111 lines
2.5 KiB
Plaintext
111 lines
2.5 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Tween",
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"class": "ArrayTween",
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"language": "GDScript",
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"path": "res://scripts/ArrayTween.gd"
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}, {
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"base": "AudioStreamPlayer2D",
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"class": "BgmAudioPlayer",
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"language": "GDScript",
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"path": "res://scripts/BgmAudioPlayer.gd"
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}, {
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"base": "Sprite",
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"class": "DoorSprite",
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"language": "GDScript",
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"path": "res://scripts/DoorSprite.gd"
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}, {
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"base": "StaticBody2D",
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"class": "DoorStaticBody2D",
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"language": "GDScript",
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"path": "res://scripts/DoorStaticBody2D.gd"
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}, {
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"base": "Sprite",
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"class": "ElixirsSprite",
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"language": "GDScript",
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"path": "res://scripts/ElixirsSprite.gd"
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}, {
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"base": "Sprite",
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"class": "KeySprite",
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"language": "GDScript",
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"path": "res://scripts/KeySprite.gd"
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}, {
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"base": "TileMap",
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"class": "NavigationTileMap",
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"language": "GDScript",
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"path": "res://scripts/NavigationTileMap.gd"
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}, {
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"base": "KinematicBody2D",
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"class": "PlayerKinematicBody2D",
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"language": "GDScript",
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"path": "res://scripts/PlayerKinematicBody2D.gd"
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}, {
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"base": "Sprite",
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"class": "PlayerSprite",
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"language": "GDScript",
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"path": "res://scripts/PlayerSprite.gd"
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}, {
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"base": "Button",
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"class": "SaveGameButton",
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"language": "GDScript",
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"path": "res://scripts/SaveGameButton.gd"
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} ]
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_global_script_class_icons={
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"ArrayTween": "",
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"BgmAudioPlayer": "",
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"DoorSprite": "",
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"DoorStaticBody2D": "",
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"ElixirsSprite": "",
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"KeySprite": "",
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"NavigationTileMap": "",
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"PlayerKinematicBody2D": "",
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"PlayerSprite": "",
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"SaveGameButton": ""
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}
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[application]
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config/name="mota"
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config/description="魔塔"
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run/main_scene="res://MainScene.tscn"
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config/use_custom_user_dir=true
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config/custom_user_dir_name="mota"
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boot_splash/image="res://images/logo.png"
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config/icon="res://settings/icon.png"
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[autoload]
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GameFloorManager="*res://scripts/GameFloorManager.gd"
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GameArchiveManager="*res://scripts/GameArchiveManager.gd"
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AffectAudioPlayer="*res://scripts/AffectAudioPlayer.gd"
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[debug]
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settings/fps/force_fps=60
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[display]
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window/size/width=672
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window/size/height=416
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window/size/always_on_top=true
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window/dpi/allow_hidpi=true
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[rendering]
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quality/driver/fallback_to_gles2=true
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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quality/2d/use_pixel_snap=true
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environment/default_environment="res://settings/default_env.tres"
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