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初步实现楼层飞行器弹窗
This commit is contained in:
parent
998f28ead2
commit
ca62f104e8
8
Main.gd
8
Main.gd
@ -23,6 +23,7 @@ func connect_button():
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$"/root/Main/HUD/BottomBackground/VBoxContainer/SaveButton".connect("pressed",self,"on_save_button_clicked")
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$"/root/Main/HUD/BottomBackground/VBoxContainer/LoadButton".connect("pressed",self,"on_load_button_clicked")
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$"/root/Main/HUD/BottomBackground/VBoxContainer/BookButton".connect("pressed",self,"on_book_button_clicked")
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$"/root/Main/HUD/BottomBackground/VBoxContainer/FlyButton".connect("pressed",self,"on_fly_button_clicked")
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get_hud().get_close_book_button_view().connect("pressed",self,"on_close_book_clicked")
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func connect_level_update():
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@ -61,7 +62,9 @@ func on_prop_added(name):
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match name:
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"book":
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get_hud().get_book_button_view().visible = true
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"flying_staff":
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get_hud().get_fly_button_view().visible = true
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func on_save_button_clicked():
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get_level_manager().save_persistent(0)
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@ -74,6 +77,9 @@ func on_book_button_clicked():
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func on_close_book_clicked():
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get_hud().get_book_dialog_view().visible = false
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func on_fly_button_clicked():
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get_hud().get_fly_dialog_view().show()
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func get_hud() -> Hud:
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return $HUD as Hud
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146
Main.tscn
146
Main.tscn
@ -1,11 +1,14 @@
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[gd_scene load_steps=29 format=2]
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[gd_scene load_steps=41 format=2]
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[ext_resource path="res://src/levels/Level1.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/utils/TouchScrollContainer.gd" type="Script" id=2]
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[ext_resource path="res://assets/fonts/Droid Sans Fallback.ttf" type="DynamicFontData" id=3]
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[ext_resource path="res://assets/images/winskin.png" type="Texture" id=4]
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[ext_resource path="res://assets/sounds/bgm.ogg" type="AudioStream" id=5]
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[ext_resource path="res://assets/images/ground.png" type="Texture" id=6]
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[ext_resource path="res://assets/images/icons_old.png" type="Texture" id=7]
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[ext_resource path="res://assets/fonts/Droid Sans Fallback.tres" type="DynamicFont" id=8]
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[ext_resource path="res://src/hud/FlyDialog.gd" type="Script" id=9]
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[ext_resource path="res://src/level/LevelsManager.gd" type="Script" id=10]
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[ext_resource path="res://src/hud/HUD.gd" type="Script" id=11]
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[ext_resource path="res://Main.gd" type="Script" id=12]
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@ -75,6 +78,31 @@ region = Rect2( 0, 544, 32, 32 )
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[sub_resource type="StyleBoxEmpty" id=19]
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[sub_resource type="DynamicFont" id=20]
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size = 32
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font_data = ExtResource( 3 )
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[sub_resource type="StreamTexture" id=21]
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load_path = "res://.import/winskin.png-148a2ef6406d211f02ea143438de6aef.stex"
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[sub_resource type="AtlasTexture" id=22]
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atlas = SubResource( 21 )
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region = Rect2( 152, 16, 16, 8 )
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[sub_resource type="AtlasTexture" id=23]
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atlas = ExtResource( 4 )
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region = Rect2( 152, 40, 16, 8 )
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[sub_resource type="StyleBoxEmpty" id=24]
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[sub_resource type="StyleBoxEmpty" id=25]
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[sub_resource type="StyleBoxEmpty" id=26]
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[sub_resource type="StyleBoxEmpty" id=27]
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[sub_resource type="StyleBoxEmpty" id=28]
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[node name="Main" type="Node2D"]
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script = ExtResource( 12 )
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@ -311,30 +339,30 @@ margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 7 )
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[node name="TextureButton2" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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[node name="FlyButton" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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visible = false
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margin_right = 40.0
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margin_right = 36.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 8 )
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[node name="TextureButton3" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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visible = false
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margin_right = 40.0
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margin_right = 36.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 9 )
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[node name="TextureButton4" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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visible = false
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margin_right = 40.0
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margin_right = 36.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 10 )
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[node name="TextureButton5" type="TextureButton" parent="HUD/BottomBackground/VBoxContainer"]
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visible = false
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margin_right = 40.0
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margin_right = 36.0
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margin_bottom = 32.0
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size_flags_horizontal = 3
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texture_normal = SubResource( 11 )
