mirror of
https://gitee.com/freeyz/godot-mota.git
synced 2024-12-22 21:49:22 +08:00
82 lines
2.5 KiB
GDScript
82 lines
2.5 KiB
GDScript
extends Node2D
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class_name Main
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func _ready():
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connect_player_properties_update()
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connect_level_update()
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connect_button()
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init_bgm()
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func connect_player_properties_update():
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var player = get_level_manager().get_current_level_instance().get_player()
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player.connect("hp_changed",self,"on_hp_changed")
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player.connect("atk_changed",self,"on_atk_changed")
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player.connect("def_changed",self,"on_def_changed")
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player.connect("money_changed",self,"on_money_changed")
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player.connect("yellow_key_changed",self,"on_yellow_key_changed")
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player.connect("blue_key_changed",self,"on_blue_key_changed")
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player.connect("red_key_changed",self,"on_red_key_changed")
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player.connect("prop_added",self,"on_prop_added")
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func connect_button():
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$"/root/Main/HUD/BottomBackground/VBoxContainer/SaveButton".connect("pressed",self,"on_save_button_clicked")
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$"/root/Main/HUD/BottomBackground/VBoxContainer/LoadButton".connect("pressed",self,"on_load_button_clicked")
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$"/root/Main/HUD/BottomBackground/VBoxContainer/BookButton".connect("pressed",self,"on_book_button_clicked")
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get_hud().get_close_book_button_view().connect("pressed",self,"on_close_book_clicked")
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func connect_level_update():
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get_level_manager().connect("level_changed",self,"on_level_changed")
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func init_bgm():
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var audio_player = $BgmSound as AudioStreamPlayer2D
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audio_player.playing = true
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func on_hp_changed(hp):
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get_hud().get_hp_view().text = hp as String
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func on_atk_changed(atk):
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get_hud().get_atk_view().text = atk as String
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func on_def_changed(def):
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get_hud().get_def_view().text = def as String
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func on_money_changed(money):
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get_hud().get_money_view().text = money as String
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func on_yellow_key_changed(yellow_key):
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get_hud().get_yellow_key_view().text = "%0*d" % [2,yellow_key]
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func on_blue_key_changed(blue_key):
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get_hud().get_blue_key_view().text = "%0*d" % [2,blue_key]
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func on_red_key_changed(red_key):
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get_hud().get_red_key_view().text = "%0*d" % [2,red_key]
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func on_level_changed(level):
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connect_player_properties_update()
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get_hud().get_level_view().text = "%s层" % level
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func on_prop_added(name):
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match name:
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"book":
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get_hud().get_book_button_view().visible = true
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func on_save_button_clicked():
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get_level_manager().save_persistent(0)
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func on_load_button_clicked():
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get_level_manager().load_persistent(0)
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func on_book_button_clicked():
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MonsterBook.show()
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func on_close_book_clicked():
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get_hud().get_book_dialog_view().visible = false
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func get_hud() -> Hud:
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return $HUD as Hud
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func get_level_manager() -> LevelsManager:
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return $Level as LevelsManager
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