extends AudioStreamPlayer2D onready var attack = preload("res://sounds/attack.ogg") onready var bomb = preload("res://sounds/bomb.ogg") onready var center_fly = preload("res://sounds/centerFly.ogg") onready var door = preload("res://sounds/door.ogg") onready var equip = preload("res://sounds/equip.ogg") onready var f = preload("res://sounds/floor.ogg") onready var item = preload("res://sounds/item.ogg") onready var jump = preload("res://sounds/jump.ogg") onready var pickaxe = preload("res://sounds/pickaxe.ogg") onready var zone = preload("res://sounds/zone.ogg") func play_door(): stream = door play() func play_item(): stream = item play()