godot-mota/src/npc/ThiefNpc.tscn

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/images/npcs.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16, 16 )
[sub_resource type="AtlasTexture" id=2]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 32, 32 )
[sub_resource type="AtlasTexture" id=4]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 64, 32, 32 )
[sub_resource type="AtlasTexture" id=5]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 32, 64, 32, 32 )
[sub_resource type="AtlasTexture" id=6]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=7]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 32, 32, 32, 32 )
[sub_resource type="SpriteFrames" id=8]
animations = [ {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "old_man",
"speed": 5.0
}, {
"frames": [ SubResource( 4 ), SubResource( 5 ) ],
"loop": true,
"name": "thief",
"speed": 5.0
}, {
"frames": [ SubResource( 6 ), SubResource( 7 ) ],
"loop": true,
"name": "business_man",
"speed": 5.0
} ]
[node name="ThiefNpc" type="StaticBody2D"]
position = Vector2( 112, 336 )
__meta__ = {
"_edit_group_": true
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 8 )
animation = "thief"
frame = 1
playing = true