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extends Position2D
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# 道具名称
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export var prop_name : String
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func _on_Area2D_body_entered(body):
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var levels_manager = $"/root/Main/Level" as LevelsManager
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var player = levels_manager.get_current_level_instance().get_player()
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player.add_prop(prop_name)
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queue_free()
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