syntax = "proto2"; package MMPro.micromsg; import "BaseRequest.proto"; import "EnemyGameKilled.proto"; import "GameConsumeProps.proto"; message GameEndReq { required BaseRequest _BaseRequest = 1; optional string _AppID = 2; required int32 _Count = 3; repeated EnemyGameKilled _EnemyKilled = 4; required uint32 _LocalScore = 5; required uint32 _ConsumeTime = 6; optional string _Token = 7; optional uint32 _DeadCount = 8; optional int32 _GameConsumePropsCount = 9; repeated GameConsumeProps _GameConsumePropsList = 10; optional uint32 _GameStartTime = 11; optional uint32 _GameEndTime = 12; optional uint32 _ShieldNum = 13; optional uint32 _TotalShots = 14; optional uint32 _GameCoinCount = 15; optional uint32 _ClientUseReviveNum = 16; }