27 lines
757 B
Protocol Buffer
27 lines
757 B
Protocol Buffer
syntax = "proto2";
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package MMPro.micromsg;
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import "BaseRequest.proto";
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import "EnemyGameKilled.proto";
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import "GameConsumeProps.proto";
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message GameEndReq {
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required BaseRequest _BaseRequest = 1;
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optional string _AppID = 2;
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required int32 _Count = 3;
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repeated EnemyGameKilled _EnemyKilled = 4;
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required uint32 _LocalScore = 5;
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required uint32 _ConsumeTime = 6;
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optional string _Token = 7;
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optional uint32 _DeadCount = 8;
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optional int32 _GameConsumePropsCount = 9;
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repeated GameConsumeProps _GameConsumePropsList = 10;
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optional uint32 _GameStartTime = 11;
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optional uint32 _GameEndTime = 12;
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optional uint32 _ShieldNum = 13;
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optional uint32 _TotalShots = 14;
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optional uint32 _GameCoinCount = 15;
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optional uint32 _ClientUseReviveNum = 16;
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}
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