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修复10F封印门配置和玩家位置配置
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6281c69a52
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@ -5,7 +5,7 @@ export var left_monster_path : NodePath setget set_left_monster
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export var right_monster_path : NodePath setget set_right_monster
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export var right_monster_path : NodePath setget set_right_monster
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export var count : int = 0
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export var count : int = 0 setget set_count
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func _ready():
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func _ready():
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var left_monster = get_node(left_monster_path)
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var left_monster = get_node(left_monster_path)
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@ -16,14 +16,17 @@ func _ready():
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func set_left_monster(value):
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func set_left_monster(value):
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print(value)
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print(value)
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left_monster_path = value
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left_monster_path = value
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count += 1
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self.count += 1
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func set_right_monster(value):
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func set_right_monster(value):
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right_monster_path = value
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right_monster_path = value
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count += 1
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self.count += 1
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func on_monster_dead():
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func on_monster_dead():
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count -= 1
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self.count -= 1
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func set_count(value):
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count = value
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if count == 0:
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if count == 0:
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$AnimatedSprite.playing = true
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$AnimatedSprite.playing = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://src/level/LevelInstance.gd" type="Script" id=1]
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[ext_resource path="res://src/level/LevelInstance.gd" type="Script" id=1]
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[ext_resource path="res://src/navigation/NavigationTileMap.gd" type="Script" id=2]
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[ext_resource path="res://src/navigation/NavigationTileMap.gd" type="Script" id=2]
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@ -10,6 +10,8 @@
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[ext_resource path="res://src/props/RedGemstone.tscn" type="PackedScene" id=8]
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[ext_resource path="res://src/props/RedGemstone.tscn" type="PackedScene" id=8]
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[ext_resource path="res://src/props/BlueDrug.tscn" type="PackedScene" id=9]
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[ext_resource path="res://src/props/BlueDrug.tscn" type="PackedScene" id=9]
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[ext_resource path="res://src/stairs/StairsDown.tscn" type="PackedScene" id=10]
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[ext_resource path="res://src/stairs/StairsDown.tscn" type="PackedScene" id=10]
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[ext_resource path="res://src/door/SealDoor.tscn" type="PackedScene" id=11]
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[ext_resource path="res://src/player/Player.tscn" type="PackedScene" id=12]
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[node name="Level10" type="Node2D"]
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[node name="Level10" type="Node2D"]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -68,11 +70,11 @@ position = Vector2( 48, 304 )
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animation = "skeleton"
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animation = "skeleton"
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[node name="MonsterSprite10" parent="Items" instance=ExtResource( 7 )]
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[node name="MonsterSprite10" parent="Items" instance=ExtResource( 7 )]
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position = Vector2( 50.1, 208 )
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position = Vector2( 48, 208 )
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animation = "skeleton"
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animation = "skeleton"
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[node name="MonsterSprite11" parent="Items" instance=ExtResource( 7 )]
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[node name="MonsterSprite11" parent="Items" instance=ExtResource( 7 )]
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position = Vector2( 82.1, 208 )
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position = Vector2( 80, 208 )
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animation = "skeleton"
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animation = "skeleton"
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[node name="MonsterSprite12" parent="Items" instance=ExtResource( 7 )]
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[node name="MonsterSprite12" parent="Items" instance=ExtResource( 7 )]
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@ -80,7 +82,7 @@ position = Vector2( 112, 208 )
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animation = "skeleton"
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animation = "skeleton"
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[node name="MonsterSprite14" parent="Items" instance=ExtResource( 7 )]
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[node name="MonsterSprite14" parent="Items" instance=ExtResource( 7 )]
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position = Vector2( 333.9, 240 )
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position = Vector2( 336, 240 )
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animation = "skeletonSoilder"
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animation = "skeletonSoilder"
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[node name="MonsterSprite15" parent="Items" instance=ExtResource( 7 )]
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[node name="MonsterSprite15" parent="Items" instance=ExtResource( 7 )]
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@ -92,7 +94,7 @@ position = Vector2( 336, 208 )
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animation = "skeleton"
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animation = "skeleton"
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[node name="MonsterSprite17" parent="Items" instance=ExtResource( 7 )]
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[node name="MonsterSprite17" parent="Items" instance=ExtResource( 7 )]
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position = Vector2( 365.9, 208 )
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position = Vector2( 368, 208 )
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animation = "skeleton"
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animation = "skeleton"
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[node name="MonsterSprite3" parent="Items" instance=ExtResource( 7 )]
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[node name="MonsterSprite3" parent="Items" instance=ExtResource( 7 )]
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@ -117,6 +119,17 @@ position = Vector2( 336, 304 )
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[node name="StairsDown" parent="Items" instance=ExtResource( 10 )]
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[node name="StairsDown" parent="Items" instance=ExtResource( 10 )]
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position = Vector2( 48, 464 )
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position = Vector2( 48, 464 )
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[node name="SealDoor2" parent="Items" instance=ExtResource( 11 )]
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position = Vector2( 272, 240 )
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count = 1
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[node name="SealDoor3" parent="Items" instance=ExtResource( 11 )]
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position = Vector2( 144, 240 )
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count = 1
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[node name="MonsterSprite6" parent="Items" instance=ExtResource( 7 )]
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[node name="MonsterSprite6" parent="Items" instance=ExtResource( 7 )]
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position = Vector2( 368, 304 )
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position = Vector2( 368, 304 )
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animation = "skeleton"
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animation = "skeleton"
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[node name="Player" parent="." instance=ExtResource( 12 )]
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position = Vector2( 48, 432 )
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