
||||
key_type = value
|
||||
match value:
|
||||
KeyType.Yellow:
|
||||
region_rect = Rect2(96,448,32,32)
|
||||
KeyType.Blue:
|
||||
region_rect = Rect2(128,448,32,32)
|
||||
KeyType.Red:
|
||||
region_rect = Rect2(160,448,32,32)
|
||||
KeyType.Green:
|
||||
region_rect = Rect2(192,448,32,32)
|
||||
|
||||
# 触碰钥匙回调
|
||||
func _on_Area2D_body_entered(body):
|
||||
if not body is PlayerKinematicBody2D:
|
||||
return
|
||||
match key_type:
|
||||
KeyType.Yellow:
|
||||
GameArchiveManager.player_info.yellow_key += 1
|
||||
$"/root/Main/UI/KeyBackground/YellowKeyCountLabel".text = GameArchiveManager.player_info.yellow_key as String
|
||||
KeyType.Blue:
|
||||
GameArchiveManager.player_info.blue_key += 1
|
||||
$"/root/Main/UI/KeyBackground/BlueKeyCountLabel".text = GameArchiveManager.player_info.blue_key as String
|
||||
KeyType.Red:
|
||||
GameArchiveManager.player_info.red_key += 1
|
||||
$"/root/Main/UI/KeyBackground/RedKeyCountLabel".text = GameArchiveManager.player_info.red_key as String
|
||||
KeyType.Green:
|
||||
GameArchiveManager.player_info.green_key += 1
|
||||
$"/root/Main/UI/KeyBackground/GreenKeyCountLabel".text = GameArchiveManager.player_info.green_key as String
|
||||
queue_free()
|
||||
GameArchiveManager.add_used_item(get_path())
|
5
scripts/LoadGameButton.gd
Normal file
5
scripts/LoadGameButton.gd
Normal file
@ -0,0 +1,5 @@
|
||||
extends Button
|
||||
|
||||
func _on_LoadGameButton_pressed():
|
||||
GameArchiveManager.load_by_index(0)
|
||||
pass # Replace with function body.
|
@ -39,5 +39,15 @@ func _on_ArrayTween_array_completed():
|
||||
func _on_ArrayTween_array_value_step(step):
|
||||
var diff = step - position
|
||||
animation_tree["parameters/player/blend_position"] = diff
|
||||
move_and_collide(diff)
|
||||
get_viewport().get_texture()
|
||||
var result = move_and_collide(diff)
|
||||
call_collider(result)
|
||||
|
||||
# 调用被碰撞对象的方法
|
||||
func call_collider(collision:KinematicCollision2D):
|
||||
if collision == null or collision.collider == null:
|
||||
return
|
||||
var collider = collision.collider
|
||||
if collider is TileMap:
|
||||
return
|
||||
if collider.has_method("on_player_touched"):
|
||||
collider.on_player_touched()
|
||||
|
7
scripts/SaveGameButton.gd
Normal file
7
scripts/SaveGameButton.gd
Normal file
@ -0,0 +1,7 @@
|
||||
extends Button
|
||||
|
||||
class_name SaveGameButton
|
||||
|
||||
func _on_SaveGameButton_pressed():
|
||||
GameArchiveManager.save_to_index(0)
|
||||
pass # Replace with function body.
|
Loading…
Reference in New Issue
Block a user