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@ -381,7 +409,6 @@ margin_right = 414.0
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margin_bottom = 224.0
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popup_exclusive = true
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__meta__ = {
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"_edit_group_": true,
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"_edit_use_anchors_": false
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}
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@ -472,6 +499,110 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="FlyDialog" type="PopupDialog" parent="HUD"]
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visible = true
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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margin_left = -176.0
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margin_top = -144.0
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margin_right = 176.0
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margin_bottom = 240.0
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script = ExtResource( 9 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" type="Label" parent="HUD/FlyDialog"]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -64.0
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margin_top = 43.0
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margin_right = 64.0
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margin_bottom = 86.0
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custom_fonts/font = SubResource( 20 )
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text = "楼层跳跃"
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[node name="Screenshot" type="TextureRect" parent="HUD/FlyDialog"]
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anchor_top = 0.5
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anchor_bottom = 0.5
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margin_left = 32.0
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margin_top = -88.0
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margin_right = 225.0
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margin_bottom = 128.0
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expand = true
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stretch_mode = 6
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CurrentLevel" type="Label" parent="HUD/FlyDialog"]
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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margin_left = -128.0
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margin_top = -12.0
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margin_right = -8.0
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margin_bottom = 13.0
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custom_fonts/font = ExtResource( 8 )
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text = "魔塔 第01F"
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align = 1
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valign = 1
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clip_text = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="AddLevel" type="TextureButton" parent="HUD/FlyDialog"]
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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margin_left = -72.0
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margin_top = -40.0
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margin_right = -56.0
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margin_bottom = -32.0
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texture_normal = SubResource( 22 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="SubLevel" type="TextureButton" parent="HUD/FlyDialog"]
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anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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margin_left = -72.0
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margin_top = 33.0
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margin_right = -56.0
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margin_bottom = 41.0
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texture_normal = SubResource( 23 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Close" type="Button" parent="HUD/FlyDialog"]
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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margin_left = -32.0
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margin_top = -45.0
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margin_right = 32.0
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margin_bottom = -8.0
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custom_styles/hover = SubResource( 24 )
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custom_styles/pressed = SubResource( 25 )
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custom_styles/focus = SubResource( 26 )
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custom_styles/disabled = SubResource( 27 )
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custom_styles/normal = SubResource( 28 )
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custom_fonts/font = ExtResource( 8 )
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text = "返回游戏"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Level" type="Node2D" parent="."]
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script = ExtResource( 10 )
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@ -481,3 +612,4 @@ script = ExtResource( 10 )
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stream = ExtResource( 5 )
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volume_db = -10.0
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[connection signal="popup_hide" from="HUD/BookDialog" to="HUD/BookDialog/ScrollContainer" method="_on_BookDialog_popup_hide"]
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[connection signal="pressed" from="HUD/FlyDialog/Close" to="HUD/FlyDialog" method="_on_Close_pressed"]
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BIN
assets/images/winskin.png
Normal file
BIN
assets/images/winskin.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.1 KiB |
34
assets/images/winskin.png.import
Normal file
34
assets/images/winskin.png.import
Normal file
@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/winskin.png-148a2ef6406d211f02ea143438de6aef.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/images/winskin.png"
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dest_files=[ "res://.import/winskin.png-148a2ef6406d211f02ea143438de6aef.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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20
src/hud/FlyDialog.gd
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20
src/hud/FlyDialog.gd
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@ -0,0 +1,20 @@
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extends PopupDialog
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onready var level_manager : LevelsManager = $"/root/Main/Level"
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onready var level_label : Label = $"CurrentLevel"
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onready var level_screenshot : TextureRect = $"Screenshot"
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func show():
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var current_level = level_manager.level
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level_label.text = "魔塔 第%0*dF" % [2,current_level]
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var image = get_viewport().get_texture().get_data()
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image.flip_y()
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var texture = ImageTexture.new()
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texture.create_from_image(image,image.get_format())
