; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "Tween", "class": "ArrayTween", "language": "GDScript", "path": "res://src/player/ArrayTween.gd" }, { "base": "StaticBody2D", "class": "Door", "language": "GDScript", "path": "res://src/door/Door.gd" }, { "base": "Area2D", "class": "HitPlot", "language": "GDScript", "path": "res://src/plot/HitPlot.gd" }, { "base": "CanvasLayer", "class": "Hud", "language": "GDScript", "path": "res://src/hud/HUD.gd" }, { "base": "Node2D", "class": "LevelInstance", "language": "GDScript", "path": "res://src/level/LevelInstance.gd" }, { "base": "Node2D", "class": "LevelsManager", "language": "GDScript", "path": "res://src/level/LevelsManager.gd" }, { "base": "Node2D", "class": "Main", "language": "GDScript", "path": "res://Main.gd" }, { "base": "TileMap", "class": "NavigationTileMap", "language": "GDScript", "path": "res://src/navigation/NavigationTileMap.gd" }, { "base": "KinematicBody2D", "class": "Player", "language": "GDScript", "path": "res://src/player/Player.gd" }, { "base": "Position2D", "class": "PlayerProps", "language": "GDScript", "path": "res://src/props/PlayerProps.gd" }, { "base": "Position2D", "class": "Stairs", "language": "GDScript", "path": "res://src/stairs/Stairs.gd" } ] _global_script_class_icons={ "ArrayTween": "", "Door": "", "HitPlot": "", "Hud": "", "LevelInstance": "", "LevelsManager": "", "Main": "", "NavigationTileMap": "", "Player": "", "PlayerProps": "", "Stairs": "" } [application] config/name="Mobile-mota" run/main_scene="res://Main.tscn" boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 ) config/icon="res://settings/icon.png" [autoload] FileUtils="*res://src/utils/FileUtils.gd" Messages="*res://src/hud/Messages.gd" MonsterBook="*res://src/monster/MonsterBook.gd" [debug] settings/fps/force_fps=60 gdscript/warnings/unused_variable=false gdscript/warnings/unused_argument=false gdscript/warnings/unreachable_code=false [display] window/size/width=416 window/size/height=544 window/size/always_on_top=true window/dpi/allow_hidpi=true window/stretch/mode="2d" window/stretch/aspect="keep" [gui] theme/use_hidpi=true [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } [rendering] quality/driver/driver_name="GLES2" quality/2d/use_nvidia_rect_flicker_workaround=true quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 quality/2d/use_pixel_snap=true vram_compression/import_etc=true batching/precision/uv_contract=true environment/default_environment="res://settings/default_env.tres"