mirror of
https://gitee.com/freeyz/godot-mota.git
synced 2024-12-22 15:09:22 +08:00
修改部分配置,增加现在预览
This commit is contained in:
parent
7ea0960d7b
commit
abf8d2fad1
90
Main.tscn
90
Main.tscn
@ -71,7 +71,10 @@ script = ExtResource( 12 )
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script = ExtResource( 11 )
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[node name="HeaderBackground" type="TextureRect" parent="HUD"]
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margin_right = 414.0
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -207.0
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margin_right = 207.0
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margin_bottom = 96.0
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texture = ExtResource( 6 )
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stretch_mode = 2
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@ -259,9 +262,13 @@ __meta__ = {
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}
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[node name="BottomBackground" type="TextureRect" parent="HUD"]
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margin_top = 512.0
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margin_right = 414.0
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margin_bottom = 544.0
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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margin_left = -207.0
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margin_top = -32.0
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margin_right = 207.0
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texture = ExtResource( 6 )
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stretch_mode = 2
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__meta__ = {
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@ -283,57 +290,58 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextureButton" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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[node name="BookButton" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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margin_right = 40.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 7 )
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[node name="TextureButton2" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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margin_left = 44.0
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margin_right = 84.0
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visible = false
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margin_right = 40.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 8 )
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[node name="TextureButton3" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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margin_left = 88.0
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margin_right = 128.0
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visible = false
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margin_right = 40.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 9 )
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[node name="TextureButton4" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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margin_left = 132.0
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margin_right = 172.0
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visible = false
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margin_right = 40.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 10 )
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[node name="TextureButton5" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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margin_left = 176.0
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margin_right = 216.0
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visible = false
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margin_right = 40.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 11 )
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[node name="SaveButton" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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margin_left = 220.0
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margin_right = 260.0
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margin_left = 44.0
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margin_right = 84.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 12 )
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[node name="LoadButton" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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margin_left = 264.0
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margin_right = 304.0
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margin_left = 88.0
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margin_right = 128.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 13 )
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[node name="TextureButton8" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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margin_left = 308.0
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margin_right = 348.0
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visible = false
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margin_left = 88.0
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margin_right = 128.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 14 )
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@ -389,6 +397,50 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="BookDialog" type="PopupDialog" parent="HUD"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -208.0
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margin_top = -176.0
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margin_right = 208.0
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margin_bottom = 240.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ScrollContainer" type="ScrollContainer" parent="HUD/BookDialog"]
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -208.0
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margin_top = -208.0
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margin_right = 206.0
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margin_bottom = 208.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="VBoxContainer" type="VBoxContainer" parent="HUD/BookDialog/ScrollContainer"]
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[node name="CloseBook" type="Label" parent="HUD/BookDialog"]
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -77.9
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margin_top = -32.0
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margin_right = -13.9
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margin_bottom = -10.0
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custom_fonts/font = ExtResource( 8 )
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text = "返回游戏"
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valign = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Level" type="Node2D" parent="."]
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script = ExtResource( 10 )
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BIN
docs/favicon.png
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BIN
docs/favicon.png
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After Width: | Height: | Size: 3.2 KiB |
268
docs/index.html
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268
docs/index.html
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@ -0,0 +1,268 @@
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<!DOCTYPE html>
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<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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<head>
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<meta charset='utf-8' />
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<meta name='viewport' content='width=device-width, user-scalable=no' />
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<link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
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<title>Mobile-mota</title>
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<style type='text/css'>
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body {
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touch-action: none;
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: black;
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}
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#canvas {
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display: block;
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margin: 0;
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color: white;
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}
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#canvas:focus {
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outline: none;
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}
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.godot {
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font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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/* Status display
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* ============== */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 366px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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@media only screen and (orientation:portrait) {
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#status-progress {
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width: 61.8%;
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}
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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visibility: visible;
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position: relative;
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}
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#status-indeterminate > div {
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width: 4.5px;
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height: 0;
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border-style: solid;
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 21px;
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position: absolute;
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}
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#status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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#status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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#status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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#status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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#status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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#status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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#status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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#status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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</style>
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</head>
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<body>
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<canvas id='canvas'>
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HTML5 canvas appears to be unsupported in the current browser.<br />
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Please try updating or use a different browser.
