21 lines
563 B
GDScript
21 lines
563 B
GDScript
extends PopupDialog
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onready var level_manager : LevelsManager = $"/root/Main/Level"
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onready var level_label : Label = $"CurrentLevel"
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onready var level_screenshot : TextureRect = $"Screenshot"
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func show():
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var current_level = level_manager.level
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level_label.text = "魔塔 第%0*dF" % [2,current_level]
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var image = get_viewport().get_texture().get_data()
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image.flip_y()
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var texture = ImageTexture.new()
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texture.create_from_image(image,image.get_format())
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level_screenshot.texture = texture
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visible = true
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func _on_Close_pressed():
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visible = false
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