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level_screenshot.texture = texture
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visible = true
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func _on_Close_pressed():
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visible = false
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@ -35,8 +35,14 @@ func get_load_button_view() -> TextureButton:
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func get_book_button_view() -> TextureButton:
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return $"BottomBackground/VBoxContainer/BookButton" as TextureButton
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func get_fly_button_view() -> TextureButton:
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return $"BottomBackground/VBoxContainer/FlyButton" as TextureButton
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func get_book_dialog_view() -> PopupDialog:
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return $"BookDialog" as PopupDialog
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func get_close_book_button_view() -> Button:
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return $"BookDialog/CloseBook" as Button
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func get_fly_dialog_view() -> PopupDialog:
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return $"FlyDialog" as PopupDialog
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@ -31,6 +31,23 @@ func set_level(next_level:int):
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save_instance_to_local()
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save_data_to_local()
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load_data(next_level)
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save_go_to_level(next_level)
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# 保存去过的楼层
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func save_go_to_level(level:int):
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if not self.global.has("player_levels"):
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self.global.player_levels = {1:-1}
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self.global.player_levels[level] = -1
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# 获取去过的楼层
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func get_go_to_levels() -> Array:
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if not self.global.has("player_levels"):
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return [1]
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return self.global.player_levels.keys()
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# 获取屏幕截图路径
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func get_screenshot_image_path(now_level:int) -> String:
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return "%s%s.png" % [tmp_level_scene_path,now_level]
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func load_data(next_level:int):
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#加载数据
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@ -46,7 +63,7 @@ func load_data(next_level:int):
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func save_screenshot():
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var image = get_viewport().get_texture().get_data()
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image.flip_y()
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var save_error = image.save_png("%s%s.png" % [tmp_level_scene_path,level])
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var save_error = image.save_png(get_screenshot_image_path(self.level))
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if save_error != OK:
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print("保存截图失败:"+save_error)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://src/player/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://src/level/LevelInstance.gd" type="Script" id=2]
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@ -12,6 +12,7 @@
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[ext_resource path="res://src/props/RedDrug.tscn" type="PackedScene" id=10]
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[ext_resource path="res://src/props/BlueGemstone.tscn" type="PackedScene" id=11]
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[ext_resource path="res://src/props/BlueDrug.tscn" type="PackedScene" id=12]
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[ext_resource path="res://src/props/FlyingStaff.tscn" type="PackedScene" id=13]
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[node name="Level1" type="Node2D"]
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script = ExtResource( 2 )
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@ -88,50 +89,47 @@ position = Vector2( 114.1, 432 )
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[node name="Monster" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 112, 144 )
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frame = 0
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[node name="Monster2" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 144, 144 )
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animation = "redSlime"
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frame = 0
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[node name="Monster4" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 336, 432 )
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animation = "bat"
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frame = 0
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[node name="Monster9" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 240, 304 )
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animation = "bat"
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frame = 0
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[node name="Monster10" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 272, 304 )
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animation = "bluePriest"
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frame = 0
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[node name="Monster11" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 304, 304 )
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animation = "bat"
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frame = 0
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[node name="Monster7" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 80, 240 )
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animation = "skeleton"
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frame = 0
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[node name="Monster8" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 80, 336 )
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animation = "skeletonSoilder"
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frame = 0
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[node name="Monster5" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 304, 464 )
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frame = 0
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[node name="Monster6" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 368, 464 )
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frame = 0
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[node name="Monster3" parent="Items" instance=ExtResource( 6 )]
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position = Vector2( 176, 144 )
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frame = 0
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[node name="Stairs" parent="Items" instance=ExtResource( 3 )]
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position = Vector2( 48, 144 )
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@ -139,7 +137,9 @@ position = Vector2( 48, 144 )
