syntax = "proto2";

package MMPro.micromsg;

import "BaseRequest.proto";
import "EnemyGameKilled.proto";
import "GameConsumeProps.proto";

message GameEndReq {
	required BaseRequest _BaseRequest = 1;
	optional string _AppID = 2;
	required int32 _Count = 3;
	repeated EnemyGameKilled _EnemyKilled = 4;
	required uint32 _LocalScore = 5;
	required uint32 _ConsumeTime = 6;
	optional string _Token = 7;
	optional uint32 _DeadCount = 8;
	optional int32 _GameConsumePropsCount = 9;
	repeated GameConsumeProps _GameConsumePropsList = 10;
	optional uint32 _GameStartTime = 11;
	optional uint32 _GameEndTime = 12;
	optional uint32 _ShieldNum = 13;
	optional uint32 _TotalShots = 14;
	optional uint32 _GameCoinCount = 15;
	optional uint32 _ClientUseReviveNum = 16;
}
