🎨 优化新增加好友或者群之后的响应逻辑

This commit is contained in:
李寻欢 2024-07-11 13:56:33 +08:00
parent bc5adf26d9
commit e1c2eb78aa
2 changed files with 22 additions and 0 deletions

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@ -33,6 +33,10 @@ func Plugin() {
dispatcher.RegisterHandler(func(m *dto.Message) bool { dispatcher.RegisterHandler(func(m *dto.Message) bool {
return m.Type == types.MsgTypeSys return m.Type == types.MsgTypeSys
}, plugins.NotifyRemoveFromChatroom) }, plugins.NotifyRemoveFromChatroom)
// 响应好友添加成功消息
dispatcher.RegisterHandler(func(m *dto.Message) bool {
return m.Type == types.MsgTypeSys
}, plugins.ReplyNewFriend)
// 私聊指令消息 // 私聊指令消息
dispatcher.RegisterHandler(func(m *dto.Message) bool { dispatcher.RegisterHandler(func(m *dto.Message) bool {

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@ -0,0 +1,18 @@
package plugins
import (
"go-wechat/plugin"
"go-wechat/utils"
"strings"
)
// ReplyNewFriend
// @description: 响应好友添加成功消息
// @param m
func ReplyNewFriend(m *plugin.MessageContext) {
isNewFriend := strings.HasPrefix(m.Content, "你已添加了") && strings.HasSuffix(m.Content, ",现在可以开始聊天了。")
isNewChatroom := strings.Contains(m.Content, "\"邀请你加入了群聊,群聊参与人还有:")
if isNewFriend || isNewChatroom {
utils.SendMessage(m.FromUser, m.GroupUser, "AI正在初始化请稍等几分钟初始化完成之后我将主动告知您。", 0)
}
}