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</canvas>
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<div id='status'>
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<div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
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<div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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<div></div>
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</div>
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<div id='status-notice' class='godot' style='display: none;'></div>
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</div>
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<script type='text/javascript' src='index.js'></script>
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<script type='text/javascript'>//<![CDATA[
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var engine = new Engine;
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var setStatusMode;
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var setStatusNotice;
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(function() {
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const EXECUTABLE_NAME = 'index';
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const MAIN_PACK = 'index.pck';
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const INDETERMINATE_STATUS_STEP_MS = 100;
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var canvas = document.getElementById('canvas');
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var statusProgress = document.getElementById('status-progress');
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var statusProgressInner = document.getElementById('status-progress-inner');
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var statusIndeterminate = document.getElementById('status-indeterminate');
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var statusNotice = document.getElementById('status-notice');
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var initializing = true;
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var statusMode = 'hidden';
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var animationCallbacks = [];
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function animate(time) {
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animationCallbacks.forEach(callback => callback(time));
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requestAnimationFrame(animate);
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}
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requestAnimationFrame(animate);
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function adjustCanvasDimensions() {
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var scale = window.devicePixelRatio || 1;
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var width = window.innerWidth;
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var height = window.innerHeight;
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canvas.width = width * scale;
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canvas.height = height * scale;
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canvas.style.width = width + "px";
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canvas.style.height = height + "px";
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}
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animationCallbacks.push(adjustCanvasDimensions);
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adjustCanvasDimensions();
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setStatusMode = function setStatusMode(mode) {
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if (statusMode === mode || !initializing)
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return;
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[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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elem.style.display = 'none';
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});
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animationCallbacks = animationCallbacks.filter(function(value) {
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return (value != animateStatusIndeterminate);
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});
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switch (mode) {
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case 'progress':
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statusProgress.style.display = 'block';
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break;
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case 'indeterminate':
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statusIndeterminate.style.display = 'block';
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animationCallbacks.push(animateStatusIndeterminate);
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break;
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case 'notice':
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statusNotice.style.display = 'block';
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break;
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case 'hidden':
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break;
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default:
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throw new Error('Invalid status mode');
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}
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statusMode = mode;
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}
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function animateStatusIndeterminate(ms) {
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var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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if (statusIndeterminate.children[i].style.borderTopColor == '') {
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Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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child.style.borderTopColor = '';
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});
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statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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}
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}
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setStatusNotice = function setStatusNotice(text) {
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while (statusNotice.lastChild) {
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statusNotice.removeChild(statusNotice.lastChild);
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}
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var lines = text.split('\n');
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lines.forEach((line) => {
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statusNotice.appendChild(document.createTextNode(line));
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statusNotice.appendChild(document.createElement('br'));
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});
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};
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engine.setProgressFunc((current, total) => {
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if (total > 0) {
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statusProgressInner.style.width = current/total * 100 + '%';
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setStatusMode('progress');
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if (current === total) {
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// wait for progress bar animation
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setTimeout(() => {
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setStatusMode('indeterminate');
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}, 500);
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}
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} else {
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setStatusMode('indeterminate');
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}
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});
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function displayFailureNotice(err) {
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var msg = err.message || err;
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console.error(msg);
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setStatusNotice(msg);
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setStatusMode('notice');
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initializing = false;
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};
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if (!Engine.isWebGLAvailable()) {
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displayFailureNotice('WebGL not available');
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} else {
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setStatusMode('indeterminate');
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engine.setCanvas(canvas);
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engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => {
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setStatusMode('hidden');
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initializing = false;
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}, displayFailureNotice);
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}
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})();
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//]]></script>
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</body>
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</html>
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docs/index.js
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docs/index.pck
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docs/index.pck
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docs/index.png
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docs/index.png
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After Width: | Height: | Size: 21 KiB |
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docs/index.wasm
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docs/index.wasm
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../export/mota/index.html"
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export_path="docs/index.html"
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patch_list=PoolStringArray( )
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script_export_mode=1
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script_encryption_key=""
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window/size/height=544
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window/size/always_on_top=true
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window/dpi/allow_hidpi=true
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window/stretch/mode="viewport"
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window/stretch/mode="2d"
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window/stretch/aspect="keep"
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[gui]
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theme/use_hidpi=true
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[importer_defaults]
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texture={
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@ -132,6 +136,9 @@ texture={
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[rendering]
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quality/driver/driver_name="GLES2"
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quality/2d/use_nvidia_rect_flicker_workaround=true
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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quality/2d/use_pixel_snap=true
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vram_compression/import_etc=true
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environment/default_environment="res://settings/default_env.tres"
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