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修改围墙的z-index优化drawcall

master
freewu32 1 year ago
parent
commit
6281c69a52
  1. 2
      project.godot
  2. 5
      src/levels/Level1.tscn
  3. 4
      src/navigation/NavigationTileset.tres

2
project.godot

@ -82,6 +82,7 @@ _global_script_class_icons={
config/name="Mobile-mota"
run/main_scene="res://Main.tscn"
boot_splash/bg_color=Color( 0.141176, 0.141176, 0.141176, 1 )
config/icon="res://settings/icon.png"
[autoload]
@ -141,4 +142,5 @@ quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
vram_compression/import_etc=true
batching/precision/uv_contract=true
environment/default_environment="res://settings/default_env.tres"

5
src/levels/Level1.tscn

@ -21,6 +21,7 @@ light_mask = -2147483647
tile_set = ExtResource( 5 )
cell_size = Vector2( 32, 32 )
cell_quadrant_size = 1
cell_custom_transform = Transform2D( 32, 0, 0, 32, 0, 0 )
occluder_light_mask = 0
format = 1
tile_data = PoolIntArray( 196608, 1, 0, 196609, 1, 0, 196610, 1, 0, 196611, 1, 0, 196612, 1, 0, 196613, 1, 0, 196614, 1, 0, 196615, 1, 0, 196616, 1, 0, 196617, 1, 0, 196618, 1, 0, 196619, 1, 0, 196620, 1, 0, 262144, 1, 0, 262145, 2, 0, 262146, 2, 0, 262147, 2, 0, 262148, 2, 0, 262149, 2, 0, 262150, 2, 0, 262151, 2, 0, 262152, 2, 0, 262153, 2, 0, 262154, 2, 0, 262155, 2, 0, 262156, 1, 0, 327680, 1, 0, 327681, 1, 0, 327682, 1, 0, 327683, 1, 0, 327684, 1, 0, 327685, 1, 0, 327686, 1, 0, 327687, 1, 0, 327688, 1, 0, 327689, 1, 0, 327690, 1, 0, 327691, 2, 0, 327692, 1, 0, 393216, 1, 0, 393217, 2, 0, 393218, 2, 0, 393219, 2, 0, 393220, 2, 0, 393221, 2, 0, 393222, 1, 0, 393223, 2, 0, 393224, 2, 0, 393225, 2, 0, 393226, 1, 0, 393227, 2, 0, 393228, 1, 0, 458752, 1, 0, 458753, 2, 0, 458754, 2, 0, 458755, 2, 0, 458756, 1, 0, 458757, 2, 0, 458758, 1, 0, 458759, 2, 0, 458760, 2, 0, 458761, 2, 0, 458762, 1, 0, 458763, 2, 0, 458764, 1, 0, 524288, 1, 0, 524289, 1, 0, 524290, 2, 0, 524291, 1, 0, 524292, 1, 0, 524293, 2, 0, 524294, 1, 0, 524295, 1, 0, 524296, 1, 0, 524297, 2, 0, 524298, 1, 0, 524299, 2, 0, 524300, 1, 0, 589824, 1, 0, 589825, 2, 0, 589826, 2, 0, 589827, 2, 0, 589828, 1, 0, 589829, 2, 0, 589830, 2, 0, 589831, 2, 0, 589832, 2, 0, 589833, 2, 0, 589834, 1, 0, 589835, 2, 0, 589836, 1, 0, 655360, 1, 0, 655361, 2, 0, 655362, 2, 0, 655363, 2, 0, 655364, 1, 0, 655365, 2, 0, 655366, 1, 0, 655367, 1, 0, 655368, 1, 0, 655369, 1, 0, 655370, 1, 0, 655371, 2, 0, 655372, 1, 0, 720896, 1, 0, 720897, 1, 0, 720898, 2, 0, 720899, 1, 0, 720900, 1, 0, 720901, 2, 0, 720902, 2, 0, 720903, 2, 0, 720904, 2, 0, 720905, 2, 0, 720906, 2, 0, 720907, 2, 0, 720908, 1, 0, 786432, 1, 0, 786433, 2, 0, 786434, 2, 0, 786435, 2, 0, 786436, 1, 0, 786437, 1, 0, 786438, 2, 0, 786439, 1, 0, 786440, 1, 0, 786441, 1, 0, 786442, 2, 0, 786443, 1, 0, 786444, 1, 0, 851968, 1, 0, 851969, 2, 0, 851970, 2, 0, 851971, 2, 0, 851972, 1, 0, 851973, 2, 0, 851974, 2, 0, 851975, 2, 0, 851976, 1, 0, 851977, 2, 0, 851978, 2, 0, 851979, 2, 0, 851980, 1, 0, 917504, 1, 0, 917505, 2, 0, 917506, 2, 0, 917507, 2, 0, 917508, 1, 0, 917509, 2, 0, 917510, 2, 0, 917511, 2, 0, 917512, 1, 0, 917513, 2, 0, 917514, 2, 0, 917515, 2, 0, 917516, 1, 0, 983040, 1, 0, 983041, 1, 0, 983042, 1, 0, 983043, 1, 0, 983044, 1, 0, 983045, 1, 0, 983046, 1, 0, 983047, 1, 0, 983048, 1, 0, 983049, 1, 0, 983050, 1, 0, 983051, 1, 0, 983052, 1, 0 )
@ -87,7 +88,6 @@ position = Vector2( 114.1, 432 )
[node name="Monster" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 112, 144 )
frame = 0
[node name="Monster2" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 144, 144 )
@ -119,15 +119,12 @@ animation = "skeletonSoilder"
[node name="Monster5" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 304, 464 )
frame = 0
[node name="Monster6" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 368, 464 )
frame = 0
[node name="Monster3" parent="Items" instance=ExtResource( 6 )]
position = Vector2( 176, 144 )
frame = 0
[node name="Stairs" parent="Items" instance=ExtResource( 3 )]
position = Vector2( 48, 144 )

4
src/navigation/NavigationTileset.tres

@ -17,12 +17,12 @@
1/shape_one_way = false
1/shape_one_way_margin = 0.0
1/shapes = [ ]
1/z_index = 0
1/z_index = 1
2/name = "terrains.png 2"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 0, 0, 32, 32 )
2/region = Rect2( 0, 0, 31, 31 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )

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