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[node name="BlueGemstone" parent="Items" instance=ExtResource( 11 )]
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position = Vector2( 240, 208 )
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[node name="FlyingStaff" parent="Items" instance=ExtResource( 13 )]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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position = Vector2( 207, 464 )
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position = Vector2( 80, 400 )
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atk = 100
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def = 100
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@ -69,18 +69,22 @@ position = Vector2( 176, 272 )
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[node name="MonsterSprite" parent="Items" instance=ExtResource( 9 )]
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position = Vector2( 304, 272 )
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animation = "skeleton"
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frame = 0
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[node name="MonsterSprite3" parent="Items" instance=ExtResource( 9 )]
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position = Vector2( 176, 208 )
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animation = "redSlime"
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frame = 0
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|
||||
[node name="MonsterSprite10" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 80, 464 )
|
||||
animation = "redSlime"
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite15" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 368, 176 )
|
||||
animation = "redSlime"
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite11" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 112, 432 )
|
||||
@ -97,34 +101,42 @@ position = Vector2( 48, 432 )
|
||||
[node name="MonsterSprite5" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 176, 400 )
|
||||
animation = "bat"
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite13" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 112, 208 )
|
||||
animation = "bat"
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite6" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 240, 400 )
|
||||
animation = "redSlime"
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite7" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 240, 432 )
|
||||
animation = "bluePriest"
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite8" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 144, 304 )
|
||||
animation = "bluePriest"
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite2" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 304, 336 )
|
||||
animation = "skeletonSoilder"
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite9" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 80, 304 )
|
||||
animation = "skeletonSoilder"
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite4" parent="Items" instance=ExtResource( 9 )]
|
||||
position = Vector2( 240, 208 )
|
||||
animation = "skeletonSoilder"
|
||||
frame = 0
|
||||
|
||||
[node name="YellowKey" parent="Items" instance=ExtResource( 10 )]
|
||||
position = Vector2( 176, 464 )
|
||||
|
@ -125,7 +125,6 @@ position = Vector2( 368, 208 )
|
||||
|
||||
[node name="MonsterSprite" parent="Items" instance=ExtResource( 16 )]
|
||||
position = Vector2( 240, 176 )
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite2" parent="Items" instance=ExtResource( 16 )]
|
||||
position = Vector2( 304, 272 )
|
||||
@ -161,11 +160,9 @@ animation = "redSlime"
|
||||
|
||||
[node name="MonsterSprite9" parent="Items" instance=ExtResource( 16 )]
|
||||
position = Vector2( 112, 304 )
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite11" parent="Items" instance=ExtResource( 16 )]
|
||||
position = Vector2( 48, 432 )
|
||||
frame = 0
|
||||
|
||||
[node name="MonsterSprite6" parent="Items" instance=ExtResource( 16 )]
|
||||
position = Vector2( 208, 368 )
|
||||
|
@ -73,6 +73,7 @@ position = Vector2( 208, 208 )
|
||||
|
||||
[node name="HiddenDoor" parent="Items" instance=ExtResource( 8 )]
|
||||
position = Vector2( 336, 272 )
|
||||
enabled = true
|
||||
|
||||
[node name="BlueDoor2" parent="Items" instance=ExtResource( 6 )]
|
||||
position = Vector2( 112, 464 )
|
||||
@ -119,32 +120,26 @@ position = Vector2( 48, 336 )
|
||||
[node name="MonsterSprite" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 112, 144 )
|
||||
animation = "skeleton"
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite8" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 336, 432 )
|
||||
animation = "skeleton"
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite9" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 176, 432 )
|
||||
animation = "skeleton"
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite10" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 144, 336 )
|
||||
animation = "skeletonSoilder"
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite12" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 240, 304 )
|
||||
animation = "redSlime"
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite13" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 240, 432 )
|
||||
animation = "bat"
|
||||
frame = 1
|
||||
|
||||
[node name="IronShield" parent="Items" instance=ExtResource( 14 )]
|
||||
position = Vector2( 304, 336 )
|
||||
@ -152,40 +147,32 @@ position = Vector2( 304, 336 )
|
||||
[node name="MonsterSprite14" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 112, 272 )
|
||||
animation = "bat"
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite11" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 48, 368 )
|
||||
animation = "skeletonSoilder"
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite3" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 304, 144 )
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite4" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 336, 176 )
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite2" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 48, 208 )
|
||||
animation = "skeletonSoilder"
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite5" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 368, 304 )
|
||||
animation = "skeletonSoilder"
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite6" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 368, 400 )
|
||||
animation = "bluePriest"
|
||||
frame = 1
|
||||
|
||||
[node name="MonsterSprite7" parent="Items" instance=ExtResource( 13 )]
|
||||
position = Vector2( 304, 464 )
|
||||
animation = "bluePriest"
|
||||
frame = 1
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource( 15 )]
|
||||
position = Vector2( 208, 176 )
|
||||
|
22
src/props/FlyingStaff.tscn
Normal file
22
src/props/FlyingStaff.tscn
Normal file
@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://src/props/PlayerPropsAppend.gd" type="Script" id=1]
|
||||
[ext_resource path="res://assets/images/items.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
||||
[node name="FlyingStaff" type="Position2D"]
|
||||
position = Vector2( 80, 464 )
|
||||
script = ExtResource( 1 )
|
||||
prop_name = "flying_staff"
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 2 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 320, 32, 32 )
|
||||
[connection signal="body_entered" from="Area2D" to="." method="_on_Area2D_body_entered"]
|
10
src/props/PlayerPropsAppend.gd
Normal file
10
src/props/PlayerPropsAppend.gd
Normal file
@ -0,0 +1,10 @@
|
||||
extends Position2D
|
||||
|
||||
# 道具名称
|
||||
export var prop_name : String
|
||||
|
||||
func _on_Area2D_body_entered(body):
|
||||
var levels_manager = $"/root/Main/Level" as LevelsManager
|
||||
var player = levels_manager.get_current_level_instance().get_player()
|
||||
player.add_prop(prop_name)
|
||||
queue_free()
|
Loading…
Reference in New Issue
Block a user