godot-mota/src/navigation/NavigationTileset.tres

35 lines
1.0 KiB
Plaintext

[gd_resource type="TileSet" load_steps=3 format=2]
[ext_resource path="res://assets/images/terrains.png" type="Texture" id=1]
[ext_resource path="res://assets/images/animates.png" type="Texture" id=2]
[resource]
1/name = "animates.png 1"
1/texture = ExtResource( 2 )
1/tex_offset = Vector2( 0, 0 )
1/modulate = Color( 1, 1, 1, 1 )
1/region = Rect2( 0, 320, 32, 32 )
1/tile_mode = 0
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 1
2/name = "terrains.png 2"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 31, 31 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0