🎨 优化新增加好友或者群之后的响应逻辑 #74
@ -33,6 +33,10 @@ func Plugin() {
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dispatcher.RegisterHandler(func(m *dto.Message) bool {
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dispatcher.RegisterHandler(func(m *dto.Message) bool {
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return m.Type == types.MsgTypeSys
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return m.Type == types.MsgTypeSys
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}, plugins.NotifyRemoveFromChatroom)
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}, plugins.NotifyRemoveFromChatroom)
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// 响应好友添加成功消息
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dispatcher.RegisterHandler(func(m *dto.Message) bool {
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return m.Type == types.MsgTypeSys
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}, plugins.ReplyNewFriend)
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// 私聊指令消息
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// 私聊指令消息
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dispatcher.RegisterHandler(func(m *dto.Message) bool {
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dispatcher.RegisterHandler(func(m *dto.Message) bool {
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18
plugin/plugins/systemmessgae.go
Normal file
18
plugin/plugins/systemmessgae.go
Normal file
@ -0,0 +1,18 @@
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package plugins
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import (
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"go-wechat/plugin"
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"go-wechat/utils"
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"strings"
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)
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// ReplyNewFriend
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// @description: 响应好友添加成功消息
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// @param m
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func ReplyNewFriend(m *plugin.MessageContext) {
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isNewFriend := strings.HasPrefix(m.Content, "你已添加了") && strings.HasSuffix(m.Content, ",现在可以开始聊天了。")
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isNewChatroom := strings.Contains(m.Content, "\"邀请你加入了群聊,群聊参与人还有:")
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if isNewFriend || isNewChatroom {
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utils.SendMessage(m.FromUser, m.GroupUser, "AI正在初始化,请稍等几分钟,初始化完成之后我将主动告知您。", 0)
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}
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}
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