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34 lines
846 B
GDScript
34 lines
846 B
GDScript
tool
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extends Sprite
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class_name ElixirsSprite
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# 药水颜色
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enum ElixirsColor { Red,Blue,Gold }
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export(ElixirsColor) var elixirs_color = ElixirsColor.Red setget set_elixirs_color
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# 药剂回升血量
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export var elixirs_value : int = 100
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# 默认数据初始化
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func _init():
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self.texture = load("res://images/mota.png")
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self.region_enabled = true
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func set_elixirs_color(value):
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elixirs_color = value
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match value:
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ElixirsColor.Red:
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region_rect = Rect2(96,416,32,32)
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ElixirsColor.Blue:
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region_rect = Rect2(128,416,32,32)
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ElixirsColor.Gold:
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region_rect = Rect2(160,416,32,32)
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func _on_Area2D_body_entered(body):
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GameArchiveManager.player_info.hp += elixirs_value
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$"/root/Main/UI/HpSprite/HpBackground/HpLabel".text = GameArchiveManager.player_info.hp as String
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GameArchiveManager.add_used_item(get_path())
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queue_free()
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