extends PopupDialog onready var level_manager : LevelsManager = $"/root/Main/Level" onready var level_label : Label = $"CurrentLevel" onready var level_screenshot : TextureRect = $"Screenshot" func show(): var current_level = level_manager.level level_label.text = "魔塔 第%0*dF" % [2,current_level] var image = get_viewport().get_texture().get_data() image.flip_y() var texture = ImageTexture.new() texture.create_from_image(image,image.get_format()) level_screenshot.texture = texture visible = true func _on_Close_pressed(): visible = false