godot-mota/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Tween",
"class": "ArrayTween",
"language": "GDScript",
"path": "res://src/player/ArrayTween.gd"
}, {
"base": "StaticBody2D",
"class": "Door",
"language": "GDScript",
"path": "res://src/door/Door.gd"
}, {
"base": "Area2D",
"class": "HitPlot",
"language": "GDScript",
"path": "res://src/plot/HitPlot.gd"
}, {
"base": "CanvasLayer",
"class": "Hud",
"language": "GDScript",
"path": "res://src/hud/HUD.gd"
}, {
"base": "Node2D",
"class": "LevelInstance",
"language": "GDScript",
"path": "res://src/level/LevelInstance.gd"
}, {
"base": "Node2D",
"class": "LevelsManager",
"language": "GDScript",
"path": "res://src/level/LevelsManager.gd"
}, {
"base": "Node2D",
"class": "Main",
"language": "GDScript",
"path": "res://Main.gd"
}, {
"base": "TileMap",
"class": "NavigationTileMap",
"language": "GDScript",
"path": "res://src/navigation/NavigationTileMap.gd"
}, {
"base": "KinematicBody2D",
"class": "Player",
"language": "GDScript",
"path": "res://src/player/Player.gd"
}, {
"base": "Position2D",
"class": "PlayerProps",
"language": "GDScript",
"path": "res://src/props/PlayerProps.gd"
}, {
"base": "Position2D",
"class": "Stairs",
"language": "GDScript",
"path": "res://src/stairs/Stairs.gd"
} ]
_global_script_class_icons={
"ArrayTween": "",
"Door": "",
"HitPlot": "",
"Hud": "",
"LevelInstance": "",
"LevelsManager": "",
"Main": "",
"NavigationTileMap": "",
"Player": "",
"PlayerProps": "",
"Stairs": ""
}
[application]
config/name="Mobile-mota"
run/main_scene="res://Main.tscn"
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
config/icon="res://settings/icon.png"
[autoload]
FileUtils="*res://src/utils/FileUtils.gd"
Messages="*res://src/hud/Messages.gd"
MonsterBook="*res://src/monster/MonsterBook.gd"
[debug]
settings/fps/force_fps=60
gdscript/warnings/unused_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/unreachable_code=false
[display]
window/size/width=416
window/size/height=544
window/size/always_on_top=true
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gui]
theme/use_hidpi=true
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[rendering]
quality/driver/driver_name="GLES2"
quality/2d/use_nvidia_rect_flicker_workaround=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
vram_compression/import_etc=true
batching/precision/uv_contract=true
environment/default_environment="res://settings/default_env.tres"